Even tho the PoE beginner bounty was skipped by the cheat, Konzu would still say "Gotta prove yourself first". Giving a non-zero standing value seems to bypass that (in this case I put ~~200~~ 250 which is identical to completing beginner bounty with bonus).
Reviewed-on: OpenWF/SpaceNinjaServer#2965
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Inbox messages and items likely should not be given again
Reviewed-on: OpenWF/SpaceNinjaServer#2961
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
if I haven't missed anything, this should close#1116
Reviewed-on: OpenWF/SpaceNinjaServer#2957
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Since German wf is a fkin mess with different terms being used for the exact same thing (for no reason at all I guess), I decided to stick with one term for WebUI instead of making the same mess that official German wf does:
`Enemy`, which uses "Feind" & "Gegner" in-game; I stick with Gegner.
`Health`, which uses "Gesundheit" & "Leben" in-game; I stick with Gesundheit.
Also includes some other small improvements.
Reviewed-on: OpenWF/SpaceNinjaServer#2955
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Newer versions of the Bootstrapper do not require usage of /sync and other client patches might not have such a command.
Reviewed-on: OpenWF/SpaceNinjaServer#2953
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
We still need to address the database as 'mongodb' instead of '127.0.0.1' inside of the container, but otherwise the MongoDB data folder can simply be copied over. Existing setups shouldn't be affected by this change.
Reviewed-on: OpenWF/SpaceNinjaServer#2944
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Aka., an alternative approach to fixing the problem in #2866. Junctions don't have RewardInfo and therefore weren't reaching the new call to addMissionComplete.
Reviewed-on: OpenWF/SpaceNinjaServer#2937
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This is required to go to Teshin's relay room after U40.
Reviewed-on: OpenWF/SpaceNinjaServer#2935
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
It's just unnecessary clutter, especially if you switch languages in the webui
Reviewed-on: OpenWF/SpaceNinjaServer#2915
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Because this file overrides the public export, it means The Teacher quest would not be given.
Reviewed-on: OpenWF/SpaceNinjaServer#2911
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
We don't need the browser to validate the input because the game accepts emails with nothing before the @ which the browser may not.
Reviewed-on: OpenWF/SpaceNinjaServer#2910
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The client date representation would produce a schema error
Reviewed-on: OpenWF/SpaceNinjaServer#2909
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
For items that not in itemMap
Reviewed-on: OpenWF/SpaceNinjaServer#2904
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Implemented all the ops we handle for focus 3.0 + activating/deactivating upgrades + the pool mechanic
Reviewed-on: OpenWF/SpaceNinjaServer#2898
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This doesn't work to sync inventory on pre-duviri or post-spider versions.
Reviewed-on: OpenWF/SpaceNinjaServer#2899
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
One setting in the config used to have a typo before #291 and the whole thing here is case sensitive anyway, so I added it here as well.
Reviewed-on: OpenWF/SpaceNinjaServer#2897
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
There's a very slim chance we get an inventory response between sending the setAccountCheat request and receiving the response, in which case the element state would be ingruent.
Reviewed-on: OpenWF/SpaceNinjaServer#2862
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The bootstrapper provides this field since 0.8.2, so I think this field being absent is now more likely to mean that the patch is not in effect.
Reviewed-on: OpenWF/SpaceNinjaServer#2859
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Unsure which version introduced long descriptions exactly, but it surely wasn't this one. :^)
Reviewed-on: OpenWF/SpaceNinjaServer#2851
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
For old versions, TimeRemaining of 0 would cause this to show in yellow, we need it to be negative.
Reviewed-on: OpenWF/SpaceNinjaServer#2850
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This should reduce the impact while we investigate #2833
Reviewed-on: OpenWF/SpaceNinjaServer#2834
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Previously, this caused the old stage to just be reinitiated so we never went backwards.
Closes#2829
Reviewed-on: OpenWF/SpaceNinjaServer#2830
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This function wasn't used anywhere else and caused a recursive include in inboxService.
Reviewed-on: OpenWF/SpaceNinjaServer#2828
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
One would likely fail due to Mongoose's array versioning
Closes#2811
Reviewed-on: OpenWF/SpaceNinjaServer#2815
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Using safe navigation now and inverted the condition because i would be false when we have to give items, not true.
Closes#2803
Reviewed-on: OpenWF/SpaceNinjaServer#2804
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
100 is way too low. 999999 should be enough (was also the same number IIRC from the previous ShipDecorations cheat) for everything probably
Reviewed-on: OpenWF/SpaceNinjaServer#2791
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Re #2088, I must've assumed 16351 included this permission.
Reviewed-on: OpenWF/SpaceNinjaServer#2790
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
I found "Trete" might fit slightly better due to sounding more natural than "Tritt". Also sounds slightly more welcoming this way
Reviewed-on: OpenWF/SpaceNinjaServer#2788
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Also moves guild-specific cheats to a switch for each guild
Closes#1403
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2752
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Some things were deprecated in it
Reviewed-on: OpenWF/SpaceNinjaServer#2765
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
so people can limit the server to only be reachable via 127.0.0.1 etc
Reviewed-on: OpenWF/SpaceNinjaServer#2766
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Windows filesystem is pretty slow, so avoiding creating an extra file per file makes `npm run build` ~20% faster (~1600ms to ~1300ms on my machine)
Reviewed-on: OpenWF/SpaceNinjaServer#2767
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Closes#2756. Also just in general simplified the logic around purchasing loadout slots.
Reviewed-on: OpenWF/SpaceNinjaServer#2758
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This should be useful for humans as well :)
Reviewed-on: OpenWF/SpaceNinjaServer#2745
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Crewship fusion didn't agree with player's choice.
Expected results: 
What I actually get: 
```
export interface ICrewShipComponentFingerprint extends IInnateDamageFingerprint {
SubroutineIndex?: number;
}
```
The interface already demand SubroutineIndex to exist, so it would be unnecessary to check.
Meanwhile, inferiorFingerprint.SubroutineIndex could be 0, 1, 2... and might be handled incorrectly as true/ false.
Co-authored-by: AlexisinGit <136088944+AlexisinGit@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2714
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AlexisinGit <alexisingit@noreply.localhost>
Co-committed-by: AlexisinGit <alexisingit@noreply.localhost>
We can rely on having up-to-date Node.js here, and reducing the size by like ~55 MiB seems decent.
Reviewed-on: OpenWF/SpaceNinjaServer#2711
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This is a bit of a misnomer because npm installs them just like dev deps unless an appropriate --omit flag is added. Anyway, these deps are ~55 MB, so being able to omit that chunk for raw running might be good.
Reviewed-on: OpenWF/SpaceNinjaServer#2707
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
`>=20.18.1` is required for `npm i && npm run build && npm run start` to succeed.
`npm run raw` would require `>=22.7.0`.
Reviewed-on: OpenWF/SpaceNinjaServer#2703
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
In that case, updating is obviously not possible.
Reviewed-on: OpenWF/SpaceNinjaServer#2702
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Closes#2699
tried to make it a cleaner diff, but this is the best I could do
Reviewed-on: OpenWF/SpaceNinjaServer#2700
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
U39.1 wants world state from `/worldState.php` not from `/dynamic/worldState.php` as before.
Before bootstrapper update you need to replace `/static/data/buildConfig.json` to match latest version.
Reviewed-on: OpenWF/SpaceNinjaServer#2701
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Using ESM so the `import` syntax we use is actually valid without compilation. Now, Node can run the TypeScript code directly, albeit without typechecking and requiring use of an experimental feature.
Reviewed-on: OpenWF/SpaceNinjaServer#2696
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
New inventories don't have that field
Reviewed-on: OpenWF/SpaceNinjaServer#2671
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Also adds `useAnniversaryTagForOldGoals` to display old Goals in GUI
Re #1103
Reviewed-on: OpenWF/SpaceNinjaServer#2640
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Without rotation on last mission
Re #1103
Thanks to https://wiki.warframe.com/w/World_State/Example
Reviewed-on: OpenWF/SpaceNinjaServer#2637
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
bring it more in line with the rest of the codebase
Reviewed-on: OpenWF/SpaceNinjaServer#2641
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
otherwise the cost would be increased instead of decreased
Reviewed-on: OpenWF/SpaceNinjaServer#2634
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Re #2592
Unsure about import note, is it okay that we leave the API path?
Reviewed-on: OpenWF/SpaceNinjaServer#2627
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Challenges are mostly client-authoritative, so narrow the special-casing to "challengeRewards".
Reviewed-on: OpenWF/SpaceNinjaServer#2603
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Includes `Plague Star` and `Ghoul Purge`.
Translation for webUI taken from game files.
Re #1103
Reviewed-on: OpenWF/SpaceNinjaServer#2598
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
InventoryJson should only be returned when going back to dojo, in which case RJ is also not present in the request anymore.
Reviewed-on: OpenWF/SpaceNinjaServer#2600
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Regression introduced by 2fa6dcc7edb34c9382c31739d8b61a84803d69c2, which threw out the change introduced by 1fd801403fc8d24851e46477258759d0149eb76f.
Reviewed-on: OpenWF/SpaceNinjaServer#2589
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
I need to double check some other time if it's also called "TennoLive" in German wf, once I'm home again. Should be prob good enough for now...
Reviewed-on: OpenWF/SpaceNinjaServer#2587
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
apparently some browsers (e.g. 2 year old chrome) need this to establish a connection. can't hurt, anyway.
Reviewed-on: OpenWF/SpaceNinjaServer#2578
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This is an update in the English translation only.
Reviewed-on: OpenWF/SpaceNinjaServer#2576
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Changing file extensions can be a bit of a chore on stock Windows, so this should simplify matters. Another bonus is that the "vanilla" clarifies the general guideline for how the defaults are configured.
Reviewed-on: OpenWF/SpaceNinjaServer#2570
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Basic handling of sending the challenge rewards to the inbox upon completion.
Re #2485. Still missing handling for the Protovyre armor pieces which require killing sentients.
Reviewed-on: OpenWF/SpaceNinjaServer#2566
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The completeRandomModChallenge endpoint is only supposed to complete the challenge, what a shocker. Because we directly set a unveiled fingerprint, the game was not showing the expected UI.
Reviewed-on: OpenWF/SpaceNinjaServer#2554
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The transform hook signature was changed in the typings, so I just updated them to be explicit about what we expect.
Reviewed-on: OpenWF/SpaceNinjaServer#2539
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Docker updates can be a bit confusing so this should help users know if they're up-to-date.
Reviewed-on: OpenWF/SpaceNinjaServer#2517
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
There were some low severity vulnerabilites audit was complaining about
Reviewed-on: OpenWF/SpaceNinjaServer#2512
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This avoids a cyclic dependency due to configController using this
Reviewed-on: OpenWF/SpaceNinjaServer#2505
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Re #2494 (only fixes the strings, **NOT** the weapon issue)
- The invigoration stuff now mentions the numbers, percentages of buffs
- Improved some misleading strings (e.g. "Movement Speed", when it was in fact just "Sprint Speed" instead)
- Improved some inconsistencies in some key names (some weren't like other, similar existing ones)
- Got rid of duplicate "None" string & re-used it properly + re-used existing strings to newly added buttons, instead of using unnecessary extra added strings (more consistent to use existing strings, aside that they are shorter, less lines and less work overall for everyone involved)
If I should change anything, lemme know.
Reviewed-on: OpenWF/SpaceNinjaServer#2498
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
- Updated German translation with all new strings
- Added the rest of the missing Chinese translation contributors (only the ones who did actually translate, that is)
Reviewed-on: OpenWF/SpaceNinjaServer#2489
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Just giving the client an 'ok' response. It seems that it does use updateQuest to manage the state itself mostly, just the server and webui are a bit confused about a quest with all stages completed still being active.
Re #1323
Reviewed-on: OpenWF/SpaceNinjaServer#2461
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
A rough generation of 3 invasions that change at daily reset, so missing the planet-based invasion 'chains'.
Battle pay is fully working tho, just a few points of uncertainty there due to missing research and logs.
Death marks are also roughly working.
Re #1097
Reviewed-on: OpenWF/SpaceNinjaServer#2458
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Not 100% sure if the response format is correct and if this is even the correct time/place to do it, but impossible to say without a log from live.
Closes#1054
Reviewed-on: OpenWF/SpaceNinjaServer#2442
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Apparently the onclick event is being fired even when pressing enter. I originally moved it to make alt+enter add it maxed, but now even just pressing enter adds it maxed which is not what I wanted. :|
Reviewed-on: OpenWF/SpaceNinjaServer#2441
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
"Before next expected world state refresh" is now used as a bare minimum constraint. If it cannot be met, we align to the ideal second. Compromising when multiple constraints are in use to avoid having to go back like 7 years, as this would break navigation.
Closes#2434
Reviewed-on: OpenWF/SpaceNinjaServer#2438
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Instead of alternating the mission pool every hour, we now use sequentiallyUniqueRandomElement which should ensure that we don't duplicate any of the last x missions (x = 3 for Lith & Axi and x = 1 Meso & Neo).
Reviewed-on: OpenWF/SpaceNinjaServer#2428
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
When generating a daily challenge, we now use sequentiallyUniqueRandomElement with a lookbehind of 2 to ensure the 2 previous (and still active) daily challenges are not duplicated.
Re #2411
Reviewed-on: OpenWF/SpaceNinjaServer#2422
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The `100% chance` part is unnecessary in practice and can be shortened. In-game it also never mentions the `100% chance` part either.
Reviewed-on: OpenWF/SpaceNinjaServer#2412
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
and some initial refactoring to avoid it where possible
Reviewed-on: OpenWF/SpaceNinjaServer#2407
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
The only functionally relevant change is that orbiter scenes are now saved via SkinFlavourItem (as of U39?).
The rest is cleanup of the types because the ship customization stuff was duplicated all over the place.
Reviewed-on: OpenWF/SpaceNinjaServer#2402
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Technically worked before but some weird behaviour. Also updating saveLoadout again. I think warn is a more appropriate severity. It's certainly not a progession stopper if some category is unimplemented.
Closes#2397
Reviewed-on: OpenWF/SpaceNinjaServer#2400
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
other `after Hacking` or `while Hacking` strings are in uppercase, but this particular one wasn't
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2406
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
was missing a plus and this shorter version may fit better
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2405
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
Only this one remained, but not needed because it's schema'd.
Reviewed-on: OpenWF/SpaceNinjaServer#2403
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Use `npm i` or `npm ci` to install all dependencies.
### Testing
Use `npm run verify` to verify that your changes pass TypeScript's checks.
### Formatting
Use `npm run prettier` to ensure your formatting matches the expected format. Failing to do so will cause CI failure.
## WebUI Specific
The translation system is designed around additions being made to `static/webui/translations/en.js`. They are copied over for translation via `npm run update-translations`. DO NOT produce non-English strings; we want them to be translated by humans who can understand the full context.
Use `npm i` or `npm ci` to install all dependencies, including dev dependencies.
## Development Process
Auto reloading is supported for server and WebUI development. Simply use `npm run dev` or `npm run dev:bun` to start the server and edit away.
### Testing
Before submitting a PR:
- Use `npm run verify` to verify that the code is type-safe.
- Use `npm run fix` to fix formatting issues as well as be informed of any unfixable issues. Avoid introducing new warnings.
## WebUI Specific
The translation system is designed around additions being made to `static/webui/translations/en.js`. They are copied over for translation via `npm run update-translations`. DO NOT provide translations generated by AI or other automated tools.
@ -6,18 +6,21 @@ More information for the moment here: [https://discord.gg/PNNZ3asUuY](https://di
This project is in active development at <https://onlyg.it/OpenWF/SpaceNinjaServer>.
To get an idea of what functionality you can expect to be missing [have a look through the issues](https://onlyg.it/OpenWF/SpaceNinjaServer/issues?q=&type=all&state=open&labels=-4%2C-10&milestone=0&assignee=0&poster=). However, many things have been implemented and *should* work as expected. Please open an issue for anything where that's not the case and/or the server is reporting errors.
To get an idea of what functionality you can expect to be missing [have a look through the issues](https://onlyg.it/OpenWF/SpaceNinjaServer/issues). However, many things have been implemented and *should* work as expected. Please open an issue for anything where that's not the case and/or the server is reporting errors.
## config.json
SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [config.json.example](config.json.example), which has most cheats disabled.
SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [config-vanilla.json](config-vanilla.json), which has most cheats disabled.
- `skipTutorial` affects only newly created accounts, so you may wish to change it before logging in for the first time.
- `logger.level` can be `fatal`, `error`, `warn`, `info`, `http`, `debug`, or `trace`.
- `myIrcAddresses` can be used to point to an IRC server. If not provided, defaults to `[ myAddress ]`.
- `ircExecutable` can be provided with a relative path to an EXE which will be ran as a child process of SpaceNinjaServer.
- `ircAddress`, `hubAddress`, and `nrsAddress` can be provided if these secondary servers are on a different machine.
- `worldState.eidolonOverride` can be set to `day` or `night` to lock the time to day/fass and night/vome on Plains of Eidolon/Cambion Drift.
- `worldState.vallisOverride` can be set to `warm` or `cold` to lock the temperature on Orb Vallis.
- `worldState.duviriOverride` can be set to `joy`, `anger`, `envy`, `sorrow`, or `fear` to lock the Duviri spiral.
- `worldState.nightwaveOverride` will lock the nightwave season, assuming the client is new enough for it. Valid values:
- `RadioLegionIntermission14Syndicate` for Nora's Mix: Dreams of the Dead
- `RadioLegionIntermission13Syndicate` for Nora's Mix Vol. 9
- `RadioLegionIntermission12Syndicate` for Nora's Mix Vol. 8
- `RadioLegionIntermission11Syndicate` for Nora's Mix Vol. 7
@ -34,5 +37,5 @@ SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [confi
- `RadioLegion2Syndicate` for The Emissary
- `RadioLegionIntermissionSyndicate` for Intermission I
- `RadioLegionSyndicate` for The Wolf of Saturn Six
- `allTheFissures` can be set to `normal` or `hard` to enable all fissures either in normal or steel path, respectively.
- `worldState.allTheFissures` can be set to `normal` or `hard` to enable all fissures either in normal or steel path, respectively.
- `worldState.circuitGameModes` can be set to an array of game modes which will override the otherwise-random pattern in The Circuit. Valid element values are `Survival`, `VoidFlood`, `Excavation`, `Defense`, `Exterminate`, `Assassination`, and `Alchemy`.
// 38.5.0 introduced "ezip" for encrypted body blobs and "e" for request verification only (encrypted body blobs with no application data).
// The bootstrapper decrypts it for us but having an unsupported Content-Encoding here would still be an issue for Express, so removing it.
// The client patch is expected to decrypt it for us but having an unsupported Content-Encoding here would still be an issue for Express, so removing it.
// Afaict, there's no way to put anything other than credits in the alliance vault (anymore?), so just no-op if this is not a request to divvy credits.
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