fix: use netracell search pulse only when container item was picked up #2687
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Search pulses may have a negative value, which should not be the case
What do you mean?
If you pass Netracell when there are 0 search pulses available, then upon successful completion of the mission, there will be -1/5 search pulses. Next -2/5, -3/5 ... -999/5, it shouldn't work like that.
Does this PR not fix that?
Of course not, here the value always increases ( inventory.EntratiVaultCountLastPeriod! += 1; ), while in the game it always decreases, ultimately reaching a negative value.
You made sure that you force grabbed the PR before testing?
I assume you did not apply this patch locally, but just in case, could you provide a log of a netracell completion past your 5 search pulses?
Yeah, you definitely didn't apply this patch locally.
Check it out for yourself, search pulses will receive a negative value.
I rewrote it manually, the fix works, not thanks to Animan8000.