fix: use netracell search pulse only when container item was picked up (#2687)
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Reviewed-on: #2687
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-08-24 15:16:06 -07:00 committed by Sainan
parent ffcbbb480b
commit f06a3b8187

View File

@ -1219,12 +1219,6 @@ export const addMissionRewards = async (
}
]);
}
// Consume netracells search pulse. Moved here to only cover successful completions. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
if (missions.Tag == "SolNode720") {
updateEntratiVault(inventory);
inventory.EntratiVaultCountLastPeriod! += 1;
}
}
if (rewardInfo.useVaultManifest) {
@ -1391,6 +1385,12 @@ export const addMissionRewards = async (
logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
}
}
if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
// Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
updateEntratiVault(inventory);
inventory.EntratiVaultCountLastPeriod! += 1;
}
}
}