fix: use netracell search pulse only when container item was picked up (#2687)
Reviewed-on: #2687 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -1219,12 +1219,6 @@ export const addMissionRewards = async (
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}
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]);
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}
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// Consume netracells search pulse. Moved here to only cover successful completions. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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if (missions.Tag == "SolNode720") {
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updateEntratiVault(inventory);
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inventory.EntratiVaultCountLastPeriod! += 1;
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}
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}
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if (rewardInfo.useVaultManifest) {
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@ -1391,6 +1385,12 @@ export const addMissionRewards = async (
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logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
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}
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}
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if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
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// Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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updateEntratiVault(inventory);
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inventory.EntratiVaultCountLastPeriod! += 1;
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}
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}
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}
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