chore: correct breaks in Thermia Fractures cycle (#2724)
Reviewed-on: #2724 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -2630,10 +2630,15 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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);
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}
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const thermiaFracturesCycleDay = day % 32;
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const isThermiaFracturesActive = thermiaFracturesCycleDay < 14;
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// Thermia Fractures activates for 14 days, with alternating 4 and 3-day breaks
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const thermiaFracturesCycleDay = day % 35;
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const isThermiaFracturesActive =
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thermiaFracturesCycleDay < 14 || (thermiaFracturesCycleDay >= 18 && thermiaFracturesCycleDay < 32);
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const activeThermiaFracturesCycleDay =
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thermiaFracturesCycleDay - (thermiaFracturesCycleDay < 14 ? 0 : thermiaFracturesCycleDay < 18 ? 14 : 32);
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if (config.worldState?.thermiaFracturesOverride ?? isThermiaFracturesActive) {
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const activeStartDay = day - thermiaFracturesCycleDay;
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const activeStartDay = day - activeThermiaFracturesCycleDay;
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const count = config.worldState?.thermiaFracturesProgressOverride ?? 0;
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const activation = config.worldState?.thermiaFracturesOverride ? 1740416400000 : getSortieTime(activeStartDay);
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