feat: nemesis henchmen kills multiplier cheat (#2806)
Co-authored-by: AlexisinGit <136088944+AlexisinGit@users.noreply.github.com> Reviewed-on: #2806 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AlexisinGit <alexisingit@noreply.localhost> Co-committed-by: AlexisinGit <alexisingit@noreply.localhost>
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@ -149,7 +149,10 @@ export const nemesisController: RequestHandler = async (req, res) => {
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break;
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}
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}
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inventory.Nemesis!.HenchmenKilled += antivirusGain;
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const antivirusGainMultiplier = (
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await getInventory(account._id.toString(), "nemesisAntivirusGainMultiplier")
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).nemesisAntivirusGainMultiplier;
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inventory.Nemesis!.HenchmenKilled += antivirusGain * (antivirusGainMultiplier ?? 1);
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if (inventory.Nemesis!.HenchmenKilled >= 100) {
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inventory.Nemesis!.HenchmenKilled = 100;
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@ -3,12 +3,19 @@ import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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import type { IAccountCheats } from "../../types/inventoryTypes/inventoryTypes.ts";
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import type { RequestHandler } from "express";
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import { logger } from "../../utils/logger.ts";
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export const setAccountCheatController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const payload = req.body as ISetAccountCheatRequest;
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const inventory = await getInventory(accountId, payload.key);
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inventory[payload.key] = payload.value;
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if (payload.value == undefined) {
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logger.warn(`Aborting setting ${payload.key} as undefined!`);
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return;
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}
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inventory[payload.key] = payload.value as never;
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await inventory.save();
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res.end();
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if (["infiniteCredits", "infinitePlatinum", "infiniteEndo", "infiniteRegalAya"].indexOf(payload.key) != -1) {
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@ -18,5 +25,5 @@ export const setAccountCheatController: RequestHandler = async (req, res) => {
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interface ISetAccountCheatRequest {
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key: keyof IAccountCheats;
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value: boolean;
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value: IAccountCheats[keyof IAccountCheats];
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}
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@ -1462,6 +1462,12 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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disableDailyTribute: Boolean,
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nemesisHenchmenKillsMultiplierGrineer: Number,
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nemesisHenchmenKillsMultiplierCorpus: Number,
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nemesisAntivirusGainMultiplier: Number,
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nemesisHintProgressMultiplierGrineer: Number,
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nemesisHintProgressMultiplierCorpus: Number,
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nemesisExtraWeapon: Number,
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -210,10 +210,29 @@ export const addMissionInventoryUpdates = async (
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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}
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if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
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inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
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let HenchmenKilledMultiplier = 1;
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switch (inventory.Nemesis.Faction) {
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case "FC_GRINEER":
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HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierGrineer ?? 1;
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break;
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case "FC_CORPUS":
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HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierCorpus ?? 1;
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break;
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}
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inventory.Nemesis.HenchmenKilled +=
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inventoryUpdates.RewardInfo.NemesisHenchmenKills * HenchmenKilledMultiplier;
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}
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
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let HintProgressMultiplier = 1;
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switch (inventory.Nemesis.Faction) {
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case "FC_GRINEER":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierGrineer ?? 1;
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break;
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case "FC_CORPUS":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierCorpus ?? 1;
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break;
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}
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress * HintProgressMultiplier;
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if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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if (inventory.Nemesis.HintProgress >= progressNeeded) {
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@ -819,6 +838,8 @@ export const addMissionInventoryUpdates = async (
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const att: string[] = [];
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let countedAtt: ITypeCount[] | undefined;
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const extraWeaponCheat = inventory.nemesisExtraWeapon ?? 0; // 0 means no extra weapon and token
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if (value.killed) {
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if (
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value.weaponLoc &&
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@ -827,6 +848,20 @@ export const addMissionInventoryUpdates = async (
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const weaponType = manifest.weapons[inventory.Nemesis.WeaponIdx];
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giveNemesisWeaponRecipe(inventory, weaponType, value.nemesisName, value.weaponLoc, profile);
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att.push(weaponType);
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if (extraWeaponCheat >= 1) {
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for (let i = 0; i < extraWeaponCheat; i++) {
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const randomIndex = Math.floor(Math.random() * manifest.weapons.length);
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const randomWeapon = manifest.weapons[randomIndex];
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giveNemesisWeaponRecipe(
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inventory,
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randomWeapon,
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value.nemesisName,
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undefined,
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profile
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);
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att.push(randomWeapon);
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}
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}
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}
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//if (value.petLoc) {
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if (profile.petHead) {
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@ -870,7 +905,7 @@ export const addMissionInventoryUpdates = async (
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countedAtt = [
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{
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ItemType: "/Lotus/Types/Items/MiscItems/CodaWeaponBucks",
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ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp)
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ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp) * (extraWeaponCheat + 1)
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}
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];
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addMiscItems(inventory, countedAtt);
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@ -1400,7 +1435,9 @@ export const addMissionRewards = async (
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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inventory.Nemesis.MissionCount += 1;
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inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + 5, 95); // 5 progress per mission until 95
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let antivirusGain = 5;
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antivirusGain *= inventory.nemesisAntivirusGainMultiplier ?? 1;
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inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + antivirusGain, 95); // 5 progress per mission until 95
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventoryChanges.Nemesis.MissionCount += 1;
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@ -55,6 +55,12 @@ export interface IAccountCheats {
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flawlessRelicsAlwaysGiveSilverReward?: boolean;
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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disableDailyTribute?: boolean;
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nemesisHenchmenKillsMultiplierGrineer?: number;
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nemesisHenchmenKillsMultiplierCorpus?: number;
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nemesisAntivirusGainMultiplier?: number;
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nemesisHintProgressMultiplierGrineer?: number;
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nemesisHintProgressMultiplierCorpus?: number;
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nemesisExtraWeapon?: number;
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}
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export interface IInventoryDatabase
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@ -1015,6 +1015,48 @@
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<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
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<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
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</div>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHenchmenKillsMultiplierGrineer" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHenchmenKillsMultiplierCorpus" data-loc="cheats_nemesisHenchmenKillsMultiplierCorpus"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHenchmenKillsMultiplierCorpus" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisAntivirusGainMultiplier" data-loc="cheats_nemesisAntivirusGainMultiplier"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisAntivirusGainMultiplier" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHintProgressMultiplierGrineer" data-loc="cheats_nemesisHintProgressMultiplierGrineer"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHintProgressMultiplierGrineer" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHintProgressMultiplierCorpus" data-loc="cheats_nemesisHintProgressMultiplierCorpus"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHintProgressMultiplierCorpus" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisExtraWeapon" data-loc="cheats_nemesisExtraWeapon"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisExtraWeapon" type="number" min="0" max="65535" data-default="0" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
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<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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@ -1033,7 +1075,7 @@
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<label class="form-label" for="changeSyndicate" data-loc="cheats_changeSupportedSyndicate"></label>
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<div class="input-group">
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<select class="form-control" id="changeSyndicate"></select>
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<button class="btn btn-primary" type="submit" data-loc="cheats_changeButton"></button>
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<button class="btn btn-secondary" type="submit" data-loc="cheats_changeButton"></button>
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</div>
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</form>
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</div>
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@ -1991,7 +1991,11 @@ function updateInventory() {
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}
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for (const elm of accountCheats) {
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elm.checked = !!data[elm.id];
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if (elm.type === "checkbox") {
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elm.checked = !!data[elm.id];
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} else if (elm.type === "number") {
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elm.value = data[elm.id] !== undefined ? data[elm.id] : elm.getAttribute("data-default") || "";
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}
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}
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});
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});
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@ -3208,6 +3212,41 @@ document.querySelectorAll("#account-cheats input[type=checkbox]").forEach(elm =>
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};
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});
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document.querySelectorAll("#account-cheats .input-group").forEach(grp => {
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const input = grp.querySelector("input");
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const select = grp.querySelector("select");
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const btn = grp.querySelector("button");
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if (input) {
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input.oninput = input.onchange = function () {
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btn.classList.remove("btn-secondary");
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btn.classList.add("btn-primary");
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};
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}
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if (select) {
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select.oninput = select.onchange = function () {
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btn.classList.remove("btn-secondary");
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btn.classList.add("btn-primary");
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};
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}
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btn.onclick = function () {
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btn.classList.remove("btn-primary");
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btn.classList.add("btn-secondary");
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const input = btn.closest(".input-group").querySelector('input[type="number"]');
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if (!input) return;
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revalidateAuthz().then(() => {
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const value = input.value;
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$.post({
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url: "/custom/setAccountCheat?" + window.authz,
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contentType: "application/json",
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data: JSON.stringify({
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key: input.id,
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value: parseInt(value)
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})
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});
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});
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};
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});
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document.querySelectorAll("#guild-cheats input[type=checkbox]").forEach(elm => {
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elm.onchange = function () {
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revalidateAuthz().then(() => {
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@ -257,6 +257,12 @@ dict = {
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cheats_changeButton: `Ändern`,
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cheats_markAllAsRead: `Posteingang als gelesen markieren`,
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cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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worldState: `Weltstatus`,
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worldState_creditBoost: `Event Booster: Credit`,
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@ -256,6 +256,12 @@ dict = {
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cheats_changeButton: `Change`,
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cheats_markAllAsRead: `Mark Inbox As Read`,
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cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
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cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
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cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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worldState: `World State`,
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worldState_creditBoost: `Credit Boost`,
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@ -257,6 +257,12 @@ dict = {
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cheats_changeButton: `Cambiar`,
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cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
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cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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worldState: `Estado del mundo`,
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worldState_creditBoost: `Potenciador de Créditos`,
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@ -257,6 +257,12 @@ dict = {
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cheats_changeButton: `Changer`,
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cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
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cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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worldState: `Carte Solaire`,
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worldState_creditBoost: `Booster de Crédit`,
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@ -257,6 +257,12 @@ dict = {
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cheats_changeButton: `Изменить`,
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cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
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cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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worldState: `Состояние мира`,
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worldState_creditBoost: `Глобальный бустер Кредитов`,
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@ -257,6 +257,12 @@ dict = {
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cheats_changeButton: `Змінити`,
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cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
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cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
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cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
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cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
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cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||
|
||||
worldState: `Стан світу`,
|
||||
worldState_creditBoost: `Глобальне посилення Кредитів`,
|
||||
|
||||
@ -257,6 +257,12 @@ dict = {
|
||||
cheats_changeButton: `更改`,
|
||||
cheats_markAllAsRead: `收件箱全部标记为已读`,
|
||||
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
|
||||
|
||||
worldState: `世界状态配置`,
|
||||
worldState_creditBoost: `现金加成`,
|
||||
|
||||
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Reference in New Issue
Block a user