feat(webui): unlock level cap (#2799)
Closes #2620 Reviewed-on: #2799 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -37,10 +37,10 @@ interface ListedItem {
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chainLength?: number;
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parazon?: boolean;
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alwaysAvailable?: boolean;
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maxLevelCap?: number;
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}
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interface ItemLists {
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uniqueLevelCaps: Record<string, number>;
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Suits: ListedItem[];
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LongGuns: ListedItem[];
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Melee: ListedItem[];
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@ -83,7 +83,6 @@ const toTitleCase = (str: string): string => {
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const getItemListsController: RequestHandler = (req, response) => {
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const lang = getDict(typeof req.query.lang == "string" ? req.query.lang : "en");
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const res: ItemLists = {
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uniqueLevelCaps: {},
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Suits: [],
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LongGuns: [],
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Melee: [],
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@ -144,7 +143,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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res[item.productCategory].push({
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uniqueName,
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name: getString(item.name, lang),
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exalted: item.exalted
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exalted: item.exalted,
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maxLevelCap: item.maxLevelCap
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});
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item.abilities.forEach(ability => {
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res.Abilities.push({
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@ -152,9 +152,6 @@ const getItemListsController: RequestHandler = (req, response) => {
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name: getString(ability.name || uniqueName, lang)
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});
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});
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if (item.maxLevelCap) {
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res.uniqueLevelCaps[uniqueName] = item.maxLevelCap;
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}
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}
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for (const [uniqueName, item] of Object.entries(ExportSentinels)) {
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if (item.productCategory == "Sentinels" || item.productCategory == "KubrowPets") {
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@ -195,7 +192,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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) {
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res[item.productCategory].push({
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uniqueName,
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name: getString(item.name, lang)
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name: getString(item.name, lang),
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maxLevelCap: item.maxLevelCap
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});
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}
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} else if (!item.excludeFromCodex) {
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@ -204,9 +202,6 @@ const getItemListsController: RequestHandler = (req, response) => {
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name: getString(item.name, lang)
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});
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}
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if (item.maxLevelCap) {
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res.uniqueLevelCaps[uniqueName] = item.maxLevelCap;
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}
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}
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for (const [uniqueName, item] of Object.entries(ExportResources)) {
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let name = getString(item.name, lang);
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25
src/controllers/custom/unlockLevelCapController.ts
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25
src/controllers/custom/unlockLevelCapController.ts
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@ -0,0 +1,25 @@
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import type { RequestHandler } from "express";
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { broadcastInventoryUpdate } from "../../services/wsService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import type { TEquipmentKey } from "../../types/inventoryTypes/inventoryTypes.ts";
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export const unlockLevelCapController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const data = req.body as IunlockLevelCapRequest;
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const inventory = await getInventory(accountId, data.Category);
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const equipment = inventory[data.Category].id(data.ItemId)!;
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equipment.Polarized ??= 0;
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equipment.Polarized = data.Polarized;
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await inventory.save();
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res.end();
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broadcastInventoryUpdate(req);
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};
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interface IunlockLevelCapRequest {
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Category: TEquipmentKey;
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ItemId: string;
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Polarized: number;
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}
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@ -41,6 +41,7 @@ import { manageQuestsController } from "../controllers/custom/manageQuestsContro
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import { setEvolutionProgressController } from "../controllers/custom/setEvolutionProgressController.ts";
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import { setBoosterController } from "../controllers/custom/setBoosterController.ts";
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import { updateFingerprintController } from "../controllers/custom/updateFingerprintController.ts";
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import { unlockLevelCapController } from "../controllers/custom/unlockLevelCapController.ts";
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import { changeModularPartsController } from "../controllers/custom/changeModularPartsController.ts";
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import { editSuitInvigorationUpgradeController } from "../controllers/custom/editSuitInvigorationUpgradeController.ts";
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import { setAccountCheatController } from "../controllers/custom/setAccountCheatController.ts";
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@ -89,6 +90,7 @@ customRouter.post("/manageQuests", manageQuestsController);
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customRouter.post("/setEvolutionProgress", setEvolutionProgressController);
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customRouter.post("/setBooster", setBoosterController);
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customRouter.post("/updateFingerprint", updateFingerprintController);
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customRouter.post("/unlockLevelCap", unlockLevelCapController);
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customRouter.post("/changeModularParts", changeModularPartsController);
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customRouter.post("/editSuitInvigorationUpgrade", editSuitInvigorationUpgradeController);
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customRouter.post("/setAccountCheat", setAccountCheatController);
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@ -311,7 +311,6 @@ const permanentEvolutionWeapons = new Set([
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"/Lotus/Weapons/Tenno/Zariman/Melee/HeavyScythe/ZarimanHeavyScythe/ZarimanHeavyScytheWeapon"
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]);
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let uniqueLevelCaps = {};
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function fetchItemList() {
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window.itemListPromise = new Promise(resolve => {
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const req = $.get("/custom/getItemLists?lang=" + window.lang);
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@ -558,8 +557,6 @@ function fetchItemList() {
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option.textContent = item.name;
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document.getElementById("worldState.varziaOverride").appendChild(option);
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});
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} else if (type == "uniqueLevelCaps") {
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uniqueLevelCaps = items;
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} else if (type == "Syndicates") {
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items.forEach(item => {
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if (item.uniqueName === "ConclaveSyndicate") {
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@ -791,7 +788,7 @@ function updateInventory() {
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const td = document.createElement("td");
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td.classList = "text-end text-nowrap";
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let maxXP = Math.pow(uniqueLevelCaps[item.ItemType] ?? 30, 2) * 1000;
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let maxXP = Math.pow(itemMap[item.ItemType].maxLevelCap ?? 30, 2) * 1000;
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if (
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category != "Suits" &&
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category != "SpaceSuits" &&
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@ -817,6 +814,24 @@ function updateInventory() {
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}
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}
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}
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if (
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itemMap[item.ItemType].maxLevelCap > 30 &&
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(item.Polarized ?? 0) < (itemMap[item.ItemType].maxLevelCap - 30) / 2
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) {
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const a = document.createElement("a");
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a.href = "#";
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a.onclick = function (event) {
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event.preventDefault();
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unlockLevelCap(
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category,
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item.ItemId.$oid,
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(itemMap[item.ItemType].maxLevelCap - 30) / 2
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);
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};
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a.title = loc("code_unlockLevelCap");
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a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><!--!Font Awesome Free v7.0.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M48 195.8l209.2 86.1c9.8 4 20.2 6.1 30.8 6.1s21-2.1 30.8-6.1l242.4-99.8c9-3.7 14.8-12.4 14.8-22.1s-5.8-18.4-14.8-22.1L318.8 38.1C309 34.1 298.6 32 288 32s-21 2.1-30.8 6.1L14.8 137.9C5.8 141.6 0 150.3 0 160L0 456c0 13.3 10.7 24 24 24s24-10.7 24-24l0-260.2zm48 71.7L96 384c0 53 86 96 192 96s192-43 192-96l0-116.6-142.9 58.9c-15.6 6.4-32.2 9.7-49.1 9.7s-33.5-3.3-49.1-9.7L96 267.4z"/></svg>`;
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td.appendChild(a);
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}
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if (item.XP < maxXP || anyExaltedMissingXP) {
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const a = document.createElement("a");
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a.href = "#";
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@ -2759,6 +2774,22 @@ function gildEquipment(category, oid) {
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});
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}
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function unlockLevelCap(category, oid, formas) {
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revalidateAuthz().then(() => {
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$.post({
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url: "/custom/unlockLevelCap?" + window.authz,
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contentType: "application/json",
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data: JSON.stringify({
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Category: category,
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ItemId: oid,
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Polarized: formas
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})
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}).done(function () {
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updateInventory();
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});
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});
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}
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function maturePet(oid, revert) {
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revalidateAuthz().then(() => {
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$.post({
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@ -45,6 +45,7 @@ dict = {
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code_rank: `Rang`,
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code_rankUp: `Rang erhöhen`,
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code_rankDown: `Rang verringern`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Anzahl`,
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code_focusAllUnlocked: `Alle Fokus-Schulen sind bereits freigeschaltet.`,
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code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
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@ -44,6 +44,7 @@ dict = {
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code_rank: `Rank`,
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code_rankUp: `Rank up`,
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code_rankDown: `Rank down`,
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code_unlockLevelCap: `Unlock level cap`,
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code_count: `Count`,
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code_focusAllUnlocked: `All focus schools are already unlocked.`,
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code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
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@ -45,6 +45,7 @@ dict = {
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code_rank: `Rango`,
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code_rankUp: `Subir de rango`,
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code_rankDown: `Bajar de rango`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Cantidad`,
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code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`,
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code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
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@ -45,6 +45,7 @@ dict = {
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code_rank: `Rang`,
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code_rankUp: `Monter de rang`,
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code_rankDown: `Baisser de rang`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Quantité`,
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code_focusAllUnlocked: `Les écoles de Focus sont déjà déverrouillées.`,
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code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
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@ -45,6 +45,7 @@ dict = {
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code_rank: `Ранг`,
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code_rankUp: `Повысить ранг`,
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code_rankDown: `Понизить ранг`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Количество`,
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code_focusAllUnlocked: `Все школы Фокуса уже разблокированы.`,
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code_focusUnlocked: `Разблокировано |COUNT| новых школ Фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
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@ -45,6 +45,7 @@ dict = {
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code_rank: `Рівень`,
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code_rankUp: `Підвищити рівень`,
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code_rankDown: `Понизити рівень`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Кількість`,
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code_focusAllUnlocked: `Всі школи Фокусу вже розблоковані.`,
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code_focusUnlocked: `Розблоковано |COUNT| нових шкіл Фокусу! Для відображення змін в грі знадобиться оновлення спорядження. Відвідування навігації — найпростіший спосіб цього досягти.`,
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@ -45,6 +45,7 @@ dict = {
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code_rank: `等级`,
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code_rankUp: `等级提升`,
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code_rankDown: `等级下降`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `数量`,
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code_focusAllUnlocked: `所有专精学派均已解锁`,
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code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
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