fix: handle quest replay (#2778)
Closes #2496 Reviewed-on: #2778 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -8,8 +8,8 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
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const accountId = await getAccountIdForRequest(req);
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const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
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const inventory = await getInventory(accountId, "QuestKeys");
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await giveKeyChainMessage(inventory, accountId, keyChainInfo);
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const inventory = await getInventory(accountId, "QuestKeys accountOwnerId");
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await giveKeyChainMessage(inventory, keyChainInfo);
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await inventory.save();
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res.send(1);
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@ -102,8 +102,16 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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questKey.Completed = false;
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questKey.CompletionDate = undefined;
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}
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questKey.Progress.pop();
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const stage = questKey.Progress.length - 1;
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const run = questKey.Progress[0]?.c ?? 0;
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const stage = questKey.Progress.map(p => p.c).lastIndexOf(run);
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if (run > 0) {
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questKey.Progress[stage].c = run - 1;
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} else {
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questKey.Progress.pop();
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}
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if (stage > 0) {
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await giveKeyChainStageTriggered(inventory, {
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KeyChain: questKey.ItemType,
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@ -123,28 +131,28 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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}
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if (!questKey.Progress) break;
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const currentStage = questKey.Progress.length;
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const run = questKey.Progress[0]?.c ?? 0;
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const currentStage = questKey.Progress.map(p => p.c).lastIndexOf(run);
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if (currentStage + 1 == questManifest.chainStages?.length) {
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logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`);
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await completeQuest(inventory, questKey.ItemType);
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} else {
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const progress = {
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c: 0,
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i: false,
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m: false,
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b: []
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};
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questKey.Progress.push(progress);
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if (run > 0) {
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questKey.Progress[currentStage + 1].c = run;
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} else {
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questKey.Progress.push({ c: run, i: false, m: false, b: [] });
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}
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await giveKeyChainStageTriggered(inventory, {
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KeyChain: questKey.ItemType,
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ChainStage: currentStage
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ChainStage: currentStage + 1
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});
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if (currentStage > 0) {
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await giveKeyChainMissionReward(inventory, {
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KeyChain: questKey.ItemType,
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ChainStage: currentStage - 1
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ChainStage: currentStage
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});
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}
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}
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@ -6,7 +6,6 @@ import { addItem, addItems, addKeyChainItems, setupKahlSyndicate } from "./inven
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import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts";
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import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts";
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import { logger } from "../utils/logger.ts";
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import type { Types } from "mongoose";
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import { ExportKeys } from "warframe-public-export-plus";
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import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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@ -44,7 +43,12 @@ export const updateQuestKey = async (
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inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
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const questKey = questKeyUpdate[0].ItemType;
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await handleQuestCompletion(inventory, questKey, inventoryChanges);
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await handleQuestCompletion(
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inventory,
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questKey,
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inventoryChanges,
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(questKeyUpdate[0].Progress?.[0]?.c ?? 0) > 0
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);
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}
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return inventoryChanges;
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};
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@ -52,7 +56,7 @@ export const updateQuestKey = async (
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export const updateQuestStage = (
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inventory: TInventoryDatabaseDocument,
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{ KeyChain, ChainStage }: IKeyChainRequest,
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questStageUpdate: IQuestStage
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questStageUpdate: Partial<IQuestStage>
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): void => {
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const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
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@ -68,14 +72,22 @@ export const updateQuestStage = (
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (!questStage) {
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const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
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const questStageIndex =
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quest.Progress.push({
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c: questStageUpdate.c ?? 0,
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i: questStageUpdate.i ?? false,
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m: questStageUpdate.m ?? false,
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b: questStageUpdate.b ?? []
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}) - 1;
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if (questStageIndex !== ChainStage) {
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throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
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}
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return;
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}
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Object.assign(questStage, questStageUpdate);
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for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
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(questStage[key] as any) = value;
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}
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};
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export const addQuestKey = (
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@ -112,58 +124,53 @@ export const completeQuest = async (inventory: TInventoryDatabaseDocument, quest
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}
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const chainStageTotal = chainStages.length;
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let existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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const startingStage = Math.max((existingQuestKey?.Progress?.length ?? 0) - 1, 0);
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if (existingQuestKey?.Completed) {
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return;
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}
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if (existingQuestKey) {
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existingQuestKey.Progress = existingQuestKey.Progress ?? [];
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const existingProgressLength = existingQuestKey.Progress.length;
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if (existingProgressLength < chainStageTotal) {
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const missingProgress: IQuestStage[] = Array.from(
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{ length: chainStageTotal - existingProgressLength },
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() =>
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({
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c: 0,
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i: false,
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m: false,
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b: []
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}) as IQuestStage
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);
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existingQuestKey.Progress.push(...missingProgress);
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existingQuestKey.CompletionDate = new Date();
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existingQuestKey.Completed = true;
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}
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} else {
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if (!existingQuestKey) {
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const completedQuestKey: IQuestKeyDatabase = {
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ItemType: questKey,
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Completed: true,
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Completed: false,
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unlock: true,
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Progress: Array(chainStageTotal).fill({
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Progress: Array.from({ length: chainStageTotal }, () => ({
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c: 0,
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i: false,
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m: false,
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b: []
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} satisfies IQuestStage),
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CompletionDate: new Date()
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}))
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};
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addQuestKey(inventory, completedQuestKey);
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existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey)!;
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} else if (existingQuestKey.Completed) {
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return;
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}
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for (let i = startingStage; i < chainStageTotal; i++) {
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await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
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existingQuestKey.Progress = existingQuestKey.Progress ?? [];
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await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
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const run = existingQuestKey.Progress[0]?.c ?? 0;
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const existingProgressLength = existingQuestKey.Progress.length;
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if (existingProgressLength < chainStageTotal) {
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const missingProgress: IQuestStage[] = Array.from(
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{ length: chainStageTotal - existingProgressLength },
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() => ({ c: run, i: false, m: false, b: [] }) as IQuestStage
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);
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existingQuestKey.Progress.push(...missingProgress);
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}
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await handleQuestCompletion(inventory, questKey);
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for (let i = 0; i < chainStageTotal; i++) {
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const stage = existingQuestKey.Progress[i];
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if (stage.c < run) {
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stage.c = run;
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await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
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await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
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}
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}
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if (existingQuestKey.Progress.every(p => p.c == run)) {
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existingQuestKey.Completed = true;
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existingQuestKey.CompletionDate = new Date();
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await handleQuestCompletion(inventory, questKey, undefined, run > 0);
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}
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};
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const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
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@ -214,28 +221,35 @@ const doesQuestCompletionFinishSet = (
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const handleQuestCompletion = async (
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inventory: TInventoryDatabaseDocument,
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questKey: string,
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inventoryChanges: IInventoryChanges = {}
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inventoryChanges: IInventoryChanges = {},
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isRerun: boolean = false
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): Promise<void> => {
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logger.debug(`completed quest ${questKey}`);
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if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
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if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") {
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const att = isRerun
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? []
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: [
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"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
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"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
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];
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await createMessage(inventory.accountOwnerId, [
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{
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sndr: "/Lotus/Language/Bosses/Ordis",
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msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage",
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att: [
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"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
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"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
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],
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att,
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sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle",
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icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
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highPriority: true
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}
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]);
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} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain") {
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} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain" && !isRerun) {
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setupKahlSyndicate(inventory);
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}
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if (isRerun) return;
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// Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed.
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if (
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doesQuestCompletionFinishSet(inventory, questKey, [
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@ -279,21 +293,24 @@ const handleQuestCompletion = async (
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if (questCompletionItems) {
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await addItems(inventory, questCompletionItems, inventoryChanges);
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}
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if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
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};
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export const giveKeyChainItem = async (
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inventory: TInventoryDatabaseDocument,
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keyChainInfo: IKeyChainRequest
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keyChainInfo: IKeyChainRequest,
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isRerun: boolean = false
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): Promise<IInventoryChanges> => {
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const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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let inventoryChanges: IInventoryChanges = {};
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if (isEmptyObject(inventoryChanges)) {
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logger.warn("inventory changes was empty after getting keychain items: should not happen");
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if (!isRerun) {
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inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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if (isEmptyObject(inventoryChanges)) {
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logger.warn("inventory changes was empty after getting keychain items: should not happen");
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}
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// items were added: update quest stage's i (item was given)
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updateQuestStage(inventory, keyChainInfo, { i: true });
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}
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// items were added: update quest stage's i (item was given)
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updateQuestStage(inventory, keyChainInfo, { i: true });
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return inventoryChanges;
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@ -309,12 +326,17 @@ export const giveKeyChainItem = async (
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export const giveKeyChainMessage = async (
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inventory: TInventoryDatabaseDocument,
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accountId: string | Types.ObjectId,
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keyChainInfo: IKeyChainRequest
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keyChainInfo: IKeyChainRequest,
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isRerun: boolean = false
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): Promise<void> => {
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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await createMessage(accountId, [keyChainMessage]);
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if (!isRerun) {
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keyChainMessage.att = [];
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keyChainMessage.countedAtt = [];
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}
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await createMessage(inventory.accountOwnerId, [keyChainMessage]);
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updateQuestStage(inventory, keyChainInfo, { m: true });
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};
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@ -328,8 +350,10 @@ export const giveKeyChainMissionReward = async (
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if (chainStages) {
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const missionName = chainStages[keyChainInfo.ChainStage].key;
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if (missionName) {
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const questKey = inventory.QuestKeys.find(q => q.ItemType === keyChainInfo.KeyChain);
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if (missionName && questKey) {
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const fixedLevelRewards = getLevelKeyRewards(missionName);
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const run = questKey.Progress?.[0]?.c ?? 0;
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if (fixedLevelRewards.levelKeyRewards) {
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const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
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inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards);
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@ -338,7 +362,7 @@ export const giveKeyChainMissionReward = async (
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await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount);
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}
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updateQuestStage(inventory, keyChainInfo, { c: 0 });
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updateQuestStage(inventory, keyChainInfo, { c: run });
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} else if (fixedLevelRewards.levelKeyRewards2) {
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for (const reward of fixedLevelRewards.levelKeyRewards2) {
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if (reward.rewardType == "RT_CREDITS") {
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@ -352,7 +376,7 @@ export const giveKeyChainMissionReward = async (
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}
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}
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updateQuestStage(inventory, keyChainInfo, { c: 0 });
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updateQuestStage(inventory, keyChainInfo, { c: run });
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}
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}
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}
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@ -364,14 +388,17 @@ export const giveKeyChainStageTriggered = async (
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): Promise<void> => {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages;
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const questKey = inventory.QuestKeys.find(qk => qk.ItemType === keyChainInfo.KeyChain);
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if (chainStages && questKey) {
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const run = questKey.Progress?.[0]?.c ?? 0;
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if (chainStages) {
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if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) {
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await giveKeyChainItem(inventory, keyChainInfo);
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await giveKeyChainItem(inventory, keyChainInfo, run > 0);
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}
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if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) {
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await giveKeyChainMessage(inventory, inventory.accountOwnerId, keyChainInfo);
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await giveKeyChainMessage(inventory, keyChainInfo, run > 0);
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}
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}
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};
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@ -977,10 +977,10 @@ export interface IQuestKeyClient extends Omit<IQuestKeyDatabase, "CompletionDate
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}
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export interface IQuestStage {
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c?: number;
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i?: boolean;
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m?: boolean;
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b?: any[];
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c: number;
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i: boolean;
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m: boolean;
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b: any[];
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}
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export interface IRawUpgrade {
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@ -989,7 +989,8 @@ function updateInventory() {
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data.QuestKeys.forEach(item => {
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const tr = document.createElement("tr");
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tr.setAttribute("data-item-type", item.ItemType);
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const stage = item.Progress?.length ?? 0;
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const run = item.Progress[0]?.c ?? 0;
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const stage = run == 0 ? item.Progress.length : item.Progress.map(p => p.c ?? 0).lastIndexOf(run);
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const datalist = document.getElementById("datalist-QuestKeys");
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const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
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@ -1007,6 +1008,10 @@ function updateInventory() {
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td.textContent += " | " + loc("code_completed");
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}
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if (run > 0) {
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td.textContent += " | " + loc("code_replays") + ": " + (run + 1);
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}
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if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active");
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tr.appendChild(td);
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}
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@ -68,6 +68,7 @@ dict = {
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code_unmature: `Genetisches Altern zurücksetzen`,
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code_fund: `[UNTRANSLATED] Fund`,
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code_funded: `[UNTRANSLATED] Funded`,
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code_replays: `[UNTRANSLATED] Replays`,
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code_succChange: `Erfolgreich geändert.`,
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code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
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login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
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@ -67,6 +67,7 @@ dict = {
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code_unmature: `Regress genetic aging`,
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code_fund: `Fund`,
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code_funded: `Funded`,
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code_replays: `Replays`,
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code_succChange: `Successfully changed.`,
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code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
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login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
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@ -68,6 +68,7 @@ dict = {
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code_unmature: `Regresar el envejecimiento genético`,
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code_fund: `[UNTRANSLATED] Fund`,
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code_funded: `[UNTRANSLATED] Funded`,
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code_replays: `[UNTRANSLATED] Replays`,
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code_succChange: `Cambiado correctamente`,
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code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
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login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
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@ -68,6 +68,7 @@ dict = {
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code_unmature: `Régrésser l'âge génétique`,
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||||
code_fund: `Financer`,
|
||||
code_funded: `Complété`,
|
||||
code_replays: `[UNTRANSLATED] Replays`,
|
||||
code_succChange: `Changement effectué.`,
|
||||
code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
|
||||
login_description: `Connexion avec les informations de connexion OpenWF.`,
|
||||
|
||||
@ -68,6 +68,7 @@ dict = {
|
||||
code_unmature: `Регрессия генетического старения`,
|
||||
code_fund: `Профинансировать`,
|
||||
code_funded: `Профинансировано`,
|
||||
code_replays: `Повторов`,
|
||||
code_succChange: `Успешно изменено.`,
|
||||
code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
|
||||
login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
|
||||
|
||||
@ -68,6 +68,7 @@ dict = {
|
||||
code_unmature: `Обернути старіння`,
|
||||
code_fund: `[UNTRANSLATED] Fund`,
|
||||
code_funded: `[UNTRANSLATED] Funded`,
|
||||
code_replays: `[UNTRANSLATED] Replays`,
|
||||
code_succChange: `Успішно змінено.`,
|
||||
code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
|
||||
login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
|
||||
|
||||
@ -68,6 +68,7 @@ dict = {
|
||||
code_unmature: `逆转衰老基因`,
|
||||
code_fund: `[UNTRANSLATED] Fund`,
|
||||
code_funded: `[UNTRANSLATED] Funded`,
|
||||
code_replays: `[UNTRANSLATED] Replays`,
|
||||
code_succChange: `更改成功`,
|
||||
code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
|
||||
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user