chore(webui): refresh when creating/deleting a clan in-game (#2864)
So the clan tab shows/hides instantly as expected. Reviewed-on: #2864 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -5,6 +5,7 @@ import { Guild, GuildMember } from "../../models/guildModel.ts";
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import { createUniqueClanName, getGuildClient, giveClanKey } from "../../services/guildService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import type { IInventoryChanges } from "../../types/purchaseTypes.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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export const createGuildController: RequestHandler = async (req, res) => {
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const account = await getAccountForRequest(req);
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@ -47,6 +48,7 @@ export const createGuildController: RequestHandler = async (req, res) => {
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...(await getGuildClient(guild, account)),
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InventoryChanges: inventoryChanges
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});
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sendWsBroadcastTo(account._id.toString(), { update_inventory: true });
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};
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interface ICreateGuildRequest {
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@ -10,6 +10,7 @@ import {
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import { createMessage } from "../../services/inboxService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import { getAccountForRequest, getSuffixedName } from "../../services/loginService.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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import { GuildPermission } from "../../types/guildTypes.ts";
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import type { RequestHandler } from "express";
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@ -85,6 +86,7 @@ export const removeFromGuildController: RequestHandler = async (req, res) => {
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ItemToRemove: "/Lotus/Types/Keys/DojoKey",
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RecipeToRemove: "/Lotus/Types/Keys/DojoKeyBlueprint"
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});
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sendWsBroadcastTo(payload.userId, { update_inventory: true });
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};
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interface IRemoveFromGuildRequest {
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