feat: purchase additional conclave loadout slots (#2758)
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Closes #2756. Also just in general simplified the logic around purchasing loadout slots.

Reviewed-on: #2758
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-09-08 20:42:53 -07:00 committed by Sainan
parent 1066b4a983
commit 3e555b1753
3 changed files with 18 additions and 44 deletions

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@ -1,23 +0,0 @@
import type { SlotPurchase, SlotPurchaseName } from "../types/purchaseTypes.ts";
export const slotPurchaseNameToSlotName: SlotPurchase = {
SuitSlotItem: { name: "SuitBin", purchaseQuantity: 1 },
TwoSentinelSlotItem: { name: "SentinelBin", purchaseQuantity: 2 },
TwoWeaponSlotItem: { name: "WeaponBin", purchaseQuantity: 2 },
SpaceSuitSlotItem: { name: "SpaceSuitBin", purchaseQuantity: 1 },
TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", purchaseQuantity: 2 },
MechSlotItem: { name: "MechBin", purchaseQuantity: 1 },
TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", purchaseQuantity: 2 },
RandomModSlotItem: { name: "RandomModBin", purchaseQuantity: 3 },
TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", purchaseQuantity: 2 },
CrewMemberSlotItem: { name: "CrewMemberBin", purchaseQuantity: 1 }
};
export const isSlotPurchaseName = (slotPurchaseName: string): slotPurchaseName is SlotPurchaseName => {
return slotPurchaseName in slotPurchaseNameToSlotName;
};
export const parseSlotPurchaseName = (slotPurchaseName: string): SlotPurchaseName => {
if (!isSlotPurchaseName(slotPurchaseName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
return slotPurchaseName;
};

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@ -1,4 +1,3 @@
import { parseSlotPurchaseName, slotPurchaseNameToSlotName } from "../helpers/purchaseHelpers.ts";
import { getSubstringFromKeyword } from "../helpers/stringHelpers.ts";
import {
addBooster,
@ -15,7 +14,8 @@ import type {
IPurchaseRequest,
IPurchaseResponse,
IInventoryChanges,
IPurchaseParams
IPurchaseParams,
SlotNames
} from "../types/purchaseTypes.ts";
import { PurchaseSource } from "../types/purchaseTypes.ts";
import { logger } from "../utils/logger.ts";
@ -489,6 +489,20 @@ export const handleStoreItemAcquisition = async (
return purchaseResponse;
};
const slotPurchaseNameToSlotName: Record<string, { name: SlotNames; purchaseQuantity: number }> = {
SuitSlotItem: { name: "SuitBin", purchaseQuantity: 1 },
TwoSentinelSlotItem: { name: "SentinelBin", purchaseQuantity: 2 },
TwoWeaponSlotItem: { name: "WeaponBin", purchaseQuantity: 2 },
SpaceSuitSlotItem: { name: "SpaceSuitBin", purchaseQuantity: 1 },
TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", purchaseQuantity: 2 },
MechSlotItem: { name: "MechBin", purchaseQuantity: 1 },
TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", purchaseQuantity: 2 },
RandomModSlotItem: { name: "RandomModBin", purchaseQuantity: 3 },
TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", purchaseQuantity: 2 },
CrewMemberSlotItem: { name: "CrewMemberBin", purchaseQuantity: 1 },
PvPLoadoutSlotItem: { name: "PvpBonusLoadoutBin", purchaseQuantity: 1 }
};
// // extra = everything above the base +2 slots (depending on slot type)
// // new slot above base = extra + 1 and slots +1
// // new frame = slots -1
@ -500,9 +514,8 @@ const handleSlotPurchase = (
ignorePurchaseQuantity: boolean
): IPurchaseResponse => {
logger.debug(`slot name ${slotPurchaseNameFull}`);
const slotPurchaseName = parseSlotPurchaseName(
slotPurchaseNameFull.substring(slotPurchaseNameFull.lastIndexOf("/") + 1)
);
const slotPurchaseName = slotPurchaseNameFull.substring(slotPurchaseNameFull.lastIndexOf("/") + 1);
if (!(slotPurchaseName in slotPurchaseNameToSlotName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
logger.debug(`slot purchase name ${slotPurchaseName}`);
const slotName = slotPurchaseNameToSlotName[slotPurchaseName].name;

View File

@ -120,18 +120,6 @@ export type IBinChanges = {
Extra?: number;
};
export type SlotPurchaseName =
| "SuitSlotItem"
| "TwoSentinelSlotItem"
| "TwoWeaponSlotItem"
| "SpaceSuitSlotItem"
| "TwoSpaceWeaponSlotItem"
| "MechSlotItem"
| "TwoOperatorWeaponSlotItem"
| "RandomModSlotItem"
| "TwoCrewShipSalvageSlotItem"
| "CrewMemberSlotItem";
export const slotNames = [
"SuitBin",
"WeaponBin",
@ -148,7 +136,3 @@ export const slotNames = [
] as const;
export type SlotNames = (typeof slotNames)[number];
export type SlotPurchase = {
[P in SlotPurchaseName]: { name: SlotNames; purchaseQuantity: number };
};