fix: use safe navigation to check for replay in giveKeyChainMessage (#2826)
Reviewed-on: #2826 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
parent
1c3f1e2276
commit
e5247700df
@ -331,7 +331,7 @@ export const giveKeyChainMessage = async (
|
||||
): Promise<void> => {
|
||||
const keyChainMessage = getKeyChainMessage(keyChainInfo);
|
||||
|
||||
if (questKey.Progress![0].c > 0) {
|
||||
if ((questKey.Progress?.[0]?.c ?? 0) > 0) {
|
||||
keyChainMessage.att = [];
|
||||
keyChainMessage.countedAtt = [];
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user