feat(webui): add item by ItemType (#2704)
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Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Reviewed-on: #2704
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
This commit is contained in:
AMelonInsideLemon 2025-08-30 19:34:22 -07:00 committed by Sainan
parent b5c6c3e485
commit e98cb2ec24
10 changed files with 107 additions and 7 deletions

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@ -689,6 +689,7 @@ export const addItem = async (
// Path-based duck typing
switch (typeName.substr(1).split("/")[1]) {
case "Powersuits":
if (typeName.endsWith("AugmentCard")) break;
switch (typeName.substr(1).split("/")[2]) {
default: {
return {
@ -773,6 +774,10 @@ export const addItem = async (
}
}
break;
case "Skins": {
return addSkin(inventory, typeName);
}
}
break;
}
@ -869,6 +874,26 @@ export const addItem = async (
break;
}
break;
case "Weapons": {
if (typeName.substr(1).split("/")[4] == "MeleeTrees") break;
const productCategory = typeName.substr(1).split("/")[3];
switch (productCategory) {
case "Pistols":
case "LongGuns":
case "Melee": {
const inventoryChanges = addEquipment(inventory, productCategory, typeName);
return {
...inventoryChanges,
...occupySlot(
inventory,
productCategoryToInventoryBin(productCategory) ?? InventorySlot.WEAPONS,
premiumPurchase
)
};
}
}
break;
}
}
throw new Error(`unable to add item: ${typeName}`);
};

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@ -92,12 +92,36 @@
<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI">
<p class="mb-3" data-loc="general_inventoryUpdateNote"></p>
<div class="card mb-3">
<h5 class="card-header" data-loc="inventory_addItems"></h5>
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;">
<input class="form-control" id="miscitem-count" type="number" value="1" />
<input class="form-control w-50" id="miscitem-type" list="datalist-miscitems" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<div class="card-header">
<ul class="nav nav-tabs card-header-tabs">
<li class="nav-item">
<button class="nav-link" id="miscItems-tab" data-bs-toggle="tab" data-bs-target="#miscItems-tab-content" data-loc="inventory_addItems"></button>
</li>
<li class="nav-item">
<button class="nav-link" id="typeName-tab" data-bs-toggle="tab" data-bs-target="#typeName-tab-content" data-loc="inventory_addItemByItemType"></button>
</li>
</ul>
</div>
<div class="card-body">
<div class="tab-content">
<div class="tab-pane" id="miscItems-tab-content">
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;">
<input class="form-control" id="miscitem-count" type="number" value="1" />
<input class="form-control w-50" id="miscitem-type" list="datalist-miscitems" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
</div>
<div class="tab-pane" id="typeName-tab-content">
<form class="card-body" onsubmit="addItemByItemType();return false;">
<p data-loc="inventory_addItemByItemType_warning"></p>
<div class="input-group">
<input class="form-control" id="typeName-type" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</div>
</form>
</div>
</div>
</div>
</div>
<div class="row g-3 mb-3">
<div class="col-md-3">

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@ -649,6 +649,14 @@ function updateInventory() {
];
// Populate inventory route
document.getElementById("typeName-tab").classList.remove("active");
document.getElementById("typeName-tab-content").classList.remove("active", "show");
document.getElementById("typeName-type").value = "";
document.getElementById("miscItems-tab").classList.add("active");
document.getElementById("miscItems-tab-content").classList.add("active", "show");
["RegularCredits", "PremiumCredits", "FusionPoints", "PrimeTokens"].forEach(currency => {
document.getElementById(currency + "-owned").textContent = loc("currency_owned")
.split("|COUNT|")
@ -1685,7 +1693,7 @@ function doAcquireEvolution() {
setEvolutionProgress([{ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 }]);
}
$(document).on("input", "input[list]", function () {
$(document).on("input", "input", function () {
$(this).removeClass("is-invalid");
});
@ -2008,6 +2016,35 @@ function doAcquireMiscItems() {
}
}
function addItemByItemType() {
const ItemType = document.getElementById("typeName-type").value;
// Must start with "/Lotus/", contain only AZ letters, no "//", and not end with "/"
if (!ItemType || !/^\/Lotus\/(?:[A-Za-z]+(?:\/[A-Za-z]+)*)$/.test(ItemType)) {
$("#typeName-type").addClass("is-invalid").focus();
return;
}
revalidateAuthz().then(() => {
$.post({
url: "/custom/addItems?" + window.authz,
contentType: "application/json",
data: JSON.stringify([
{
ItemType,
ItemCount: 1
}
])
})
.done(function (_, _, jqXHR) {
if (jqXHR.status === 200) {
updateInventory();
}
})
.fail(function () {
$("#typeName-type").addClass("is-invalid").focus();
});
});
}
function doAcquireRiven() {
let fingerprint;
try {

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `Cheats`,
navbar_import: `Importieren`,
inventory_addItems: `Gegenstände hinzufügen`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `Warframes`,
inventory_longGuns: `Primärwaffen`,
inventory_pistols: `Sekundärwaffen`,

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@ -78,6 +78,8 @@ dict = {
navbar_cheats: `Cheats`,
navbar_import: `Import`,
inventory_addItems: `Add Items`,
inventory_addItemByItemType: `Raw`,
inventory_addItemByItemType_warning: `Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `Warframes`,
inventory_longGuns: `Primary Weapons`,
inventory_pistols: `Secondary Weapons`,

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `Trucos`,
navbar_import: `Importar`,
inventory_addItems: `Agregar objetos`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `Warframes`,
inventory_longGuns: `Armas primarias`,
inventory_pistols: `Armas secundarias`,

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `Cheats`,
navbar_import: `Importer`,
inventory_addItems: `Ajouter des items`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `Warframes`,
inventory_longGuns: `Armes principales`,
inventory_pistols: `Armes secondaires`,

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `Читы`,
navbar_import: `Импорт`,
inventory_addItems: `Добавить предметы`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `Используйте эту функцию на свой страх и риск. Она может повредить ваш инвентарь, и в случае проблем вам придётся удалять предметы вручную.`,
inventory_suits: `Варфреймы`,
inventory_longGuns: `Основное оружие`,
inventory_pistols: `Вторичное оружие`,

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `Чити`,
navbar_import: `Імпорт`,
inventory_addItems: `Додати предмети`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `Ворфрейми`,
inventory_longGuns: `Основна зброя`,
inventory_pistols: `Допоміжна зброя`,

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@ -79,6 +79,8 @@ dict = {
navbar_cheats: `作弊选项`,
navbar_import: `导入`,
inventory_addItems: `添加物品`,
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
inventory_suits: `战甲`,
inventory_longGuns: `主要武器`,
inventory_pistols: `次要武器`,