fix: correctly apply riven cipher (#2554)
The completeRandomModChallenge endpoint is only supposed to complete the challenge, what a shocker. Because we directly set a unveiled fingerprint, the game was not showing the expected UI. Reviewed-on: #2554 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -4,8 +4,7 @@ import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inven
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { createUnveiledRivenFingerprint } from "@/src/helpers/rivenHelper";
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import { ExportUpgrades } from "warframe-public-export-plus";
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import { IVeiledRivenFingerprint } from "@/src/helpers/rivenHelper";
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export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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@ -27,10 +26,11 @@ export const completeRandomModChallengeController: RequestHandler = async (req,
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inventoryChanges.MiscItems = miscItemChanges;
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}
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// Update riven fingerprint to a randomised unveiled state
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// Complete the riven challenge
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const upgrade = inventory.Upgrades.id(request.ItemId)!;
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const meta = ExportUpgrades[upgrade.ItemType];
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upgrade.UpgradeFingerprint = JSON.stringify(createUnveiledRivenFingerprint(meta));
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const fp = JSON.parse(upgrade.UpgradeFingerprint!) as IVeiledRivenFingerprint;
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fp.challenge.Progress = fp.challenge.Required;
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upgrade.UpgradeFingerprint = JSON.stringify(fp);
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await inventory.save();
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