fix: correctly apply riven cipher (#2554)
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The completeRandomModChallenge endpoint is only supposed to complete the challenge, what a shocker. Because we directly set a unveiled fingerprint, the game was not showing the expected UI.

Reviewed-on: #2554
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-07-27 06:29:12 -07:00 committed by Sainan
parent 2e84f71af8
commit 564aa06762

View File

@ -4,8 +4,7 @@ import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inven
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { createUnveiledRivenFingerprint } from "@/src/helpers/rivenHelper";
import { ExportUpgrades } from "warframe-public-export-plus";
import { IVeiledRivenFingerprint } from "@/src/helpers/rivenHelper";
export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
@ -27,10 +26,11 @@ export const completeRandomModChallengeController: RequestHandler = async (req,
inventoryChanges.MiscItems = miscItemChanges;
}
// Update riven fingerprint to a randomised unveiled state
// Complete the riven challenge
const upgrade = inventory.Upgrades.id(request.ItemId)!;
const meta = ExportUpgrades[upgrade.ItemType];
upgrade.UpgradeFingerprint = JSON.stringify(createUnveiledRivenFingerprint(meta));
const fp = JSON.parse(upgrade.UpgradeFingerprint!) as IVeiledRivenFingerprint;
fp.challenge.Progress = fp.challenge.Required;
upgrade.UpgradeFingerprint = JSON.stringify(fp);
await inventory.save();