211 Commits

Author SHA1 Message Date
b987e01811 fix: ships having wrong format in inventory response (#2018)
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Reviewed-on: #2018
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-05-08 04:51:03 -07:00
c56507e12d feat: friends (#2004)
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Closes #1288

Reviewed-on: #2004
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-05-07 20:14:21 -07:00
8f8bc5b364 fix: don't set G3/Zanuka death marks by default (#1950)
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These should only be set to true after completing an invasion for the enemy faction. Re #1097

Reviewed-on: #1950
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-05-01 13:55:01 -07:00
9b652f5c3c fix: spoof nemesis to avoid script errors in older versions (#1936)
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Reviewed-on: #1936
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-05-01 13:53:10 -07:00
660768b53b fix: handle DuviriInfo being absent from inventory (#1926)
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Closes #1917

Reviewed-on: #1926
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-30 13:28:01 -07:00
3de68e51d5 fix: properly set Harvestable & DeathSquadable fields (#1925)
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Closes #1916

Reviewed-on: #1925
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-30 13:27:47 -07:00
66ee550ccd feat: refresh duviri seed when mood changes (#1895)
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Closes #1887

Reviewed-on: #1895
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-28 14:00:22 -07:00
1e8f2fc766 chore: comment out mixed fields in inventory (#1892)
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If they are needed in the future, they schould be properly schema'd.

Reviewed-on: #1892
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-28 13:58:39 -07:00
45748fa8be fix: import failing for LotusCustomization from live (#1891)
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Reviewed-on: #1891
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-27 14:20:52 -07:00
ee1a49f5f2 feat: handle NemesisKillConvert at missionInventoryUpdate (#1880)
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Closes #1848

Reviewed-on: #1880
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-27 12:38:48 -07:00
781f01520f feat: save lotus customization (#1864)
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Closes #768

Reviewed-on: #1864
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-26 11:56:22 -07:00
a90d3a5156 feat: gardening (#1849)
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Reviewed-on: #1849
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-26 11:54:06 -07:00
0b75757277 chore: improve distribution of rewardSeed (#1831)
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This was previously not ideal due to float imprecision, but now it's 64 bits and there's enough entropy for all of them.

Reviewed-on: #1831
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:53:54 -07:00
fd7f4c9e92 feat: calendar progress (#1830)
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Closes #1775

Reviewed-on: #1830
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:53:34 -07:00
26d644a982 feat: handle scale for the dojo decos that need it (#1795)
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Closes #1785

Reviewed-on: #1795
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:57 -07:00
3b20a109f6 fix: handle saveDialogue without YearIteration having been supplied (#1774)
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This is needed for The Hex rank up dialogues, which are independent of the year iterations.

Fixes #1773

Reviewed-on: #1774
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-22 09:59:54 -07:00
ec6729db4d feat: setHubNpcCustomizations (#1762)
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Closes #1757

Reviewed-on: #1762
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-21 10:44:12 -07:00
11f2ffe64d feat(import): accolades (#1750)
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So one is able to import e.g. `{"Staff":true}` to set that field to true without going into Compass.

Reviewed-on: #1750
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-20 07:53:45 -07:00
8b0ba0b84a feat: save InvasionProgress/QualifyingInvasions (#1719)
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Reviewed-on: #1719
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:27:29 -07:00
cdead6fdf8 feat: archon hunt rewards (#1713)
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also added a check for first completion to avoid giving another reward for repeating the final mission

Closes #1624

Reviewed-on: #1713
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:23:52 -07:00
de5fd5fce0 chore: provide a proper schema for CurrentLoadOutIds (#1714)
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Reviewed-on: #1714
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:17:19 -07:00
f549b042d6 feat: ignore list (#1711)
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Closes #1707

Reviewed-on: #1711
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:16:43 -07:00
3baf6ad015 feat: handle railjack armaments, crew, & customizations in saveLoadout (#1706)
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Closes #467

Reviewed-on: #1706
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:15:50 -07:00
196182f9a8 feat: acquisition of CrewMembers (#1705)
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Reviewed-on: #1705
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:15:27 -07:00
e38d52fb1b feat: sortie reward (#1692)
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May work somewhat for lite sorties, didn't test that. They'd also need some extra handling with regards to the archon shards with their dynamic probabilities.

Reviewed-on: #1692
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-17 08:02:13 -07:00
0ea67ea89a feat: identify & repair railjack components (#1664)
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Closes #911

Reviewed-on: #1664
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-16 06:31:00 -07:00
eb6b1c1f57 chore: fix typo
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2025-04-16 03:40:21 +02:00
3f0a2bec48 fix: generate rewards based on RewardSeed to match what's show in client (#1628)
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Reviewed-on: #1628
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-15 09:46:08 -07:00
827ea47468 feat: personal quarters loadout, stencil, vignette, & fish customisation (#1619)
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Closes #1618

Reviewed-on: #1619
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-14 07:16:25 -07:00
a75e0c59af feat: personal research (#1602)
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This should be good enough for the railjack quest at least

Closes #1599

Reviewed-on: #1602
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-13 05:51:15 -07:00
6a97a0c7c8 chore: default ChallengesFixVersion to 6 (#1594)
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we don't set this field anywhere but it might be needed

Reviewed-on: #1594
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-12 18:55:01 -07:00
dde95c2b61 feat: favoriting equipment & skins (#1555)
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Reviewed-on: #1555
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-11 06:56:45 -07:00
cc338c2173 feat: cheat Unlock All Dojo Deco Recipes (#1543)
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Reviewed-on: #1543
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-11 06:54:07 -07:00
d3620c00e2 feat: automatically delete death mark messages after 24 hours (#1535)
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Possibly unfaithful but more faithful than never deleting it at all.

Reviewed-on: #1535
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:16:30 -07:00
c2ed8b40f0 feat: track EudicoHeists in CompletedJobChains (#1531)
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Reviewed-on: #1531
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:15:54 -07:00
feb1dd4715 chore: improve changeDojoRoot (#1522)
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Using SortId instead of actually changing the component ids.
What's strange is that providing/omitting SortId does seem to make a difference in regards to deco positioning, which is presumably what the POST body would be for. I've opted to simply always provide the SortId in hopes that this avoids the need for repositioning entirely.
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:15:27 -07:00
74f9d1567f feat: handle QueuedDialogues in saveDialogue (#1524)
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Reviewed-on: #1524
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-09 15:30:59 -07:00
02a4d2b30a feat: track KIM resets (#1528)
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This was added in 38.5.0 for FlareRank1Convo3

Reviewed-on: #1528
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-09 15:28:29 -07:00
7f69667171 feat: dojo component settings (#1509)
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Reviewed-on: #1509
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-08 03:06:06 -07:00
a2f1469779 feat: add attVisualOnly to inbox messages (#1499)
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In case we'll need it...

Reviewed-on: #1499
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
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2025-04-07 05:30:29 -07:00
dd32e082f3 chore: add UmbraDate to equipment (#1496)
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Reviewed-on: #1496
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2025-04-07 05:30:15 -07:00
74c7d86090 feat: polychrome (#1495)
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Reviewed-on: #1495
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2025-04-07 05:30:00 -07:00
2bdb722986 fix: invalid format in inventory response for UpgradesExpiry (#1473)
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Reviewed-on: #1473
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2025-04-06 06:04:04 -07:00
6bb74b026a feat: contribute to allied clan vault (#1462)
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Reviewed-on: #1462
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2025-04-05 06:51:23 -07:00
61062e433f feat: personal decos in dojo & move dojo decos (#1451)
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Reviewed-on: #1451
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2025-04-04 06:02:40 -07:00
92e8ffd709 feat: alliance invites (#1452)
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Reviewed-on: #1452
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2025-04-03 19:04:21 -07:00
9eadc7fa21 feat: auto-contribute from clan vault (#1435)
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The wiki says this is also supposed to do partial fills, but didn't see that in my testing on live.

Reviewed-on: #1435
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-03 10:39:16 -07:00
ed10a89c1d feat: alliance motd (#1438)
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Reviewed-on: #1438
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-03 10:38:37 -07:00
6dc54ed893 feat: donate credits to alliance vault (#1436)
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Reviewed-on: #1436
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2025-04-02 13:26:44 -07:00
2173bdb8b8 fix: clamp ItemCount within 32-bit integer range (#1432)
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It seems the game uses 32-bit ints for these values on the C++ side before passing them on to Lua where they become floats. This would cause the game to have overflow/underflow semantics when receiving values outside of these bounds.

Reviewed-on: #1432
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-02 13:20:06 -07:00