This should reduce the impact while we investigate #2833
Reviewed-on: OpenWF/SpaceNinjaServer#2834
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Some things were deprecated in it
Reviewed-on: OpenWF/SpaceNinjaServer#2765
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Using ESM so the `import` syntax we use is actually valid without compilation. Now, Node can run the TypeScript code directly, albeit without typechecking and requiring use of an experimental feature.
Reviewed-on: OpenWF/SpaceNinjaServer#2696
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Also adds `useAnniversaryTagForOldGoals` to display old Goals in GUI
Re #1103
Reviewed-on: OpenWF/SpaceNinjaServer#2640
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Without rotation on last mission
Re #1103
Thanks to https://wiki.warframe.com/w/World_State/Example
Reviewed-on: OpenWF/SpaceNinjaServer#2637
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Includes `Plague Star` and `Ghoul Purge`.
Translation for webUI taken from game files.
Re #1103
Reviewed-on: OpenWF/SpaceNinjaServer#2598
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
A rough generation of 3 invasions that change at daily reset, so missing the planet-based invasion 'chains'.
Battle pay is fully working tho, just a few points of uncertainty there due to missing research and logs.
Death marks are also roughly working.
Re #1097
Reviewed-on: OpenWF/SpaceNinjaServer#2458
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
"Before next expected world state refresh" is now used as a bare minimum constraint. If it cannot be met, we align to the ideal second. Compromising when multiple constraints are in use to avoid having to go back like 7 years, as this would break navigation.
Closes#2434
Reviewed-on: OpenWF/SpaceNinjaServer#2438
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Instead of alternating the mission pool every hour, we now use sequentiallyUniqueRandomElement which should ensure that we don't duplicate any of the last x missions (x = 3 for Lith & Axi and x = 1 Meso & Neo).
Reviewed-on: OpenWF/SpaceNinjaServer#2428
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
When generating a daily challenge, we now use sequentiallyUniqueRandomElement with a lookbehind of 2 to ensure the 2 previous (and still active) daily challenges are not duplicated.
Re #2411
Reviewed-on: OpenWF/SpaceNinjaServer#2422
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
I saw "trash their traps" show up twice on Eudico in different tiers, I don't think that's correct.
Reviewed-on: OpenWF/SpaceNinjaServer#2273
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This has a bug where the client shows a negative time for "Xtra cheese starts in ..." until it refreshes the world state. This is because we're only providing the new activation as soon as that time/date is reached. However, this is 100% faithful to live.
Reviewed-on: OpenWF/SpaceNinjaServer#2191
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
I think for now it's best to keep the client time somewhat in sync with the server/database time to avoid various issues.
Reviewed-on: OpenWF/SpaceNinjaServer#2135
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>