This was previously not ideal due to float imprecision, but now it's 64 bits and there's enough entropy for all of them.
Reviewed-on: OpenWF/SpaceNinjaServer#1831
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This is needed for The Hex rank up dialogues, which are independent of the year iterations.
Fixes#1773
Reviewed-on: OpenWF/SpaceNinjaServer#1774
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
So one is able to import e.g. `{"Staff":true}` to set that field to true without going into Compass.
Reviewed-on: OpenWF/SpaceNinjaServer#1750
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
also added a check for first completion to avoid giving another reward for repeating the final mission
Closes#1624
Reviewed-on: OpenWF/SpaceNinjaServer#1713
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
May work somewhat for lite sorties, didn't test that. They'd also need some extra handling with regards to the archon shards with their dynamic probabilities.
Reviewed-on: OpenWF/SpaceNinjaServer#1692
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This should be good enough for the railjack quest at least
Closes#1599
Reviewed-on: OpenWF/SpaceNinjaServer#1602
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
we don't set this field anywhere but it might be needed
Reviewed-on: OpenWF/SpaceNinjaServer#1594
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This was added in 38.5.0 for FlareRank1Convo3
Reviewed-on: OpenWF/SpaceNinjaServer#1528
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
It seems the game uses 32-bit ints for these values on the C++ side before passing them on to Lua where they become floats. This would cause the game to have overflow/underflow semantics when receiving values outside of these bounds.
Reviewed-on: OpenWF/SpaceNinjaServer#1432
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
These are looked up by the owner account id and/or assumed to exist only once per account.
No index was added for "Ships" as that does not match these critera.
Reviewed-on: OpenWF/SpaceNinjaServer#1213
Closes#739
Also adds the `noVendorPurchaseLimits` cheat to disable the logic, which is enabled by default due to lack of vendor rotations.
Reviewed-on: OpenWF/SpaceNinjaServer#1153
Now you can add/remove members and accept/decline invites.
Closes#1110
Reviewed-on: OpenWF/SpaceNinjaServer#1143
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>