66d1a65e63
fix: handle credits & platinum prices from vendors ( #1856 )
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Fixes #1837
Reviewed-on: #1856
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-26 11:55:03 -07:00
4a6a5ea9cc
feat: handle WeaponSkins picked up in missions ( #1854 )
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For sigils.
Closes #1839
Reviewed-on: #1854
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-26 11:54:38 -07:00
a90d3a5156
feat: gardening ( #1849 )
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Reviewed-on: #1849
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-26 11:54:06 -07:00
2058207b6a
fix: nemesis fp from client could be of type number
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2025-04-26 03:15:58 +02:00
90e97d7888
chore: auto-generate guild advertisment vendor ( #1845 )
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With this, preprocessing is simplified to just refreshing expiry dates. No real change to auto-generation logic.
Reviewed-on: #1845
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 15:12:45 -07:00
6f64690b91
fix: refresh duviri seed after non-quit completion of a duviri game mode ( #1834 )
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Reviewed-on: #1834
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:56:40 -07:00
0b75757277
chore: improve distribution of rewardSeed ( #1831 )
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This was previously not ideal due to float imprecision, but now it's 64 bits and there's enough entropy for all of them.
Reviewed-on: #1831
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:53:54 -07:00
fd7f4c9e92
feat: calendar progress ( #1830 )
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Closes #1775
Reviewed-on: #1830
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:53:34 -07:00
6b3f524574
feat: sortie mission credit rewards ( #1828 )
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Closes #1820
Reviewed-on: #1828
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:52:42 -07:00
506365f97e
feat: auto-generate debt token vendor manifest ( #1827 )
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Yet another pretty big change to how these things are generated, but getting closer to where we wanna be now.
Reviewed-on: #1827
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-25 11:52:31 -07:00
756a01d270
fix: pass Emblem field on in getGuildClient
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2025-04-24 05:36:16 +02:00
26d644a982
feat: handle scale for the dojo decos that need it ( #1795 )
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Closes #1785
Reviewed-on: #1795
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:57 -07:00
d6750cd84b
chore: provide tileset for sortie missions ( #1793 )
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Closes #1788
Reviewed-on: #1793
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:32 -07:00
15aaa28a4f
feat: conquest progression & rewards ( #1791 )
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Closes #1570
Co-authored-by: Jānis <janisslsm@noreply.localhost>
Reviewed-on: #1791
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:35:57 -07:00
e17d43dcb6
chore: fix slotNames duplication ( #1798 )
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Reviewed-on: #1798
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-22 15:20:50 -07:00
3b20a109f6
fix: handle saveDialogue without YearIteration having been supplied ( #1774 )
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This is needed for The Hex rank up dialogues, which are independent of the year iterations.
Fixes #1773
Reviewed-on: #1774
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-22 09:59:54 -07:00
ec6729db4d
feat: setHubNpcCustomizations ( #1762 )
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Closes #1757
Reviewed-on: #1762
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-21 10:44:12 -07:00
98aebba677
fix: EOM endo rewards showing as doubled in the client ( #1756 )
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Closes #1754
Reviewed-on: #1756
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-21 10:43:10 -07:00
11f2ffe64d
feat(import): accolades ( #1750 )
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So one is able to import e.g. `{"Staff":true}` to set that field to true without going into Compass.
Reviewed-on: #1750
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-20 07:53:45 -07:00
c2a633b549
chore: improve LiteSortie handling at week rollover ( #1735 )
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WorldState now provides the upcoming LiteSortie if relevant and the boss is derived from the sortieId so completing it at rollover should work as expected.
Reviewed-on: #1735
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-19 09:06:38 -07:00
7040d422a2
feat: manage crew members ( #1734 )
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Reviewed-on: #1734
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-19 09:06:20 -07:00
37ac10acd2
chore: use import for static vendor manifest json files again ( #1725 )
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This was changed because for VRST_WEAPON, the LocTagRandSeed is too big to be read without precision loss, but both vendors using it are now auto-generated, so we can have hot-reloading again when these files are changed.
Reviewed-on: #1725
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-19 09:03:53 -07:00
8b0ba0b84a
feat: save InvasionProgress/QualifyingInvasions ( #1719 )
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Reviewed-on: #1719
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:27:29 -07:00
cdead6fdf8
feat: archon hunt rewards ( #1713 )
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also added a check for first completion to avoid giving another reward for repeating the final mission
Closes #1624
Reviewed-on: #1713
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:23:52 -07:00
da6067ec43
fix: use correct drop table for phorid assassination ( #1718 )
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Reviewed-on: #1718
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:18:26 -07:00
f549b042d6
feat: ignore list ( #1711 )
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Closes #1707
Reviewed-on: #1711
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:16:43 -07:00
3baf6ad015
feat: handle railjack armaments, crew, & customizations in saveLoadout ( #1706 )
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Closes #467
Reviewed-on: #1706
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:15:50 -07:00
196182f9a8
feat: acquisition of CrewMembers ( #1705 )
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Reviewed-on: #1705
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-18 11:15:27 -07:00
e38d52fb1b
feat: sortie reward ( #1692 )
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May work somewhat for lite sorties, didn't test that. They'd also need some extra handling with regards to the archon shards with their dynamic probabilities.
Reviewed-on: #1692
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-17 08:02:13 -07:00
435aafeaae
feat: randomly generate 1999 calendar seasons ( #1689 )
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also handling week rollover now
Reviewed-on: #1689
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-17 08:00:19 -07:00
16e850e7ee
fix: provide a SubroutineIndex when identifying applicable components ( #1683 )
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Reviewed-on: #1683
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-16 10:38:27 -07:00
379e83a764
fix: use rewardTier only for rescue missions ( #1674 )
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Fixes #1672
Reviewed-on: #1674
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-16 08:36:00 -07:00
0ea67ea89a
feat: identify & repair railjack components ( #1664 )
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Closes #911
Reviewed-on: #1664
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-16 06:31:00 -07:00
c13615c4df
fix: provide upcoming bounties in worldState when new cycle is imminent ( #1657 )
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Reviewed-on: #1657
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-15 20:41:46 -07:00
3165d9f459
fix: respect rewardTier for rescue missions ( #1650 )
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Reviewed-on: #1650
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-15 10:47:38 -07:00
3f0a2bec48
fix: generate rewards based on RewardSeed to match what's show in client ( #1628 )
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Reviewed-on: #1628
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-15 09:46:08 -07:00
827ea47468
feat: personal quarters loadout, stencil, vignette, & fish customisation ( #1619 )
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Closes #1618
Reviewed-on: #1619
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-14 07:16:25 -07:00
9472f855b6
chore: slightly generalise auto-generation of vendor manifests ( #1611 )
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was gonna use this for the iron wake vendor manifest but the order is all wrong so in that way preprocessing remains a more preferable approach
Reviewed-on: #1611
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-14 07:13:36 -07:00
a75e0c59af
feat: personal research ( #1602 )
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This should be good enough for the railjack quest at least
Closes #1599
Reviewed-on: #1602
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-13 05:51:15 -07:00
92d2616dda
feat: handle duet encounter ( #1592 )
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Closes #1274
Reviewed-on: #1592
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-13 05:50:51 -07:00
946f3129b8
feat: bounty standing reward ( #1556 )
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Re #388
I think this only missing `Field Bounties` and `Arcana Isolation Vault`
Reviewed-on: #1556
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-12 06:13:44 -07:00
61e168e444
chore: add Conselor to IInventoryClient
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this isn't an accolade, but it unlocks a new chat
2025-04-11 16:55:23 +02:00
dde95c2b61
feat: favoriting equipment & skins ( #1555 )
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Reviewed-on: #1555
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-11 06:56:45 -07:00
ec8982a921
feat: bounty rewards ( #1549 )
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Re #388 . This only handles reward manifests and only those given in the worldState.
Reviewed-on: #1549
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-11 06:54:35 -07:00
cc338c2173
feat: cheat Unlock All Dojo Deco Recipes ( #1543 )
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Reviewed-on: #1543
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-11 06:54:07 -07:00
9f727789ca
chore: split worldState stuff into types & service ( #1548 )
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Reviewed-on: #1548
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 12:54:48 -07:00
c2ed8b40f0
feat: track EudicoHeists in CompletedJobChains ( #1531 )
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Reviewed-on: #1531
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:15:54 -07:00
feb1dd4715
chore: improve changeDojoRoot ( #1522 )
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Using SortId instead of actually changing the component ids.
What's strange is that providing/omitting SortId does seem to make a difference in regards to deco positioning, which is presumably what the POST body would be for. I've opted to simply always provide the SortId in hopes that this avoids the need for repositioning entirely.
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:15:27 -07:00
74f9d1567f
feat: handle QueuedDialogues in saveDialogue ( #1524 )
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Reviewed-on: #1524
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-09 15:30:59 -07:00
02a4d2b30a
feat: track KIM resets ( #1528 )
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This was added in 38.5.0 for FlareRank1Convo3
Reviewed-on: #1528
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-09 15:28:29 -07:00