Only this one remained, but not needed because it's schema'd.
Reviewed-on: OpenWF/SpaceNinjaServer#2403
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Doing both lookups in parallel saves around 1 ms in the happy case (20% of baseline time), and in case nonce does not match, the error is simply raised as per usual with the inventory request being lightweight enough to be negligible.
Noteworthy that this reasoning doesn't really work for other controllers because in the error case, the inventory request would still be quite significant, even if the HTTP request itself would still finish quickly.
Reviewed-on: OpenWF/SpaceNinjaServer#2359
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Adding "wsid" to uniquely identify a given tab (by the websocket connection) so we can avoid needless refreshing on the same tab.
Closes#2316
Reviewed-on: OpenWF/SpaceNinjaServer#2325
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Daily first win is kinda weird because the client doesn't even seem to acknowledge it.
Also fixed missionCompletionCredits being added to inventory inconsistently (sometimes once, sometimes twice).
Closes#1086Closes#2322
Reviewed-on: OpenWF/SpaceNinjaServer#2324
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Re #2312. Will need some follow-up considerations for circuit game modes.
Reviewed-on: OpenWF/SpaceNinjaServer#2318
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
I'm not sure if this was always this way and I was just really confused when I initially implemented this, or if this was changed in a later version, but at least now it seems to be tracking everything correctly for 38.6.0.
Closes#2264
Reviewed-on: OpenWF/SpaceNinjaServer#2265
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This way, mission completion rewards are given. This is especially import for junction rewards like quest keys (Closes#2229).
Reviewed-on: OpenWF/SpaceNinjaServer#2241
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
A bit of a rough initial implementation, but already works pretty well.
Closes#2224
Reviewed-on: OpenWF/SpaceNinjaServer#2239
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Fixed abandoned build processes sometimes still triggering a start (causing double-starts) made it more robust in regards to webui changes being intermixed: making the fetch a fire-and-forget to avoid errors, and waiting for the websocket connection to be re-established to avoid the browser attempting to reload when the server may not be up for a few seconds.
Reviewed-on: OpenWF/SpaceNinjaServer#2234
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
Now when logging in and out of the game, the webui is notified so it can refresh the nonce, removing the need for constant login requests to revalidate it.
Closes#2223
Reviewed-on: OpenWF/SpaceNinjaServer#2226
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
It seems that now we're on version 7, so let's just not hard-code it.
Reviewed-on: OpenWF/SpaceNinjaServer#2190
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>