feat(webui): more equipment #826
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Closes #811 Closes #809 Closes #620 Closes #440
Walkthrough
The pull request introduces comprehensive changes across multiple files to expand the inventory and equipment management system. The modifications include adding support for new item types such as SpaceSuits, SpaceGuns, SpaceMelee, Sentinels, SentinelWeapons, OperatorAmps, and Hoverboards. The changes span several key files including the sell controller, add items controller, item lists controller, purchase helpers, inventory service, and the web UI (HTML and JavaScript). The updates involve modifying interfaces, enums, and functions to accommodate these new item categories, ensuring consistent handling across the application's inventory management system.
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Actionable comments posted: 4
🧹 Nitpick comments (6)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
3c99b748dc
andad47be9a26
.📒 Files selected for processing (7)
src/controllers/api/sellController.ts
(2 hunks)src/controllers/custom/addItemsController.ts
(2 hunks)src/controllers/custom/getItemListsController.ts
(2 hunks)src/helpers/purchaseHelpers.ts
(2 hunks)src/services/inventoryService.ts
(1 hunks)static/webui/index.html
(6 hunks)static/webui/script.js
(8 hunks)🧰 Additional context used
🪛 eslint
static/webui/script.js
[error] 505-505: 'doAcquireEquipment' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 531-531: '$' is not defined.
(no-undef)
[error] 532-532: '$' is not defined.
(no-undef)
[error] 548-548: 'addMissingEquipment' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 569-569: 'maxRankAllEquipment' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 570-570: '$' is not defined.
(no-undef)
🔇 Additional comments (10)
@ -54,0 +85,4 @@
payload.Items.Hoverboards.forEach(sellItem => {
inventory.Hoverboards.pull({ _id: sellItem.String });
});
}
🛠️ Refactor suggestion
Reduce code duplication in item removal logic.
The item removal logic is repeated for each item type. Consider extracting this into a reusable function.
📝 Committable suggestion
@ -21,3 +20,4 @@
addEquipment(inventory, request.type, request.internalName);
break;
}
}
💡 Codebase verification
Type safety improvements needed in productCategoryToSlotName
Record<string, SlotNames>
toRecord<ItemType, SlotNames>
in purchaseHelpers.tsLongGuns
andMechSuits
to ItemType enum or remove them from the mapping if unused🔗 Analysis chain
Ensure type safety between ItemType and productCategoryToSlotName.
The ItemType enum values should be guaranteed to exist in productCategoryToSlotName to prevent runtime errors.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 486
Script:
Length of output: 3392
@ -25,9 +25,28 @@ export const addItemsController: RequestHandler = async (req, res) => {
res.end();
};
const productCategoryToSlotName: Record<ItemType, SlotNames> = {
⚠️ Potential issue
Add error handling for unknown item types.
The default case assumes the item type exists in productCategoryToSlotName. Add validation to prevent runtime errors.
📝 Committable suggestion
⚠️ Potential issue
Remove duplicate push operation for ModularParts.
The same item is being pushed twice to ModularParts when the path doesn't contain 'SentTrainingAmplifier'.
📝 Committable suggestion
Actionable comments posted: 1
🧹 Nitpick comments (4)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
ad47be9a26
and425ec568ee
.📒 Files selected for processing (1)
src/controllers/custom/getItemListsController.ts
(2 hunks)🔇 Additional comments (2)
@ -33,3 +78,4 @@
item.productCategory == "SentinelWeapons"
) {
res[item.productCategory].push({
uniqueName,
🛠️ Refactor suggestion
Refactor path-based checks for better maintainability.
The current implementation uses hard-coded path components which is fragile. Consider using an enum or constant for these paths:
I'm sure it was totally necessary for you to modify sellController as part of a PR that supposedly only touches the WebUI instead of moving those changes into a seperate PR.
YOLO