moveproductCategoryToSlotName to addItems
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@ -1,6 +1,7 @@
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addEquipment, addPowerSuit, getInventory, updateSlots } from "@/src/services/inventoryService";
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import { productCategoryToSlotName } from "@/src/helpers/purchaseHelpers";
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import { SlotNames } from "@/src/types/purchaseTypes";
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import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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import { RequestHandler } from "express";
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export const addItemsController: RequestHandler = async (req, res) => {
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@ -24,9 +25,22 @@ export const addItemsController: RequestHandler = async (req, res) => {
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res.end();
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};
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const productCategoryToSlotName: Record<ItemType, SlotNames> = {
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Suits: InventorySlot.SUITS,
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Pistols: InventorySlot.WEAPONS,
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Melee: InventorySlot.WEAPONS,
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LongGuns: InventorySlot.WEAPONS,
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SpaceSuits: InventorySlot.SPACESUITS,
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SpaceGuns: InventorySlot.SPACESUITS,
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SpaceMelee: InventorySlot.SPACESUITS,
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Sentinels: InventorySlot.SENTINELS,
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SentinelWeapons: InventorySlot.SENTINELS
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};
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enum ItemType {
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Suits = "Suits",
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SpaceSuits = "SpaceSuits",
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LongGuns = "LongGuns",
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Pistols = "Pistols",
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Melee = "Melee",
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SpaceGuns = "SpaceGuns",
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@ -1,6 +1,5 @@
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import { slotPurchaseNameToSlotName } from "@/src/services/purchaseService";
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import { SlotNames, SlotPurchaseName } from "@/src/types/purchaseTypes";
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import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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import { SlotPurchaseName } from "@/src/types/purchaseTypes";
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export const isSlotPurchaseName = (slotPurchaseName: string): slotPurchaseName is SlotPurchaseName => {
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return slotPurchaseName in slotPurchaseNameToSlotName;
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@ -10,16 +9,3 @@ export const parseSlotPurchaseName = (slotPurchaseName: string): SlotPurchaseNam
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if (!isSlotPurchaseName(slotPurchaseName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
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return slotPurchaseName;
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};
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export const productCategoryToSlotName: Record<string, SlotNames> = {
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Suits: InventorySlot.SUITS,
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Pistols: InventorySlot.WEAPONS,
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Melee: InventorySlot.WEAPONS,
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LongGuns: InventorySlot.WEAPONS,
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SpaceSuits: InventorySlot.SPACESUITS,
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SpaceGuns: InventorySlot.SPACESUITS,
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SpaceMelee: InventorySlot.SPACESUITS,
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Sentinels: InventorySlot.SENTINELS,
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SentinelWeapons: InventorySlot.SENTINELS,
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MechSuits: InventorySlot.MECHSUITS
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};
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