feat: spectre loadouts #719

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Sainan merged 1 commits from spectre-loadouts into main 2025-01-05 16:21:37 -08:00
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Closes #411

Closes #411
coderabbitai[bot] commented 2025-01-05 01:14:22 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces changes to handle Spectre loadouts across multiple files. In the claimCompletedRecipeController, a new conditional block is added to manage Spectre loadout activation when a specific secret ingredient action is triggered. The startRecipeController now supports creating Spectre loadouts by populating weapon details from inventory items. The inventoryModel has been updated to include new schema fields for modular parts of different weapon types, and the inventoryTypes interface has been modified to reflect these structural changes. These modifications aim to improve the handling and storage of Spectre loadouts in the system.

Assessment against linked issues

Objective Addressed Explanation
Spectre Loadouts Not Saving [#411]
Handling Spectre Loadout Creation
Managing Pending and Active Loadouts

The changes comprehensively address the issue of Spectre loadouts not saving by implementing a robust mechanism for creating, storing, and activating loadouts across the controller and model layers. The modifications ensure that loadouts can be properly initialized, stored in pending and active states, and transferred between these states as needed.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces changes to handle Spectre loadouts across multiple files. In the `claimCompletedRecipeController`, a new conditional block is added to manage Spectre loadout activation when a specific secret ingredient action is triggered. The `startRecipeController` now supports creating Spectre loadouts by populating weapon details from inventory items. The `inventoryModel` has been updated to include new schema fields for modular parts of different weapon types, and the `inventoryTypes` interface has been modified to reflect these structural changes. These modifications aim to improve the handling and storage of Spectre loadouts in the system. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Spectre Loadouts Not Saving [#411] | ✅ | | | Handling Spectre Loadout Creation | ✅ | | | Managing Pending and Active Loadouts | ✅ | | The changes comprehensively address the issue of Spectre loadouts not saving by implementing a robust mechanism for creating, storing, and activating loadouts across the controller and model layers. The modifications ensure that loadouts can be properly initialized, stored in pending and active states, and transferred between these states as needed. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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5BzsMCIvQB5LBuEHWAjVAJgAAEwYBzAACsCw8QxNAAbHMAAAw01kAAAcQgMwAAzMTfQDMEwPQDTezUwMTeTRgMzQsOzczezeTXMDMCoMzSsgTV9b2CjWjRjbCljQwB5E2DeAYEAA 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-05 01:17:36 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (3)
src/controllers/api/startRecipeController.ts (1)

84-98: Align Partial Loadouts with Intended Behavior

The check for fully populated spectreLoadout (lines 85–88) ignores scenarios in which certain weapon categories (Suits, Pistols, etc.) may be intentionally left blank. If allowing partial loadouts is desired, consider adjusting this logic to store partially filled loadouts. If partial loadouts are disallowed, ensure the user is made aware they must supply all items.

src/controllers/api/claimCompletedRecipeController.ts (1)

62-84: Robustness Against Mismatched or Missing Loadouts

This logic gracefully checks for a matching pending loadout and migrates it to SpectreLoadouts. However, if multiple recipes share the same resultType or if the user tries claiming a recipe whose loadout doesn't exist, the current code silently does nothing. Consider adding user feedback or logs to clarify why no loadout was moved in such cases.

src/models/inventoryModels/inventoryModel.ts (1)

924-926: Defaults for Arrays

Here, PendingSpectreLoadouts and SpectreLoadouts default to undefined, which is consistent with other array fields in this schema. If consistently returning empty arrays in the serialized output is desired, consider setting default: [] so they never appear as undefined.

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📥 Commits

Reviewing files that changed from the base of the PR and between 06bc0123ba and a2a159f261.

📒 Files selected for processing (4)
  • src/controllers/api/claimCompletedRecipeController.ts (1 hunks)
  • src/controllers/api/startRecipeController.ts (2 hunks)
  • src/models/inventoryModels/inventoryModel.ts (2 hunks)
  • src/types/inventoryTypes/inventoryTypes.ts (2 hunks)
🔇 Additional comments (5)
src/controllers/api/startRecipeController.ts (2)

9-9: New Type Import Looks Good

This import for ISpectreLoadout cleanly integrates the new loadout structure into the controller.


47-83: 🛠️ Refactor suggestion

Consider Null Checks & Error Handling

When retrieving items from the inventory (e.g., inventory.Suits.find(...)!), this code uses the ! operator to assert a non-null result. If an item with the specified ID is absent or belongs to a different user, it may trigger a runtime error. Consider adding null checks or throwing an error to handle invalid or non-existent item references more gracefully.

src/types/inventoryTypes/inventoryTypes.ts (2)

206-207: Optional Spectre Loadouts Arrays

Defining PendingSpectreLoadouts and SpectreLoadouts as optional arrays is consistent with the existing approach. Ensure all parts of the code which reference these fields handle the possibility that the arrays may be undefined.


872-879: Expanded ISpectreLoadout Interface

The additional modular parts fields (LongGunsModularParts, PistolsModularParts, MeleeModularParts) look coherent and match the usage pattern seen in the controllers. Ensure tests cover these optional arrays to prevent regressions.

src/models/inventoryModels/inventoryModel.ts (1)

535-542: Schema Alignment with Updated Interface

The added modular parts fields (LongGunsModularParts, PistolsModularParts, MeleeModularParts) correctly follow the adjusted ISpectreLoadout interface. This ensures feature parity between the schema and the type definitions.

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (3)</summary><blockquote> <details> <summary>src/controllers/api/startRecipeController.ts (1)</summary><blockquote> `84-98`: **Align Partial Loadouts with Intended Behavior** The check for fully populated `spectreLoadout` (lines 85–88) ignores scenarios in which certain weapon categories (Suits, Pistols, etc.) may be intentionally left blank. If allowing partial loadouts is desired, consider adjusting this logic to store partially filled loadouts. If partial loadouts are disallowed, ensure the user is made aware they must supply all items. </blockquote></details> <details> <summary>src/controllers/api/claimCompletedRecipeController.ts (1)</summary><blockquote> `62-84`: **Robustness Against Mismatched or Missing Loadouts** This logic gracefully checks for a matching pending loadout and migrates it to `SpectreLoadouts`. However, if multiple recipes share the same `resultType` or if the user tries claiming a recipe whose loadout doesn't exist, the current code silently does nothing. Consider adding user feedback or logs to clarify why no loadout was moved in such cases. </blockquote></details> <details> <summary>src/models/inventoryModels/inventoryModel.ts (1)</summary><blockquote> `924-926`: **Defaults for Arrays** Here, `PendingSpectreLoadouts` and `SpectreLoadouts` default to `undefined`, which is consistent with other array fields in this schema. If consistently returning empty arrays in the serialized output is desired, consider setting `default: []` so they never appear as undefined. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 06bc0123baee78b6d339bea8da8c734132b49620 and a2a159f26106e8b732d7cd63c25a89383517de8a. </details> <details> <summary>📒 Files selected for processing (4)</summary> * `src/controllers/api/claimCompletedRecipeController.ts` (1 hunks) * `src/controllers/api/startRecipeController.ts` (2 hunks) * `src/models/inventoryModels/inventoryModel.ts` (2 hunks) * `src/types/inventoryTypes/inventoryTypes.ts` (2 hunks) </details> <details> <summary>🔇 Additional comments (5)</summary><blockquote> <details> <summary>src/controllers/api/startRecipeController.ts (2)</summary> `9-9`: **New Type Import Looks Good** This import for `ISpectreLoadout` cleanly integrates the new loadout structure into the controller. --- `47-83`: _:hammer_and_wrench: Refactor suggestion_ **Consider Null Checks & Error Handling** When retrieving items from the inventory (e.g., `inventory.Suits.find(...)!`), this code uses the `!` operator to assert a non-null result. If an item with the specified ID is absent or belongs to a different user, it may trigger a runtime error. Consider adding null checks or throwing an error to handle invalid or non-existent item references more gracefully. </details> <details> <summary>src/types/inventoryTypes/inventoryTypes.ts (2)</summary> `206-207`: **Optional Spectre Loadouts Arrays** Defining `PendingSpectreLoadouts` and `SpectreLoadouts` as optional arrays is consistent with the existing approach. Ensure all parts of the code which reference these fields handle the possibility that the arrays may be undefined. --- `872-879`: **Expanded ISpectreLoadout Interface** The additional modular parts fields (`LongGunsModularParts`, `PistolsModularParts`, `MeleeModularParts`) look coherent and match the usage pattern seen in the controllers. Ensure tests cover these optional arrays to prevent regressions. </details> <details> <summary>src/models/inventoryModels/inventoryModel.ts (1)</summary> `535-542`: **Schema Alignment with Updated Interface** The added modular parts fields (`LongGunsModularParts`, `PistolsModularParts`, `MeleeModularParts`) correctly follow the adjusted `ISpectreLoadout` interface. This ensures feature parity between the schema and the type definitions. </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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