feat: spectre loadouts
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06bc0123ba
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a2a159f261
@ -59,6 +59,30 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
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});
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} else {
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logger.debug("Claiming Recipe", { recipe, pendingRecipe });
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if (recipe.secretIngredientAction == "SIA_SPECTRE_LOADOUT_COPY") {
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const inventory = await getInventory(accountId);
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inventory.PendingSpectreLoadouts ??= [];
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inventory.SpectreLoadouts ??= [];
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const pendingLoadoutIndex = inventory.PendingSpectreLoadouts.findIndex(
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x => x.ItemType == recipe.resultType
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);
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if (pendingLoadoutIndex != -1) {
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const loadoutIndex = inventory.SpectreLoadouts.findIndex(x => x.ItemType == recipe.resultType);
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if (loadoutIndex != -1) {
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inventory.SpectreLoadouts.splice(loadoutIndex, 1);
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}
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logger.debug(
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"moving spectre loadout from pending to active",
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inventory.toJSON().PendingSpectreLoadouts![pendingLoadoutIndex]
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);
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inventory.SpectreLoadouts.push(inventory.PendingSpectreLoadouts[pendingLoadoutIndex]);
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inventory.PendingSpectreLoadouts.splice(pendingLoadoutIndex, 1);
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await inventory.save();
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}
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}
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let InventoryChanges = {};
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if (recipe.consumeOnUse) {
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const recipeChanges = [
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@ -6,6 +6,7 @@ import { getRecipe } from "@/src/services/itemDataService";
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import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { unixTimesInMs } from "@/src/constants/timeConstants";
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import { Types } from "mongoose";
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import { ISpectreLoadout } from "@/src/types/inventoryTypes/inventoryTypes";
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interface IStartRecipeRequest {
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RecipeName: string;
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@ -43,6 +44,59 @@ export const startRecipeController: RequestHandler = async (req, res) => {
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_id: new Types.ObjectId()
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});
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if (recipe.secretIngredientAction == "SIA_SPECTRE_LOADOUT_COPY") {
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const spectreLoadout: ISpectreLoadout = {
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ItemType: recipe.resultType,
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Suits: "",
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LongGuns: "",
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Pistols: "",
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Melee: ""
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};
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for (
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let secretIngredientsIndex = 0;
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secretIngredientsIndex != recipe.secretIngredients!.length;
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++secretIngredientsIndex
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) {
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const type = recipe.secretIngredients![secretIngredientsIndex].ItemType;
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const oid = startRecipeRequest.Ids[recipe.ingredients.length + secretIngredientsIndex];
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if (oid == "ffffffffffffffffffffffff") {
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// user chose to preserve the active loadout
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break;
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}
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if (type == "/Lotus/Types/Game/PowerSuits/PlayerPowerSuit") {
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const item = inventory.Suits.find(x => x._id.toString() == oid)!;
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spectreLoadout.Suits = item.ItemType;
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} else if (type == "/Lotus/Weapons/Tenno/Pistol/LotusPistol") {
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const item = inventory.Pistols.find(x => x._id.toString() == oid)!;
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spectreLoadout.Pistols = item.ItemType;
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spectreLoadout.PistolsModularParts = item.ModularParts;
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} else if (type == "/Lotus/Weapons/Tenno/LotusLongGun") {
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const item = inventory.LongGuns.find(x => x._id.toString() == oid)!;
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spectreLoadout.LongGuns = item.ItemType;
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spectreLoadout.LongGunsModularParts = item.ModularParts;
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} else {
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console.assert(type == "/Lotus/Types/Game/LotusMeleeWeapon");
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const item = inventory.Melee.find(x => x._id.toString() == oid)!;
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spectreLoadout.Melee = item.ItemType;
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spectreLoadout.MeleeModularParts = item.ModularParts;
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}
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}
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if (
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spectreLoadout.Suits != "" &&
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spectreLoadout.LongGuns != "" &&
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spectreLoadout.Pistols != "" &&
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spectreLoadout.Melee != ""
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) {
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inventory.PendingSpectreLoadouts ??= [];
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const existingIndex = inventory.PendingSpectreLoadouts.findIndex(x => x.ItemType == recipe.resultType);
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if (existingIndex != -1) {
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inventory.PendingSpectreLoadouts.splice(existingIndex, 1);
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}
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inventory.PendingSpectreLoadouts.push(spectreLoadout);
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logger.debug("pending spectre loadout", spectreLoadout);
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}
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}
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const newInventory = await inventory.save();
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res.json({
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@ -532,13 +532,14 @@ const fusionTreasuresSchema = new Schema<IFusionTreasure>().add(typeCountSchema)
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const spectreLoadoutsSchema = new Schema<ISpectreLoadout>(
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{
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LongGuns: String,
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Melee: String,
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Pistols: String,
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PistolsFeatures: Number,
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PistolsModularParts: [String],
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ItemType: String,
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Suits: String,
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ItemType: String
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LongGuns: String,
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LongGunsModularParts: { type: [String], default: undefined },
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Pistols: String,
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PistolsModularParts: { type: [String], default: undefined },
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Melee: String,
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MeleeModularParts: { type: [String], default: undefined }
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},
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{ _id: false }
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);
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@ -920,11 +921,9 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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QualifyingInvasions: [Schema.Types.Mixed],
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FactionScores: [Number],
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//Have only Suit+Pistols+LongGuns+Melee+ItemType(BronzeSpectre,GoldSpectre,PlatinumSpectreArmy,SilverSpectreArmy)
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//"/Lotus/Types/Game/SpectreArmies/BronzeSpectreArmy": "Vapor Specter Regiment",
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SpectreLoadouts: [spectreLoadoutsSchema],
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//If you want change Spectre Gear id
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PendingSpectreLoadouts: [Schema.Types.Mixed],
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// https://warframe.fandom.com/wiki/Specter_(Tenno)
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PendingSpectreLoadouts: { type: [spectreLoadoutsSchema], default: undefined },
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SpectreLoadouts: { type: [spectreLoadoutsSchema], default: undefined },
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//New Quest Email
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EmailItems: [TypeXPItemSchema],
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@ -203,8 +203,8 @@ export interface IInventoryResponse {
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SpaceMelee: IEquipmentDatabase[];
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SpaceGuns: IEquipmentDatabase[];
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ArchwingEnabled: boolean;
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PendingSpectreLoadouts: any[];
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SpectreLoadouts: ISpectreLoadout[];
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PendingSpectreLoadouts?: ISpectreLoadout[];
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SpectreLoadouts?: ISpectreLoadout[];
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SentinelWeapons: IEquipmentDatabase[];
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Sentinels: IEquipmentDatabase[];
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EmailItems: ITypeCount[];
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@ -869,13 +869,14 @@ export interface IShipInventory {
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}
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export interface ISpectreLoadout {
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LongGuns: string;
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Melee: string;
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Pistols: string;
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PistolsFeatures: number;
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PistolsModularParts: string[];
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Suits: string;
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ItemType: string;
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Suits: string;
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LongGuns: string;
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LongGunsModularParts?: string[];
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Pistols: string;
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PistolsModularParts?: string[];
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Melee: string;
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MeleeModularParts?: string[];
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}
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export interface IStepSequencer {
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