WIP: fix(webui): add steel path completion in completeAllMissions cheat #2288

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AMelonInsideLemon wants to merge 3 commits from AMelonInsideLemon/SpaceNinjaServer:allMissions-bugfix into main

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@ -12,7 +12,8 @@ export const completeAllMissionsController: RequestHandler = async (req, res) =>
const inventory = await getInventory(accountId); const inventory = await getInventory(accountId);
const MissionRewards: IMissionReward[] = []; const MissionRewards: IMissionReward[] = [];
for (const [tag, node] of Object.entries(ExportRegions)) { for (const [tag, node] of Object.entries(ExportRegions)) {
if (!inventory.Missions.find(x => x.Tag == tag)) { const mission = inventory.Missions.find(x => x.Tag === tag);
if (!mission) {
inventory.Missions.push({ inventory.Missions.push({
Completes: 1, Completes: 1,
Tier: 1, Tier: 1,
@ -20,9 +21,11 @@ export const completeAllMissionsController: RequestHandler = async (req, res) =>
}); });
if (node.missionReward) { if (node.missionReward) {
console.log(node.missionReward);
addFixedLevelRewards(node.missionReward, inventory, MissionRewards); addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
} }
} else {
if (!mission.Tier) mission.Tier = 1;
if (!mission.Completes) mission.Completes = 1;
} }
} }
for (const reward of MissionRewards) { for (const reward of MissionRewards) {