fix: use correct day when providing pre-rollover syndicate missions #2006

Merged
Sainan merged 1 commits from syndicate-fix into main 2025-05-07 20:14:36 -07:00

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@ -1100,13 +1100,14 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
// The client does not seem to respect activation for classic syndicate missions, so only pushing current ones.
const rng = new CRng(Date.now() >= rollover ? day : day - 1);
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa48049", "ArbitersSyndicate");
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa4804a", "CephalonSudaSyndicate");
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa4804e", "NewLokaSyndicate");
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa48050", "PerrinSyndicate");
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa4805e", "RedVeilSyndicate");
pushSyndicateMissions(worldState, day, rng.randomInt(0, 0xffff), "ba6f84724fa48061", "SteelMeridianSyndicate");
const sday = Date.now() >= rollover ? day : day - 1;
const rng = new CRng(sday);
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa48049", "ArbitersSyndicate");
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa4804a", "CephalonSudaSyndicate");
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa4804e", "NewLokaSyndicate");
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa48050", "PerrinSyndicate");
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa4805e", "RedVeilSyndicate");
pushSyndicateMissions(worldState, sday, rng.randomInt(0, 0xffff), "ba6f84724fa48061", "SteelMeridianSyndicate");
}
// Archon Hunt cycling every week