chore: remove leftover console.log in inventoryController #569

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Sainan merged 1 commits from remove-log into main 2024-10-19 04:45:06 -07:00
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coderabbitai[bot] commented 2024-10-18 14:44:38 -07:00 (Migrated from github.com)
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Walkthrough

The pull request introduces significant modifications to the inventoryController function located in src/controllers/api/inventoryController.ts. Key changes include the addition of multiple conditional blocks that adjust the inventoryResponse object based on various configuration flags. The error handling for account ID retrieval is maintained, ensuring a 400 status response for expired logins. The inventory is populated with LoadOutPresets and Ships, with a safeguard against undefined inventory.

The inventoryResponse is constructed from the inventory data, with several configuration flags influencing its content. For instance, if config.infiniteResources is enabled, resource fields are set to high values. Other flags, such as config.skipAllDialogue, config.unlockAllMissions, and config.completeAllQuests, modify dialogue history, missions, quests, and their completion status. Additionally, various flags control the inclusion of ship decorations, flavour items, weapon skins, and mastery rank adjustments. A fix for issue #380 is also included, and utility functions remain unchanged.

  • #521: This PR adds the HasOwnedVoidProjectionsPreviously property to the inventoryResponse object, which is also modified in the main PR, indicating a direct connection in the handling of inventory response properties.
  • #564: This PR enhances the handling of quest progress within the inventoryController, which aligns with the main PR's modifications to the inventory response structure and quest-related logic.

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📥 Commits

Files that changed from the base of the PR and between 1a029ebb4b and 399e2ef8b8.

📒 Files selected for processing (1)
  • src/controllers/api/inventoryController.ts (0 hunks)
💤 Files with no reviewable changes (1)
  • src/controllers/api/inventoryController.ts

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces significant modifications to the `inventoryController` function located in `src/controllers/api/inventoryController.ts`. Key changes include the addition of multiple conditional blocks that adjust the `inventoryResponse` object based on various configuration flags. The error handling for account ID retrieval is maintained, ensuring a 400 status response for expired logins. The inventory is populated with `LoadOutPresets` and `Ships`, with a safeguard against undefined inventory. The `inventoryResponse` is constructed from the inventory data, with several configuration flags influencing its content. For instance, if `config.infiniteResources` is enabled, resource fields are set to high values. Other flags, such as `config.skipAllDialogue`, `config.unlockAllMissions`, and `config.completeAllQuests`, modify dialogue history, missions, quests, and their completion status. Additionally, various flags control the inclusion of ship decorations, flavour items, weapon skins, and mastery rank adjustments. A fix for issue #380 is also included, and utility functions remain unchanged. ## Possibly related PRs - **#521**: This PR adds the `HasOwnedVoidProjectionsPreviously` property to the `inventoryResponse` object, which is also modified in the main PR, indicating a direct connection in the handling of inventory response properties. - **#564**: This PR enhances the handling of quest progress within the `inventoryController`, which aligns with the main PR's modifications to the inventory response structure and quest-related logic. <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- src/controllers/api/inventoryController.ts: """ ## AI-generated summary of changes The diff introduces modifications to the `inventoryController` function within the `src/controllers/api/inventoryController.ts` file. The primary change involves the addition of several conditional blocks that manipulate the `inventoryResponse` object based on various configuration flags. 1. **Error Handling**: The error handling for retrieving the account ID has been retained, ensuring a 400 status response if the login has expired. 2. **Inventory Population**: The inventory is fetched and populated with `LoadOutPresets` and `Ships`, with a check for undefined inventory returning a 400 error. 3. **Response Modifications**: - The `inventoryResponse` is constructed from the inventory JSON representation. - If `config.infiniteResources` is true, several resource fields in `inventoryResponse` are set to a high value. - If `config.skipAllDialogue` is true, the `TauntHistory` is initialized, and strings from `allDialogue` are added to `NodeIntrosCompleted`. - If `config.unlockAllMissions` is true, all missions are assigned to `inventoryResponse.Missions`, and a specific string is added to `NodeIntrosCompleted`. - The `config.unlockAllQuests` flag triggers the addition of quest keys to `inventoryResponse.QuestKeys` if they are not already present. - The `config.completeAllQuests` flag modifies each quest in `inventoryResponse.QuestKeys` to mark them as completed and sets up their progress. - If `config.unlockAllShipDecorations` is true, the `ShipDecorations` array is populated with items categorized as ship decorations. - The `config.unlockAllFlavourItems` flag populates `FlavourItems` with all unique names from `ExportFlavour`. - If `config.unlockAllSkins` is true, `WeaponSkins` is populated with items from `ExportCustoms`, assigning a unique ID to each. - The `config.spoofMasteryRank` conditionally sets the player's level and potentially populates `XPInfo` based on the mastery rank. - The `config.universalPolarityEverywhere` flag initializes a polarity array and assigns it to equipment in the `inventoryResponse`. - A fix for issue #380 is included, setting `NextRefill` to a specific date format. - The `HasOwnedVoidProjectionsPreviously` field is set to true, indicating the presence of owned void projections. 4. **Utility Functions**: The utility functions `addString` and `getExpRequiredForMr` remain unchanged, providing functionality for adding strings to arrays and calculating experience requirements for mastery ranks, respectively. Overall, the changes enhance the functionality of the `inventoryController` by adding extensive configuration-based logic to modify the inventory response. ## Alterations to the declarations of exported or public entities - Method added: `const inventoryController: RequestHandler` in `src/controllers/api/inventoryController.ts` """ --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- Title: chore: remove leftover console.log in inventoryController Number: 569 User: Sainan --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between 1a029ebb4bbe714f809d36f2888daa192db4f2b7 and 399e2ef8b84a02bd152cae2a2b9ccc9d6b506c9c. </details> <details> <summary>📒 Files selected for processing (1)</summary> * src/controllers/api/inventoryController.ts (0 hunks) </details> <details> <summary>💤 Files with no reviewable changes (1)</summary> * src/controllers/api/inventoryController.ts </details> </details><!-- commit_ids_reviewed_start --> <!-- 399e2ef8b84a02bd152cae2a2b9ccc9d6b506c9c --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. 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