fix: not showing "void fissures" tab in navigation #521

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Sainan merged 3 commits from fissures into main 2024-10-07 08:44:02 -07:00
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coderabbitai[bot] commented 2024-10-06 16:08:05 -07:00 (Migrated from github.com)
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📥 Commits

Files that changed from the base of the PR and between 97bcf14685 and 564ad73090.

Walkthrough

The changes introduce a new boolean property, HasOwnedVoidProjectionsPreviously, to the inventoryResponse object in the inventoryController function, indicating the display of the "void fissures" tab. Additionally, the IInventoryResponse interface is updated to include this new property. Other modifications in the IInventoryDatabase interface include changing the types of several properties to use MongoDB's ObjectId and updating TrainingDate to a standard Date type. Expiry dates in the worldState.json file are also standardized to a realistic future timestamp.

Changes

File Path Change Summary
src/controllers/api/inventoryController.ts Added property HasOwnedVoidProjectionsPreviously to inventoryResponse object.
src/types/inventoryTypes/inventoryTypes.ts Updated IInventoryResponse to include HasOwnedVoidProjectionsPreviously?: boolean.
src/types/inventoryTypes/inventoryTypes.ts Updated TrainingDate from IMongoDate to Date in IInventoryDatabase.
src/types/inventoryTypes/inventoryTypes.ts Changed LoadOutPresets and Mailbox from ILoadOutPresets and IMailbox to Types.ObjectId.
src/types/inventoryTypes/inventoryTypes.ts Updated GuildId from ?IOid to ?Types.ObjectId in IInventoryDatabase.
static/fixed_responses/worldState.json Updated Expiry dates across multiple entries to a realistic future timestamp of 2000000000000.

Poem

In the realm of code, a change took flight,
A boolean added, bringing new light.
With ObjectId's grace, we shift and we sway,
Inventory's magic grows brighter each day.
Hooray for the updates, let joy take its stance,
In the dance of the data, we all take a chance! 🐇


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @Sainan has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait **19 minutes and 49 seconds** before requesting another review. > > <details> > <summary>⌛ How to resolve this issue?</summary> > > After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. > > We recommend that you space out your commits to avoid hitting the rate limit. > > </details> > > > <details> > <summary>🚦 How do rate limits work?</summary> > > CodeRabbit enforces hourly rate limits for each developer per organization. > > Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. > > Please see our [FAQ](https://coderabbit.ai/docs/faq) for further information. > > </details> > > <details> > <summary>📥 Commits</summary> > > Files that changed from the base of the PR and between 97bcf14685ed70ea3716a87ec646510fcc6d3e91 and 564ad73090b998e936a77fb92a646a2462016472. > > </details> <!-- end of auto-generated comment: rate limited by coderabbit.ai --><!-- walkthrough_start --> ## Walkthrough The changes introduce a new boolean property, `HasOwnedVoidProjectionsPreviously`, to the `inventoryResponse` object in the `inventoryController` function, indicating the display of the "void fissures" tab. Additionally, the `IInventoryResponse` interface is updated to include this new property. Other modifications in the `IInventoryDatabase` interface include changing the types of several properties to use MongoDB's `ObjectId` and updating `TrainingDate` to a standard `Date` type. Expiry dates in the `worldState.json` file are also standardized to a realistic future timestamp. ## Changes | File Path | Change Summary | |------------------------------------------------|---------------------------------------------------------------------------------------------------| | src/controllers/api/inventoryController.ts | Added property `HasOwnedVoidProjectionsPreviously` to `inventoryResponse` object. | | src/types/inventoryTypes/inventoryTypes.ts | Updated `IInventoryResponse` to include `HasOwnedVoidProjectionsPreviously?: boolean`. | | src/types/inventoryTypes/inventoryTypes.ts | Updated `TrainingDate` from `IMongoDate` to `Date` in `IInventoryDatabase`. | | src/types/inventoryTypes/inventoryTypes.ts | Changed `LoadOutPresets` and `Mailbox` from `ILoadOutPresets` and `IMailbox` to `Types.ObjectId`. | | src/types/inventoryTypes/inventoryTypes.ts | Updated `GuildId` from `?IOid` to `?Types.ObjectId` in `IInventoryDatabase`. | | static/fixed_responses/worldState.json | Updated `Expiry` dates across multiple entries to a realistic future timestamp of `2000000000000`. | ## Poem > In the realm of code, a change took flight, > A boolean added, bringing new light. > With ObjectId's grace, we shift and we sway, > Inventory's magic grows brighter each day. > Hooray for the updates, let joy take its stance, > In the dance of the data, we all take a chance! 🐇✨ <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- ``` src/controllers/api/inventoryController.ts: """ ## AI-generated summary of changes The diff introduces a new boolean property, `HasOwnedVoidProjectionsPreviously`, to the `inventoryResponse` object within the `inventoryController` function. This property is set to `true`, indicating that the "void fissures" tab should be displayed in the navigation. The addition occurs after the existing logic that handles various configurations related to inventory responses, such as unlocking resources and modifying player levels. The overall structure and flow of the `inventoryController` function remain unchanged, with the new property being appended to the response object before it is sent back to the client. Additionally, a new optional property `HasOwnedVoidProjectionsPreviously` has been added to the `IInventoryResponse` interface in `src/types/inventoryTypes/inventoryTypes.ts`, which is a boolean type. This addition expands the data structure to accommodate new functionality related to player inventory management. ## Alterations to the declarations of exported or public entities - Property added: `HasOwnedVoidProjectionsPreviously` in the `inventoryResponse` object within the `inventoryController` function in `src/controllers/api/inventoryController.ts` - Property added: `HasOwnedVoidProjectionsPreviously?: boolean` in interface `IInventoryResponse` """ --- src/types/inventoryTypes/inventoryTypes.ts: """ ## AI-generated summary of changes The diff introduces several modifications to the `IInventoryDatabase` and `IInventoryResponse` interfaces within the `src/types/inventoryTypes/inventoryTypes.ts` file. Notably, the `TrainingDate` property in `IInventoryDatabase` has been changed from type `IMongoDate` to `Date`. Additionally, the `LoadOutPresets` and `Mailbox` properties have been altered from their respective types `ILoadOutPresets` and `IMailbox` to `Types.ObjectId`, indicating a shift towards using MongoDB's ObjectId for these fields. The `GuildId` property has also been updated from an optional type `?IOid` to `?Types.ObjectId`, reflecting a similar transition to ObjectId. Overall, these changes reflect a significant update in the data types used within the inventory-related interfaces, particularly emphasizing the use of MongoDB's ObjectId for certain fields, which may impact how data is stored and retrieved in the application. ## Alterations to the declarations of exported or public entities - Property type updated: `TrainingDate: IMongoDate` in interface `IInventoryDatabase` → `TrainingDate: Date` in interface `IInventoryDatabase` - Property type updated: `LoadOutPresets: ILoadOutPresets` in interface `IInventoryDatabase` → `LoadOutPresets: Types.ObjectId` in interface `IInventoryDatabase` - Property type updated: `Mailbox: IMailbox` in interface `IInventoryDatabase` → `Mailbox: Types.ObjectId` in interface `IInventoryDatabase` - Property type updated: `GuildId?: IOid` in interface `IInventoryDatabase` → `GuildId?: Types.ObjectId` in interface `IInventoryDatabase` """ --- static/fixed_responses/worldState.json: """ ## AI-generated summary of changes The diff reflects significant updates to the `worldState.json` file, primarily involving the modification of expiry dates across various entities. The changes include the adjustment of the `Expiry` field from a placeholder value of `9999999999999` to a more realistic future timestamp of `2000000000000` for multiple entries, including but not limited to `SyndicateMissions`, `ActiveMissions`, `VoidTraders`, `PrimeVaultTraders`, and `PVPChallengeInstances`. This alteration is consistent across numerous sections, indicating a systematic update to ensure that these entities have a defined and manageable expiration date rather than an indefinite one. Additionally, the `DailyDeals` section also reflects this change, where the `Expiry` date has been updated similarly. The `SeasonInfo` section has undergone the same modification, ensuring that the `Expiry` date aligns with the new standard. The changes are extensive, affecting a wide range of mission types, trader entries, and challenge instances, thereby standardizing the expiration logic throughout the document. Overall, the modifications primarily focus on the expiration dates of various game elements, ensuring they are set to a specific future date rather than an unrealistic maximum value. ## Alterations to the declarations of exported or public entities - Field updated: `"Expiry": { "$date": { "$numberLong": "9999999999999" } }` → `"Expiry": { "$date": { "$numberLong": "2000000000000" } }` in multiple entries across `SyndicateMissions`, `ActiveMissions`, `VoidTraders`, `PrimeVaultTraders`, `PVPChallengeInstances`, `DailyDeals`, and `SeasonInfo`. """ ``` --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- ## PR Summary The pull request titled "fix: not showing 'void fissures' tab in navigation" was submitted by user Sainan. It is identified by the number 521 and can be accessed at the following URL: [https://github.com/spaceninjaserver/SpaceNinjaServer/pull/521](https://github.com/spaceninjaserver/SpaceNinjaServer/pull/521). The description section of the pull request does not contain any additional information or details regarding the changes made or the context of the fix. ## Existing Objectives Summary Title: fix: not showing "void fissures" tab in navigation Number: 521 User: Sainan --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --><!-- commit_ids_reviewed_start --> <!-- 379bb54f8764d667823fd160f3939909619a143c --> <!-- 97bcf14685ed70ea3716a87ec646510fcc6d3e91 --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-06 16:11:11 -07:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
src/controllers/api/inventoryController.ts (1)

153-155: LGTM! Consider making this configurable.

The addition of HasOwnedVoidProjectionsPreviously property with its explanatory comment is clear and doesn't interfere with existing logic. However, setting it to true unconditionally might not be suitable for all scenarios.

Consider making this configurable, either through the config object or based on user data:

inventoryResponse.HasOwnedVoidProjectionsPreviously = config.showVoidFissuresTab || inventoryJSON.hasOwnedVoidProjections;

This approach would provide more flexibility in controlling when the "void fissures" tab is displayed.

src/types/inventoryTypes/inventoryTypes.ts (1)

148-148: Consider adding a JSDoc comment to describe HasOwnedVoidProjectionsPreviously

Adding a JSDoc comment will help clarify the purpose and usage of the new property HasOwnedVoidProjectionsPreviously in IInventoryResponse.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between b7f381ba1d and 379bb54f87.

📒 Files selected for processing (2)
  • src/controllers/api/inventoryController.ts (1 hunks)
  • src/types/inventoryTypes/inventoryTypes.ts (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
src/controllers/api/inventoryController.ts (1)

153-155: Verify the impact on the client-side navigation.

The addition of HasOwnedVoidProjectionsPreviously successfully addresses the issue of not showing the "void fissures" tab in navigation. However, to ensure full compatibility:

  1. Verify that the client-side code correctly interprets this new property to display the "void fissures" tab.
  2. Consider adding a test case to verify the presence of this property in the response.

To check for any client-side changes related to this new property, run:

For future extensibility, consider implementing a more dynamic approach to determine tab visibility, possibly through a configuration service or based on user data.

src/types/inventoryTypes/inventoryTypes.ts (1)

Line range hint 24-27: Verify type changes for properties in IInventoryDatabase interface

The properties TrainingDate, LoadOutPresets, Mailbox, and GuildId have had their types changed. Ensure that all parts of the codebase that interact with these properties are updated to handle the new types to prevent runtime errors or type mismatches.

Run the following script to identify all usages of these properties:

Verification successful

Type Changes Verified Successfully

All type updates for TrainingDate, LoadOutPresets, Mailbox, and GuildId in the IInventoryDatabase interface are correctly handled across the codebase. No instances of old types or improper type handling were found.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all references to the updated properties to verify they are correctly handled.

# Search for references to 'TrainingDate' property
rg --type js --type ts 'TrainingDate'

# Search for references to 'LoadOutPresets' property
rg --type js --type ts 'LoadOutPresets'

# Search for references to 'Mailbox' property
rg --type js --type ts 'Mailbox'

# Search for references to 'GuildId' property
rg --type js --type ts 'GuildId'

Length of output: 3937


Script:

#!/bin/bash
# Description: Verify assignments to the updated properties to ensure correct type handling.

# Check assignments to 'TrainingDate' to ensure it's assigned a Date object
rg --type js --type ts 'TrainingDate\s*='

# Check assignments to 'LoadOutPresets' to ensure correct type usage
rg --type js --type ts 'LoadOutPresets\s*='

# Check assignments to 'Mailbox' to ensure correct type usage
rg --type js --type ts 'Mailbox\s*='

# Check assignments to 'GuildId' to ensure correct type usage
rg --type js --type ts 'GuildId\s*='

# Description: Identify any type assertions or casts for the updated properties.

# Search for type assertions or casts for 'TrainingDate'
rg --type ts 'TrainingDate\s*as\s*'

# Search for type assertions or casts for 'LoadOutPresets'
rg --type ts 'LoadOutPresets\s*as\s*'

# Search for type assertions or casts for 'Mailbox'
rg --type ts 'Mailbox\s*as\s*'

# Search for type assertions or casts for 'GuildId'
rg --type ts 'GuildId\s*as\s*'

# Description: Check for any usage of old types related to the updated properties.

# Search for 'IMongoDate' usage with 'TrainingDate'
rg --type js --type ts 'IMongoDate.*TrainingDate'

# Search for 'ILoadOutPresets' usage with 'LoadOutPresets'
rg --type js --type ts 'ILoadOutPresets.*LoadOutPresets'

# Search for 'IMailbox' usage with 'Mailbox'
rg --type js --type ts 'IMailbox.*Mailbox'

# Search for 'IOid' usage with 'GuildId'
rg --type js --type ts 'IOid.*GuildId'

Length of output: 961

**Actionable comments posted: 0** <details> <summary>🧹 Outside diff range and nitpick comments (2)</summary><blockquote> <details> <summary>src/controllers/api/inventoryController.ts (1)</summary><blockquote> `153-155`: **LGTM! Consider making this configurable.** The addition of `HasOwnedVoidProjectionsPreviously` property with its explanatory comment is clear and doesn't interfere with existing logic. However, setting it to `true` unconditionally might not be suitable for all scenarios. Consider making this configurable, either through the `config` object or based on user data: ```typescript inventoryResponse.HasOwnedVoidProjectionsPreviously = config.showVoidFissuresTab || inventoryJSON.hasOwnedVoidProjections; ``` This approach would provide more flexibility in controlling when the "void fissures" tab is displayed. </blockquote></details> <details> <summary>src/types/inventoryTypes/inventoryTypes.ts (1)</summary><blockquote> `148-148`: **Consider adding a JSDoc comment to describe `HasOwnedVoidProjectionsPreviously`** Adding a JSDoc comment will help clarify the purpose and usage of the new property `HasOwnedVoidProjectionsPreviously` in `IInventoryResponse`. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: CodeRabbit UI** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between b7f381ba1da1e736b8501be69c5c8a0eade25f0e and 379bb54f8764d667823fd160f3939909619a143c. </details> <details> <summary>📒 Files selected for processing (2)</summary> * src/controllers/api/inventoryController.ts (1 hunks) * src/types/inventoryTypes/inventoryTypes.ts (1 hunks) </details> <details> <summary>🧰 Additional context used</summary> </details> <details> <summary>🔇 Additional comments (2)</summary><blockquote> <details> <summary>src/controllers/api/inventoryController.ts (1)</summary><blockquote> `153-155`: **Verify the impact on the client-side navigation.** The addition of `HasOwnedVoidProjectionsPreviously` successfully addresses the issue of not showing the "void fissures" tab in navigation. However, to ensure full compatibility: 1. Verify that the client-side code correctly interprets this new property to display the "void fissures" tab. 2. Consider adding a test case to verify the presence of this property in the response. To check for any client-side changes related to this new property, run: For future extensibility, consider implementing a more dynamic approach to determine tab visibility, possibly through a configuration service or based on user data. </blockquote></details> <details> <summary>src/types/inventoryTypes/inventoryTypes.ts (1)</summary><blockquote> Line range hint `24-27`: **Verify type changes for properties in `IInventoryDatabase` interface** The properties `TrainingDate`, `LoadOutPresets`, `Mailbox`, and `GuildId` have had their types changed. Ensure that all parts of the codebase that interact with these properties are updated to handle the new types to prevent runtime errors or type mismatches. Run the following script to identify all usages of these properties: <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verification_2/2] [observations] - The initial verification script searched for assignments, type assertions, and usages of old types for the properties `TrainingDate`, `LoadOutPresets`, `Mailbox`, and `GuildId`. - The output showed that: - Assignments exist for `TrainingDate` and `GuildId`, indicating that these properties are being set with the new types. - No assignments or type assertions were found for `LoadOutPresets` and `Mailbox`, suggesting that these properties might not be actively used or are already correctly handled. - No usages of old types (`IMongoDate`, `ILoadOutPresets`, `IMailbox`, `IOid`) were detected for any of the properties. [analysis] - The presence of assignments for `TrainingDate` and `GuildId` indicates that the new types are being utilized appropriately. - The absence of assignments and type assertions for `LoadOutPresets` and `Mailbox` likely means that these properties are either no longer in active use or their type changes do not require further handling. - Since no old type usages were found, it suggests that the type transitions have been managed correctly across the codebase. [actions] - Conclude that the type changes for all specified properties have been adequately handled. - No further verification scripts are necessary at this point. --> **Type Changes Verified Successfully** All type updates for `TrainingDate`, `LoadOutPresets`, `Mailbox`, and `GuildId` in the `IInventoryDatabase` interface are correctly handled across the codebase. No instances of old types or improper type handling were found. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Find all references to the updated properties to verify they are correctly handled. # Search for references to 'TrainingDate' property rg --type js --type ts 'TrainingDate' # Search for references to 'LoadOutPresets' property rg --type js --type ts 'LoadOutPresets' # Search for references to 'Mailbox' property rg --type js --type ts 'Mailbox' # Search for references to 'GuildId' property rg --type js --type ts 'GuildId' ``` Length of output: 3937 --- Script: ```shell #!/bin/bash # Description: Verify assignments to the updated properties to ensure correct type handling. # Check assignments to 'TrainingDate' to ensure it's assigned a Date object rg --type js --type ts 'TrainingDate\s*=' # Check assignments to 'LoadOutPresets' to ensure correct type usage rg --type js --type ts 'LoadOutPresets\s*=' # Check assignments to 'Mailbox' to ensure correct type usage rg --type js --type ts 'Mailbox\s*=' # Check assignments to 'GuildId' to ensure correct type usage rg --type js --type ts 'GuildId\s*=' # Description: Identify any type assertions or casts for the updated properties. # Search for type assertions or casts for 'TrainingDate' rg --type ts 'TrainingDate\s*as\s*' # Search for type assertions or casts for 'LoadOutPresets' rg --type ts 'LoadOutPresets\s*as\s*' # Search for type assertions or casts for 'Mailbox' rg --type ts 'Mailbox\s*as\s*' # Search for type assertions or casts for 'GuildId' rg --type ts 'GuildId\s*as\s*' # Description: Check for any usage of old types related to the updated properties. # Search for 'IMongoDate' usage with 'TrainingDate' rg --type js --type ts 'IMongoDate.*TrainingDate' # Search for 'ILoadOutPresets' usage with 'LoadOutPresets' rg --type js --type ts 'ILoadOutPresets.*LoadOutPresets' # Search for 'IMailbox' usage with 'Mailbox' rg --type js --type ts 'IMailbox.*Mailbox' # Search for 'IOid' usage with 'GuildId' rg --type js --type ts 'IOid.*GuildId' ``` Length of output: 961 </details> </blockquote></details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-06 16:15:39 -07:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 379bb54f87 and 97bcf14685.

📒 Files selected for processing (1)
  • static/fixed_responses/worldState.json (40 hunks)
🧰 Additional context used
🔇 Additional comments (5)
static/fixed_responses/worldState.json (5)

705-705: Verify the impact of updated expiry date for VoidTraders

The expiry date for the VoidTraders entry has been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following:

  1. How does this change affect the Void Trader's appearance and inventory rotation?
  2. Are there any systems or player expectations that might be impacted by this change?
  3. Is there a need to update any related documentation or player-facing information about Void Trader availability?

To ensure consistency and identify any potential issues, run the following verification:

#!/bin/bash
# Check the VoidTraders expiry date
jq '.VoidTraders[0].Expiry."$date"."$numberLong"' static/fixed_responses/worldState.json

# Verify if any other date fields in VoidTraders use the old value
jq '.VoidTraders[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json

# Compare Activation (if exists) and Expiry dates to ensure they're in the correct order
jq '.VoidTraders[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json

This script will help confirm the expiry date change, check for any remaining instances of the old date value, and ensure that the Activation date (if it exists) is before the Expiry date in the VoidTraders section.


Line range hint 498-674: Verify the impact of updated expiry dates for ActiveMissions

The expiry dates for all ActiveMissions have been updated from 9999999999999 to 2000000000000, consistent with the changes in SyndicateMissions. Consider the following:

  1. How does this change affect the rotation or availability of active missions?
  2. Are there any systems that depend on the previous "infinite" expiry date that might be impacted?
  3. Is there a need to update any client-side logic that interprets these expiry dates?

To ensure consistency and identify any potential issues, run the following verification:

#!/bin/bash
# Check for any inconsistencies in ActiveMissions expiry dates
jq '.ActiveMissions[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json

# Verify if any other date fields in ActiveMissions use the old value
jq '.ActiveMissions[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json

# Compare Activation and Expiry dates to ensure they're in the correct order
jq '.ActiveMissions[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json

This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in the ActiveMissions section.


902-937: Verify the impact of updated expiry dates for VoidStorms

The expiry dates for all VoidStorms have been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following:

  1. How does this change affect the duration and rotation of Void Storms?
  2. Are there any systems or player expectations that might be impacted by this change?
  3. Is there a need to update any related documentation or player-facing information about Void Storm availability?

To ensure consistency and identify any potential issues, run the following verification:

#!/bin/bash
# Check for any inconsistencies in VoidStorms expiry dates
jq '.VoidStorms[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json

# Verify if any other date fields in VoidStorms use the old value
jq '.VoidStorms[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json

# Compare Activation and Expiry dates to ensure they're in the correct order
jq '.VoidStorms[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json

This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in the VoidStorms section.


Line range hint 1-1176: Comprehensive review of expiry date changes across worldState.json

The primary change in this file is the standardization of expiry dates from 9999999999999 (essentially "never expires") to 2000000000000 (approximately year 2033) across multiple sections including SyndicateMissions, ActiveMissions, VoidTraders, VoidStorms, DailyDeals, PVPChallengeInstances, and SeasonInfo.

While this change is consistently applied, it represents a significant shift in how the game handles expiration of various elements. Consider the following:

  1. Game Mechanics: How does this change affect the rotation, availability, and duration of missions, events, and other time-sensitive game elements?
  2. Player Experience: Are there any player expectations or behaviors that might be impacted by this change?
  3. Performance: Does this change have any implications for server performance or data management?
  4. Future-proofing: Is the new expiry date (year 2033) sufficient for the game's projected lifespan?

To ensure a comprehensive review of these changes, please run the following verification:

#!/bin/bash
# Check for any remaining instances of the old expiry date
jq '.. | objects | select(has("Expiry")) | select(.Expiry."$date"."$numberLong" == "9999999999999")' static/fixed_responses/worldState.json

# Verify all Expiry dates are set to the new value
jq '.. | objects | select(has("Expiry")) | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json

# Check for any Activation dates that are after their corresponding Expiry dates
jq '.. | objects | select(has("Activation") and has("Expiry")) | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json

# List all unique date fields in the file to ensure no dates were missed
jq '[paths(scalars) | select(.[-1] | tostring | endswith("date"))] | unique' static/fixed_responses/worldState.json

This comprehensive check will help ensure that all necessary date fields have been updated consistently and that no unintended changes were introduced.

Given the scope of this change, would you like assistance in drafting documentation updates or player communications regarding these changes to expiration dates?


Line range hint 948-1171: Verify the impact of updated expiry dates for DailyDeals, PVPChallengeInstances, and SeasonInfo

The expiry dates for DailyDeals, PVPChallengeInstances, and SeasonInfo have been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following:

  1. How do these changes affect the rotation and availability of daily deals, PVP challenges, and seasonal content?
  2. Are there any systems or player expectations that might be impacted by these changes?
  3. Is there a need to update any related documentation or player-facing information about these features?

To ensure consistency and identify any potential issues, run the following verification:

#!/bin/bash
# Check for any inconsistencies in expiry dates for the specified sections
jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json

# Verify if any other date fields in these sections use the old value
jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json

# Compare Activation and Expiry dates to ensure they're in the correct order
jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json

This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in these sections.

**Actionable comments posted: 1** <details> <summary>📜 Review details</summary> **Configuration used: CodeRabbit UI** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between 379bb54f8764d667823fd160f3939909619a143c and 97bcf14685ed70ea3716a87ec646510fcc6d3e91. </details> <details> <summary>📒 Files selected for processing (1)</summary> * static/fixed_responses/worldState.json (40 hunks) </details> <details> <summary>🧰 Additional context used</summary> </details> <details> <summary>🔇 Additional comments (5)</summary><blockquote> <details> <summary>static/fixed_responses/worldState.json (5)</summary><blockquote> `705-705`: **Verify the impact of updated expiry date for VoidTraders** The expiry date for the VoidTraders entry has been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following: 1. How does this change affect the Void Trader's appearance and inventory rotation? 2. Are there any systems or player expectations that might be impacted by this change? 3. Is there a need to update any related documentation or player-facing information about Void Trader availability? To ensure consistency and identify any potential issues, run the following verification: ```shell #!/bin/bash # Check the VoidTraders expiry date jq '.VoidTraders[0].Expiry."$date"."$numberLong"' static/fixed_responses/worldState.json # Verify if any other date fields in VoidTraders use the old value jq '.VoidTraders[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json # Compare Activation (if exists) and Expiry dates to ensure they're in the correct order jq '.VoidTraders[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json ``` This script will help confirm the expiry date change, check for any remaining instances of the old date value, and ensure that the Activation date (if it exists) is before the Expiry date in the VoidTraders section. --- Line range hint `498-674`: **Verify the impact of updated expiry dates for ActiveMissions** The expiry dates for all ActiveMissions have been updated from 9999999999999 to 2000000000000, consistent with the changes in SyndicateMissions. Consider the following: 1. How does this change affect the rotation or availability of active missions? 2. Are there any systems that depend on the previous "infinite" expiry date that might be impacted? 3. Is there a need to update any client-side logic that interprets these expiry dates? To ensure consistency and identify any potential issues, run the following verification: ```shell #!/bin/bash # Check for any inconsistencies in ActiveMissions expiry dates jq '.ActiveMissions[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json # Verify if any other date fields in ActiveMissions use the old value jq '.ActiveMissions[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json # Compare Activation and Expiry dates to ensure they're in the correct order jq '.ActiveMissions[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json ``` This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in the ActiveMissions section. --- `902-937`: **Verify the impact of updated expiry dates for VoidStorms** The expiry dates for all VoidStorms have been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following: 1. How does this change affect the duration and rotation of Void Storms? 2. Are there any systems or player expectations that might be impacted by this change? 3. Is there a need to update any related documentation or player-facing information about Void Storm availability? To ensure consistency and identify any potential issues, run the following verification: ```shell #!/bin/bash # Check for any inconsistencies in VoidStorms expiry dates jq '.VoidStorms[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json # Verify if any other date fields in VoidStorms use the old value jq '.VoidStorms[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json # Compare Activation and Expiry dates to ensure they're in the correct order jq '.VoidStorms[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json ``` This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in the VoidStorms section. --- Line range hint `1-1176`: **Comprehensive review of expiry date changes across worldState.json** The primary change in this file is the standardization of expiry dates from 9999999999999 (essentially "never expires") to 2000000000000 (approximately year 2033) across multiple sections including SyndicateMissions, ActiveMissions, VoidTraders, VoidStorms, DailyDeals, PVPChallengeInstances, and SeasonInfo. While this change is consistently applied, it represents a significant shift in how the game handles expiration of various elements. Consider the following: 1. Game Mechanics: How does this change affect the rotation, availability, and duration of missions, events, and other time-sensitive game elements? 2. Player Experience: Are there any player expectations or behaviors that might be impacted by this change? 3. Performance: Does this change have any implications for server performance or data management? 4. Future-proofing: Is the new expiry date (year 2033) sufficient for the game's projected lifespan? To ensure a comprehensive review of these changes, please run the following verification: ```shell #!/bin/bash # Check for any remaining instances of the old expiry date jq '.. | objects | select(has("Expiry")) | select(.Expiry."$date"."$numberLong" == "9999999999999")' static/fixed_responses/worldState.json # Verify all Expiry dates are set to the new value jq '.. | objects | select(has("Expiry")) | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json # Check for any Activation dates that are after their corresponding Expiry dates jq '.. | objects | select(has("Activation") and has("Expiry")) | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json # List all unique date fields in the file to ensure no dates were missed jq '[paths(scalars) | select(.[-1] | tostring | endswith("date"))] | unique' static/fixed_responses/worldState.json ``` This comprehensive check will help ensure that all necessary date fields have been updated consistently and that no unintended changes were introduced. Given the scope of this change, would you like assistance in drafting documentation updates or player communications regarding these changes to expiration dates? --- Line range hint `948-1171`: **Verify the impact of updated expiry dates for DailyDeals, PVPChallengeInstances, and SeasonInfo** The expiry dates for DailyDeals, PVPChallengeInstances, and SeasonInfo have been updated from 9999999999999 to 2000000000000, consistent with changes in other sections. Consider the following: 1. How do these changes affect the rotation and availability of daily deals, PVP challenges, and seasonal content? 2. Are there any systems or player expectations that might be impacted by these changes? 3. Is there a need to update any related documentation or player-facing information about these features? To ensure consistency and identify any potential issues, run the following verification: ```shell #!/bin/bash # Check for any inconsistencies in expiry dates for the specified sections jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json # Verify if any other date fields in these sections use the old value jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json # Compare Activation and Expiry dates to ensure they're in the correct order jq '[.DailyDeals[], .PVPChallengeInstances[], .SeasonInfo] | .[] | select(.Activation."$date"."$numberLong" >= .Expiry."$date"."$numberLong")' static/fixed_responses/worldState.json ``` This script will help identify any inconsistencies in the expiry date changes, check for any remaining instances of the old date value, and ensure that the Activation dates are always before the Expiry dates in these sections. </blockquote></details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2024-10-06 16:15:39 -07:00
Author
Owner

💡 Codebase verification

Inconsistent Expiry Dates Found in SyndicateMissions

Several SyndicateMissions entries have Expiry dates that were not updated to "2000000000000":

  • _id: "663a4c7d4d932c97c0a3acd7"
  • _id: "663819fd1cec9ebe9d83a06e"
  • _id: "631f8c4ac36af423770eaa97"

Please update these entries to ensure consistent Expiry dates across all SyndicateMissions.

🔗 Analysis chain

Verify the impact of updated expiry dates for SyndicateMissions

The expiry dates for all SyndicateMissions have been updated from 9999999999999 to 2000000000000. While this change is consistent, it's important to consider its implications:

  1. Does this new date (approximately year 2033) align with the game's intended mechanics for mission rotation?
  2. Are there any game systems that might be affected by this change, such as mission availability or player progression?
  3. Is this change part of a larger update to standardize expiration dates across the game?

To ensure this change doesn't introduce any unintended consequences, please run the following verification:

This script will help identify any inconsistencies in the expiry date changes and check for any remaining instances of the old date value in the SyndicateMissions section.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for any inconsistencies in SyndicateMissions expiry dates
jq '.SyndicateMissions[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json

# Verify if any other date fields in SyndicateMissions use the old value
jq '.SyndicateMissions[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json

Length of output: 21302

_:bulb: Codebase verification_ **Inconsistent Expiry Dates Found in SyndicateMissions** Several SyndicateMissions entries have Expiry dates that were not updated to "2000000000000": - **_id**: "663a4c7d4d932c97c0a3acd7" - **_id**: "663819fd1cec9ebe9d83a06e" - **_id**: "631f8c4ac36af423770eaa97" Please update these entries to ensure consistent Expiry dates across all SyndicateMissions. <details> <summary>🔗 Analysis chain</summary> **Verify the impact of updated expiry dates for SyndicateMissions** The expiry dates for all SyndicateMissions have been updated from 9999999999999 to 2000000000000. While this change is consistent, it's important to consider its implications: 1. Does this new date (approximately year 2033) align with the game's intended mechanics for mission rotation? 2. Are there any game systems that might be affected by this change, such as mission availability or player progression? 3. Is this change part of a larger update to standardize expiration dates across the game? To ensure this change doesn't introduce any unintended consequences, please run the following verification: This script will help identify any inconsistencies in the expiry date changes and check for any remaining instances of the old date value in the SyndicateMissions section. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Check for any inconsistencies in SyndicateMissions expiry dates jq '.SyndicateMissions[] | select(.Expiry."$date"."$numberLong" != "2000000000000")' static/fixed_responses/worldState.json # Verify if any other date fields in SyndicateMissions use the old value jq '.SyndicateMissions[] | select(.. | strings | test("9999999999999"))' static/fixed_responses/worldState.json ``` Length of output: 21302 </details> <!-- This is an auto-generated comment by CodeRabbit -->
lonewolf0708 commented 2024-10-07 06:52:40 -07:00 (Migrated from github.com)
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Owner

Most of the Stores, Market, Void Fissures, etc. are handled by the WorldState.php. Scroll down about half way and you'll see the Market items, Void Fissures, invasions, Syndicate missions and specials, Baro'Ki Teel's wares, MegaPrimeShop/Varzia,s wares, etc.

Most of the Stores, Market, Void Fissures, etc. are handled by the [WorldState.php.](https://content.warframe.com/dynamic/worldState.php) Scroll down about half way and you'll see the Market items, Void Fissures, invasions, Syndicate missions and specials, Baro'Ki Teel's wares, MegaPrimeShop/Varzia,s wares, etc.
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