fix: being unable to visit Palladino in Iron Wake despite completeAllQuests #564
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fixes #563
Walkthrough
The changes in this pull request focus on the
inventoryControllerfunction located insrc/controllers/api/inventoryController.ts. The modifications enhance the handling of quest progress and the structure of the inventory response. Specifically, within thecompleteAllQuestsblock, thequestobject has been updated to include two new properties:unlockandCompleted, both set totrue. Additionally, theProgressproperty of eachquestis initialized as an empty array, which will be populated based on the presence ofchainStagesin theExportKeys. The logic for determining the number of stages has been refined to ensure that theProgressarray is filled with objects containing default values forc,i,m, andb. The overall structure of the inventory response remains unchanged, preserving existing configurations for unlocking game elements. The handling of mastery rank spoofing and polarity settings is unaffected, while the function's flow has been adjusted to integrate the new quest progress logic before sending the finalinventoryResponseto the client.Assessment against linked issues
Possibly related PRs
inventoryControllerfunction in the same file, specifically adding a new property to theinventoryResponseobject, which is related to the overall handling of inventory responses.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (2)
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@ -71,3 +71,4 @@if (config.completeAllQuests) {for (const quest of inventoryResponse.QuestKeys) {quest.unlock = true;quest.Completed = true;⚠️ Potential issue
Inconsistent Property Naming: 'unlock' vs 'Completed'
The properties
unlockandCompletedhave inconsistent casing. To maintain consistency and improve readability, consider standardizing the property names. If both are boolean flags, you might prefer using eithercamelCaseorPascalCasefor both.Apply this diff to make the property names consistent:
Option 1 (camelCase):
Option 2 (PascalCase):
Please choose the option that aligns with your project's naming conventions.
@ -71,3 +71,4 @@if (config.completeAllQuests) {for (const quest of inventoryResponse.QuestKeys) {quest.unlock = true;quest.Completed = true;Wow, what a great suggestion! I'll be sure to implement it right away!!! Oh wait, why does it not work anymore?!?!?!!?!
Kill yourself.
@ -71,3 +71,4 @@if (config.completeAllQuests) {for (const quest of inventoryResponse.QuestKeys) {quest.unlock = true;quest.Completed = true;@Sainan, I'm sorry to hear that you're experiencing issues. Please let me know how I can assist you further.
(_/_) (•_• )
@ -71,3 +71,4 @@if (config.completeAllQuests) {for (const quest of inventoryResponse.QuestKeys) {quest.unlock = true;quest.Completed = true;🤣
@ -71,3 +71,4 @@if (config.completeAllQuests) {for (const quest of inventoryResponse.QuestKeys) {quest.unlock = true;quest.Completed = true;