feat: obtaining Focus XP via lens #551

Closed
VampireKitten wants to merge 4 commits from focus-xp-increases into main
VampireKitten commented 2024-10-15 11:56:20 -07:00 (Migrated from github.com)

Fixes #547.

Fixes #547.
coderabbitai[bot] commented 2024-10-15 11:56:29 -07:00 (Migrated from github.com)

Walkthrough

The changes in this pull request introduce a new function, addFocusXpIncreases, which updates the FocusXP property of the inventory based on an array of focus experience points. This function initializes the FocusXP object if it does not exist and increments various attributes such as AP_POWER, AP_TACTIC, AP_DEFENSE, AP_ATTACK, and AP_WARD using values from the provided array. The missionInventoryUpdate function has been modified to include an optional parameter, FocusXpIncreases, which allows it to call the new function during mission inventory updates. Additionally, the IMissionInventoryUpdateRequest interface has been updated to include the new optional property FocusXpIncreases of type number[], facilitating the inclusion of experience point increases in the mission inventory update request.

Assessment against linked issues

Objective Addressed Explanation
Reference FocusXpIncreases in missionInventoryUpdate (547)
Ensure focus gained in mission is saved correctly (547)
  • #550: The changes in this PR involve inventory management related to focus operations, which may connect with the enhancements made to the inventory system in the main PR, particularly regarding the handling of focus-related attributes.

Suggested reviewers

  • Sainan

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The changes in this pull request introduce a new function, `addFocusXpIncreases`, which updates the `FocusXP` property of the inventory based on an array of focus experience points. This function initializes the `FocusXP` object if it does not exist and increments various attributes such as `AP_POWER`, `AP_TACTIC`, `AP_DEFENSE`, `AP_ATTACK`, and `AP_WARD` using values from the provided array. The `missionInventoryUpdate` function has been modified to include an optional parameter, `FocusXpIncreases`, which allows it to call the new function during mission inventory updates. Additionally, the `IMissionInventoryUpdateRequest` interface has been updated to include the new optional property `FocusXpIncreases` of type `number[]`, facilitating the inclusion of experience point increases in the mission inventory update request. ## Assessment against linked issues | Objective | Addressed | Explanation | |----------------------------------------------------|-----------|-------------------------------------------| | Reference `FocusXpIncreases` in `missionInventoryUpdate` (547) | ✅ | | | Ensure focus gained in mission is saved correctly (547) | ✅ | | ## Possibly related PRs - #550: The changes in this PR involve inventory management related to focus operations, which may connect with the enhancements made to the inventory system in the main PR, particularly regarding the handling of focus-related attributes. ## Suggested reviewers - Sainan <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- ``` src/services/inventoryService.ts, src/types/requestTypes.ts: ## AI-generated summary of changes The changes introduce a new function, `addFocusXpIncreases`, which updates the `FocusXP` property of the inventory based on an array of focus experience points. This function initializes the `FocusXP` object if it does not exist and increments various focus experience attributes (`AP_POWER`, `AP_TACTIC`, `AP_DEFENSE`, `AP_ATTACK`, `AP_WARD`) using values from the provided array. Additionally, the `missionInventoryUpdate` function has been modified to include a new optional parameter, `FocusXpIncreases`, which is processed to call the newly added `addFocusXpIncreases` function. This integration enhances the functionality of the inventory management system by allowing for the updating of focus experience points during mission inventory updates. Furthermore, a new optional property `FocusXpIncreases` of type `number[]` has been added to the `IMissionInventoryUpdateRequest` interface, enabling the inclusion of experience point increases focused on specific aspects of the mission inventory update request. ## Alterations to the declarations of exported or public entities - Method added: `addFocusXpIncreases(inventory: IInventoryDatabaseDocument, focusXpPlus: number[] | undefined)` in `src/services/inventoryService.ts` - Method signature updated: `missionInventoryUpdate(data: IMissionInventoryUpdateRequest, accountId: string)` in `src/services/inventoryService.ts` → `missionInventoryUpdate(data: IMissionInventoryUpdateRequest & { FocusXpIncreases?: number[] }, accountId: string)` in `src/services/inventoryService.ts` - Property added: `FocusXpIncreases?: number[]` in interface `IMissionInventoryUpdateRequest` in `src/types/requestTypes.ts` ``` --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- ## PR Summary The pull request titled "Implements obtaining Focus XP via lens" was created by the user VampireKitten and is identified as PR number 551. The primary purpose of this PR is to address the issue referenced as #547, which pertains to the problem of Focus gained during missions not being saved. The description of the PR indicates that it fixes this specific issue, although no further details about the implementation or changes made in the code are provided in the summary. The PR can be accessed through the provided URL: [PR #551](https://github.com/spaceninjaserver/SpaceNinjaServer/pull/551). ## Objectives from Linked Issues The linked issue #547, titled "Focus gained in mission isn't saved," outlines a specific problem where the Focus XP accumulated during missions is not being recorded properly. The issue description notes that while the amount of Focus XP is sent, it is not referenced within the `missionInventoryUpdateService.ts` file. This indicates a gap in the code where the Focus XP data should be processed or stored. The issue includes a snippet of code showing an array of Focus XP increases, which suggests that there are expected values that should be captured and saved. Additionally, the issue is illustrated with images that likely depict the problem or the expected behavior. The objective of the linked issue is to ensure that the Focus XP gained during missions is correctly saved and can be utilized as intended within the game. --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --><!-- commit_ids_reviewed_start --> <!-- e53e906976fcf3b18f9a6df748b23f76ec9f8597 --> <!-- fbc76e7425037d3ac76445c290908175eab08f6f --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-15 12:03:25 -07:00
coderabbitai[bot] (Migrated from github.com) left a comment

Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (2)
src/types/requestTypes.ts (1)

73-73: Approved: New property addresses the Focus XP saving issue.

The addition of the FocusXpIncreases property to the IMissionInventoryUpdateRequest interface is a good solution to address the issue of Focus XP not being saved after missions. The type number[] is appropriate for storing multiple XP increases, and making it optional maintains backward compatibility.

Consider adding a brief comment above the property to explain its purpose and expected format. For example:

/** Array of Focus XP increases gained during the mission, corresponding to different Focus schools. */
FocusXpIncreases?: number[];

This would improve code readability and make it easier for other developers to understand the property's usage.

src/services/inventoryService.ts (1)

726-726: Use of nullish coalescing assignment (??=) - Check compatibility

The line inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 }; uses the nullish coalescing assignment operator (??=), which is a feature introduced in ES2021.

Ensure that your project’s TypeScript configuration target supports this operator. If not, consider using an alternative:

- inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };
+ inventory.FocusXP = inventory.FocusXP || { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 76964585eb and e53e906976.

📒 Files selected for processing (2)
  • src/services/inventoryService.ts (2 hunks)
  • src/types/requestTypes.ts (1 hunks)
🧰 Additional context used
🪛 GitHub Check: build (22)
src/services/inventoryService.ts

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used


[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (20)
src/services/inventoryService.ts

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used


[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (18)
src/services/inventoryService.ts

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used


[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

🔇 Additional comments (3)
src/types/requestTypes.ts (1)

Line range hint 1-124: Overall assessment: The change effectively addresses the Focus XP saving issue.

The addition of the FocusXpIncreases property to the IMissionInventoryUpdateRequest interface is a targeted and appropriate solution to the problem of Focus XP not being saved after missions. This change aligns well with the PR objectives and the linked issue #547.

The implementation is minimal and doesn't introduce any unnecessary complexity. It maintains backward compatibility by making the new property optional, which is a good practice.

To ensure that this change is properly utilized, we should verify that the missionInventoryUpdateService.ts file (mentioned in the linked issue) has been updated to use this new property. Run the following script to check for its usage:

If the script doesn't find any matches, it might indicate that additional changes are needed to fully implement the Focus XP saving functionality.

src/services/inventoryService.ts (2)

724-733: ⚠️ Potential issue

Potential off-by-one error in 'focusXpPlus' indices

In the addFocusXpIncreases function, the array focusXpPlus is accessed using indices [1], [2], [3], [4], and [7]. Since arrays in JavaScript are zero-indexed, this skips focusXpPlus[0] and leaves gaps between indices 4 and 7.

Verify that the indices correspond correctly to the intended Focus schools. If certain indices are intentionally omitted, consider adding comments to clarify. Otherwise, adjust the indices to match the correct positions in the array.

If focusXpPlus[0], [5], and [6] should be included, update the code as follows:

@@ -727,7 +727,10 @@ const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus:
         inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };
-        inventory.FocusXP.AP_ATTACK += focusXpPlus[1];
-        inventory.FocusXP.AP_DEFENSE += focusXpPlus[2];
-        inventory.FocusXP.AP_TACTIC += focusXpPlus[3];
-        inventory.FocusXP.AP_POWER += focusXpPlus[4];
-        inventory.FocusXP.AP_WARD += focusXpPlus[7];
+        inventory.FocusXP.AP_ATTACK += focusXpPlus[0];
+        inventory.FocusXP.AP_DEFENSE += focusXpPlus[1];
+        inventory.FocusXP.AP_TACTIC += focusXpPlus[2];
+        inventory.FocusXP.AP_POWER += focusXpPlus[3];
+        inventory.FocusXP.AP_WARD += focusXpPlus[4];

You can verify the contents and structure of focusXpPlus with the following script:

#!/bin/bash
# Description: Check the structure of 'focusXpPlus' in incoming data

# Search for usages of 'FocusXpIncreases' to understand its structure
rg --type ts 'FocusXpIncreases'

Ensure that the indices used align with the data structure of focusXpPlus.

🧰 Tools
🪛 GitHub Check: build (22)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (20)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (18)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used


724-733: ⚠️ Potential issue

Unused function 'addFocusXpIncreases'

The function addFocusXpIncreases is defined but never called within the codebase. This means that the focus XP increases are not being processed and saved, which contradicts the PR objective of saving Focus gained during missions.

To fix this, you should call addFocusXpIncreases within the missionInventoryUpdate function where appropriate. Here's how you can modify the code:

@@ -781,6 +781,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest
     addFusionTreasures(inventory, FusionTreasures);
     if (Missions) {
         addMissionComplete(inventory, Missions);
     }

+    addFocusXpIncreases(inventory, FocusXpIncreases);
+
     const changedInventory = await inventory.save();
     return changedInventory.toJSON();
 };

You can verify that addFocusXpIncreases is not being called anywhere with the following script:

If this script returns no results, it confirms that addFocusXpIncreases is not being used.

Verification successful

Unused function 'addFocusXpIncreases' Confirmed

The function addFocusXpIncreases is not called anywhere else in the codebase. To ensure that focus XP increases are processed and saved correctly, please integrate the function within the missionInventoryUpdate function as suggested.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if 'addFocusXpIncreases' is called in the codebase

# Search for calls to 'addFocusXpIncreases', excluding its definition
rg --type ts 'addFocusXpIncreases' --files-with-matches | grep -v 'inventoryService.ts'

Length of output: 383


Script:

#!/bin/bash
# Description: Check if 'addFocusXpIncreases' is called in the codebase outside its definition

# Search for function calls to 'addFocusXpIncreases' excluding its definition in 'inventoryService.ts'
rg --type ts "addFocusXpIncreases\\s*\\(" | grep -v 'inventoryService.ts'

Length of output: 71

🧰 Tools
🪛 GitHub Check: build (22)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (20)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (18)

[failure] 724-724:
'addFocusXpIncreases' is assigned a value but never used

**Actionable comments posted: 1** <details> <summary>🧹 Outside diff range and nitpick comments (2)</summary><blockquote> <details> <summary>src/types/requestTypes.ts (1)</summary><blockquote> `73-73`: **Approved: New property addresses the Focus XP saving issue.** The addition of the `FocusXpIncreases` property to the `IMissionInventoryUpdateRequest` interface is a good solution to address the issue of Focus XP not being saved after missions. The type `number[]` is appropriate for storing multiple XP increases, and making it optional maintains backward compatibility. Consider adding a brief comment above the property to explain its purpose and expected format. For example: ```typescript /** Array of Focus XP increases gained during the mission, corresponding to different Focus schools. */ FocusXpIncreases?: number[]; ``` This would improve code readability and make it easier for other developers to understand the property's usage. </blockquote></details> <details> <summary>src/services/inventoryService.ts (1)</summary><blockquote> `726-726`: **Use of nullish coalescing assignment (??=) - Check compatibility** The line `inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };` uses the nullish coalescing assignment operator (`??=`), which is a feature introduced in ES2021. Ensure that your project’s TypeScript configuration target supports this operator. If not, consider using an alternative: ```diff - inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 }; + inventory.FocusXP = inventory.FocusXP || { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 }; ``` </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between 76964585ebd5145dc8c86bdd1075c40d23e48859 and e53e906976fcf3b18f9a6df748b23f76ec9f8597. </details> <details> <summary>📒 Files selected for processing (2)</summary> * src/services/inventoryService.ts (2 hunks) * src/types/requestTypes.ts (1 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used --- [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used --- [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used --- [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> </blockquote></details> </details> <details> <summary>🔇 Additional comments (3)</summary><blockquote> <details> <summary>src/types/requestTypes.ts (1)</summary><blockquote> Line range hint `1-124`: **Overall assessment: The change effectively addresses the Focus XP saving issue.** The addition of the `FocusXpIncreases` property to the `IMissionInventoryUpdateRequest` interface is a targeted and appropriate solution to the problem of Focus XP not being saved after missions. This change aligns well with the PR objectives and the linked issue #547. The implementation is minimal and doesn't introduce any unnecessary complexity. It maintains backward compatibility by making the new property optional, which is a good practice. To ensure that this change is properly utilized, we should verify that the `missionInventoryUpdateService.ts` file (mentioned in the linked issue) has been updated to use this new property. Run the following script to check for its usage: If the script doesn't find any matches, it might indicate that additional changes are needed to fully implement the Focus XP saving functionality. </blockquote></details> <details> <summary>src/services/inventoryService.ts (2)</summary><blockquote> `724-733`: _:warning: Potential issue_ **Potential off-by-one error in 'focusXpPlus' indices** In the `addFocusXpIncreases` function, the array `focusXpPlus` is accessed using indices `[1]`, `[2]`, `[3]`, `[4]`, and `[7]`. Since arrays in JavaScript are zero-indexed, this skips `focusXpPlus[0]` and leaves gaps between indices `4` and `7`. Verify that the indices correspond correctly to the intended Focus schools. If certain indices are intentionally omitted, consider adding comments to clarify. Otherwise, adjust the indices to match the correct positions in the array. If `focusXpPlus[0]`, `[5]`, and `[6]` should be included, update the code as follows: ```diff @@ -727,7 +727,10 @@ const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus: inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 }; - inventory.FocusXP.AP_ATTACK += focusXpPlus[1]; - inventory.FocusXP.AP_DEFENSE += focusXpPlus[2]; - inventory.FocusXP.AP_TACTIC += focusXpPlus[3]; - inventory.FocusXP.AP_POWER += focusXpPlus[4]; - inventory.FocusXP.AP_WARD += focusXpPlus[7]; + inventory.FocusXP.AP_ATTACK += focusXpPlus[0]; + inventory.FocusXP.AP_DEFENSE += focusXpPlus[1]; + inventory.FocusXP.AP_TACTIC += focusXpPlus[2]; + inventory.FocusXP.AP_POWER += focusXpPlus[3]; + inventory.FocusXP.AP_WARD += focusXpPlus[4]; ``` You can verify the contents and structure of `focusXpPlus` with the following script: ```shell #!/bin/bash # Description: Check the structure of 'focusXpPlus' in incoming data # Search for usages of 'FocusXpIncreases' to understand its structure rg --type ts 'FocusXpIncreases' ``` Ensure that the indices used align with the data structure of `focusXpPlus`. <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> </details> --- `724-733`: _:warning: Potential issue_ **Unused function 'addFocusXpIncreases'** The function `addFocusXpIncreases` is defined but never called within the codebase. This means that the focus XP increases are not being processed and saved, which contradicts the PR objective of saving Focus gained during missions. To fix this, you should call `addFocusXpIncreases` within the `missionInventoryUpdate` function where appropriate. Here's how you can modify the code: ```diff @@ -781,6 +781,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest addFusionTreasures(inventory, FusionTreasures); if (Missions) { addMissionComplete(inventory, Missions); } + addFocusXpIncreases(inventory, FocusXpIncreases); + const changedInventory = await inventory.save(); return changedInventory.toJSON(); }; ``` You can verify that `addFocusXpIncreases` is not being called anywhere with the following script: If this script returns no results, it confirms that `addFocusXpIncreases` is not being used. <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verification_2/2] [observations] The corrected shell script was executed to search for any calls to `addFocusXpIncreases` outside of its definition in `inventoryService.ts`. The command `rg --type ts "addFocusXpIncreases\s*\(" | grep -v 'inventoryService.ts'` was run, but it produced no output. This indicates that there are no existing calls to `addFocusXpIncreases` outside of its definition in `inventoryService.ts`. [analysis] The absence of any additional calls to `addFocusXpIncreases` confirms that the function is indeed unused elsewhere in the codebase. This validates the original review comment's claim that the function is defined but never called, leading to the conclusion that the focus XP increases are not being processed and saved as intended. [actions] Since the verification process confirms the review comment's accuracy, the appropriate action is to acknowledge the issue and confirm that the function should be integrated as suggested in the review comment. --> **Unused function 'addFocusXpIncreases' Confirmed** The function `addFocusXpIncreases` is not called anywhere else in the codebase. To ensure that focus XP increases are processed and saved correctly, please integrate the function within the `missionInventoryUpdate` function as suggested. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check if 'addFocusXpIncreases' is called in the codebase # Search for calls to 'addFocusXpIncreases', excluding its definition rg --type ts 'addFocusXpIncreases' --files-with-matches | grep -v 'inventoryService.ts' ``` Length of output: 383 --- Script: ```shell #!/bin/bash # Description: Check if 'addFocusXpIncreases' is called in the codebase outside its definition # Search for function calls to 'addFocusXpIncreases' excluding its definition in 'inventoryService.ts' rg --type ts "addFocusXpIncreases\\s*\\(" | grep -v 'inventoryService.ts' ``` Length of output: 71 </details> <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 724-724: 'addFocusXpIncreases' is assigned a value but never used </blockquote></details> </details> </blockquote></details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2024-10-15 12:03:24 -07:00

⚠️ Potential issue

Unused variable 'FocusXpIncreases'

The variable FocusXpIncreases is destructured from data but not utilized within the missionInventoryUpdate function. This means that any Focus XP increases sent to this function are ignored.

Ensure that FocusXpIncreases is used to update the inventory by calling addFocusXpIncreases. Apply the following changes:

@@ -747,7 +747,7 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest
     Recipes,
     Missions,
     FusionTreasures,
-    FocusXpIncreases
+    FocusXpIncreases
 } = data;
 const inventory = await getInventory(accountId);

@@ -781,6 +781,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest
     addFusionTreasures(inventory, FusionTreasures);
     if (Missions) {
         addMissionComplete(inventory, Missions);
     }

+    addFocusXpIncreases(inventory, FocusXpIncreases);
+
     const changedInventory = await inventory.save();
     return changedInventory.toJSON();
 };

Committable suggestion was skipped due to low confidence.

🧰 Tools
🪛 GitHub Check: build (22)

[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (20)

[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

🪛 GitHub Check: build (18)

[failure] 746-746:
'FocusXpIncreases' is assigned a value but never used

_:warning: Potential issue_ **Unused variable 'FocusXpIncreases'** The variable `FocusXpIncreases` is destructured from `data` but not utilized within the `missionInventoryUpdate` function. This means that any Focus XP increases sent to this function are ignored. Ensure that `FocusXpIncreases` is used to update the inventory by calling `addFocusXpIncreases`. Apply the following changes: ```diff @@ -747,7 +747,7 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest Recipes, Missions, FusionTreasures, - FocusXpIncreases + FocusXpIncreases } = data; const inventory = await getInventory(accountId); @@ -781,6 +781,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest addFusionTreasures(inventory, FusionTreasures); if (Missions) { addMissionComplete(inventory, Missions); } + addFocusXpIncreases(inventory, FocusXpIncreases); + const changedInventory = await inventory.save(); return changedInventory.toJSON(); }; ``` > Committable suggestion was skipped due to low confidence. <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 746-746: 'FocusXpIncreases' is assigned a value but never used </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-15 12:07:16 -07:00
coderabbitai[bot] (Migrated from github.com) left a comment

Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (2)
src/services/inventoryService.ts (2)

745-746: LGTM! Consider a minor improvement for consistency.

The changes successfully address the issue of Focus XP not being saved after missions. The FocusXpIncreases parameter has been added to the function signature, and the addFocusXpIncreases function is called appropriately.

For consistency with other parameters, consider moving the FocusXpIncreases destructuring to a separate line:

export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => {
    const {
        RawUpgrades,
        MiscItems,
        RegularCredits,
        ChallengeProgress,
        FusionPoints,
        Consumables,
        Recipes,
        Missions,
        FusionTreasures,
    } = data;
    const { FocusXpIncreases } = data;
    // ... rest of the function

This change would improve readability and maintain consistency with how other parameters are handled.

Also applies to: 808-808


724-733: Summary: Successfully implemented Focus XP saving feature

The changes in this file successfully address the issue of Focus XP not being saved after missions (issue #547). The implementation includes:

  1. A new addFocusXpIncreases function to update the FocusXP property of the inventory.
  2. Updates to the missionInventoryUpdate function to include FocusXpIncreases in its parameters and call the new function.

These changes effectively solve the problem while maintaining the overall structure of the inventory service. The implementation is correct, although there are some minor suggestions for improvement in the previous comments.

Consider adding unit tests for the new addFocusXpIncreases function and integration tests for the updated missionInventoryUpdate function to ensure the new feature works as expected and to prevent future regressions.

Also applies to: 745-746, 808-808

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between e53e906976 and fbc76e7425.

📒 Files selected for processing (1)
  • src/services/inventoryService.ts (3 hunks)
🧰 Additional context used
**Actionable comments posted: 1** <details> <summary>🧹 Outside diff range and nitpick comments (2)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (2)</summary><blockquote> `745-746`: **LGTM! Consider a minor improvement for consistency.** The changes successfully address the issue of Focus XP not being saved after missions. The `FocusXpIncreases` parameter has been added to the function signature, and the `addFocusXpIncreases` function is called appropriately. For consistency with other parameters, consider moving the `FocusXpIncreases` destructuring to a separate line: ```typescript export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => { const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes, Missions, FusionTreasures, } = data; const { FocusXpIncreases } = data; // ... rest of the function ``` This change would improve readability and maintain consistency with how other parameters are handled. Also applies to: 808-808 --- `724-733`: **Summary: Successfully implemented Focus XP saving feature** The changes in this file successfully address the issue of Focus XP not being saved after missions (issue #547). The implementation includes: 1. A new `addFocusXpIncreases` function to update the `FocusXP` property of the inventory. 2. Updates to the `missionInventoryUpdate` function to include `FocusXpIncreases` in its parameters and call the new function. These changes effectively solve the problem while maintaining the overall structure of the inventory service. The implementation is correct, although there are some minor suggestions for improvement in the previous comments. Consider adding unit tests for the new `addFocusXpIncreases` function and integration tests for the updated `missionInventoryUpdate` function to ensure the new feature works as expected and to prevent future regressions. Also applies to: 745-746, 808-808 </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between e53e906976fcf3b18f9a6df748b23f76ec9f8597 and fbc76e7425037d3ac76445c290908175eab08f6f. </details> <details> <summary>📒 Files selected for processing (1)</summary> * src/services/inventoryService.ts (3 hunks) </details> <details> <summary>🧰 Additional context used</summary> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2024-10-15 12:07:15 -07:00

🛠️ Refactor suggestion

Consider improving robustness and readability of the addFocusXpIncreases function.

The function logic is correct, but there are a few areas for improvement:

  1. The indexing of focusXpPlus (1, 2, 3, 4, 7) seems unusual and might be error-prone. Consider using named constants or an enum for better readability and maintainability.

  2. There's no error handling for cases where focusXpPlus might have fewer than 8 elements. Add a check to ensure the array has the expected length.

  3. For better type safety, consider using a more specific type for focusXpPlus instead of number[] | undefined.

Here's a suggested refactoring:

enum FocusType {
  AP_ATTACK = 1,
  AP_DEFENSE = 2,
  AP_TACTIC = 3,
  AP_POWER = 4,
  AP_WARD = 7
}

const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus: number[] | undefined) => {
  if (focusXpPlus && focusXpPlus.length >= 8) {
    inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };
    inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
    inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
    inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
    inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
    inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
  } else if (focusXpPlus) {
    console.warn('Invalid focusXpPlus array length');
  }
};

This refactoring improves readability, type safety, and adds basic error handling.

_:hammer_and_wrench: Refactor suggestion_ **Consider improving robustness and readability of the `addFocusXpIncreases` function.** The function logic is correct, but there are a few areas for improvement: 1. The indexing of `focusXpPlus` (1, 2, 3, 4, 7) seems unusual and might be error-prone. Consider using named constants or an enum for better readability and maintainability. 2. There's no error handling for cases where `focusXpPlus` might have fewer than 8 elements. Add a check to ensure the array has the expected length. 3. For better type safety, consider using a more specific type for `focusXpPlus` instead of `number[] | undefined`. Here's a suggested refactoring: ```typescript enum FocusType { AP_ATTACK = 1, AP_DEFENSE = 2, AP_TACTIC = 3, AP_POWER = 4, AP_WARD = 7 } const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus: number[] | undefined) => { if (focusXpPlus && focusXpPlus.length >= 8) { inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 }; inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK]; inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE]; inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC]; inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER]; inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD]; } else if (focusXpPlus) { console.warn('Invalid focusXpPlus array length'); } }; ``` This refactoring improves readability, type safety, and adds basic error handling. <!-- This is an auto-generated reply by CodeRabbit -->
Sainan reviewed 2024-10-15 12:09:40 -07:00

Hey dimwit, the full enum should look like this:

enum ArtifactPolarity {
    AP_UNIVERSAL,
    AP_ATTACK,
    AP_DEFENSE,
    AP_TACTIC,
    AP_POWER,
    AP_PRECEPT,
    AP_FUSION,
    AP_WARD,
    AP_UMBRA,
    AP_ANY
};
Hey dimwit, the full enum should look like this: ```c enum ArtifactPolarity { AP_UNIVERSAL, AP_ATTACK, AP_DEFENSE, AP_TACTIC, AP_POWER, AP_PRECEPT, AP_FUSION, AP_WARD, AP_UMBRA, AP_ANY }; ```
coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-15 12:10:06 -07:00
coderabbitai[bot] (Migrated from github.com) commented 2024-10-15 12:10:06 -07:00

@Sainan, thank you for providing the full enum definition. I'll incorporate this in future suggestions.

(⋟﹏⋞)


✏️ Learnings added
Learnt from: Sainan
PR: spaceninjaserver/SpaceNinjaServer#551
File: src/services/inventoryService.ts:724-733
Timestamp: 2024-10-15T19:10:05.168Z
Learning: The full enum for ArtifactPolarity is:
```c
enum ArtifactPolarity {
    AP_UNIVERSAL,
    AP_ATTACK,
    AP_DEFENSE,
    AP_TACTIC,
    AP_POWER,
    AP_PRECEPT,
    AP_FUSION,
    AP_WARD,
    AP_UMBRA,
    AP_ANY
};

> Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure [review instructions](https://docs.coderabbit.ai/guides/review-instructions). You can manage existing learnings in the [app](https://app.coderabbit.ai/learnings).

</details>

<!-- This is an auto-generated reply by CodeRabbit -->
@Sainan, thank you for providing the full enum definition. I'll incorporate this in future suggestions. (⋟﹏⋞) --- <details> <summary>✏️ Learnings added</summary> ``` Learnt from: Sainan PR: spaceninjaserver/SpaceNinjaServer#551 File: src/services/inventoryService.ts:724-733 Timestamp: 2024-10-15T19:10:05.168Z Learning: The full enum for ArtifactPolarity is: ```c enum ArtifactPolarity { AP_UNIVERSAL, AP_ATTACK, AP_DEFENSE, AP_TACTIC, AP_POWER, AP_PRECEPT, AP_FUSION, AP_WARD, AP_UMBRA, AP_ANY }; ``` ``` > Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure [review instructions](https://docs.coderabbit.ai/guides/review-instructions). You can manage existing learnings in the [app](https://app.coderabbit.ai/learnings). </details> <!-- This is an auto-generated reply by CodeRabbit -->
Sainan approved these changes 2024-10-15 12:21:52 -07:00

Pull request closed

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