feat: obtaining Focus XP via lens #551
@ -721,6 +721,30 @@ const addMissionComplete = (inventory: IInventoryDatabaseDocument, { Tag, Comple
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}
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};
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const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus: number[] | undefined) => {
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enum FocusType {
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AP_UNIVERSAL,
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AP_ATTACK,
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AP_DEFENSE,
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AP_TACTIC,
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AP_POWER,
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AP_PRECEPT,
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AP_FUSION,
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AP_WARD,
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AP_UMBRA,
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AP_ANY
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}
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if (focusXpPlus) {
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inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
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inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
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inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
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inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
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inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
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inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
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}
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};
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export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => {
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const {
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RawUpgrades,
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@ -731,7 +755,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateReques
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Consumables,
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Recipes,
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Missions,
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FusionTreasures
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FusionTreasures,
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FocusXpIncreases
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} = data;
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const inventory = await getInventory(accountId);
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@ -793,6 +818,7 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateReques
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if (Missions) {
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addMissionComplete(inventory, Missions);
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}
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addFocusXpIncreases(inventory, FocusXpIncreases);
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const changedInventory = await inventory.save();
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return changedInventory.toJSON();
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@ -70,6 +70,7 @@ export interface IMissionInventoryUpdateRequest {
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Missions?: IMission;
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EvolutionProgress?: IEvolutionProgress[];
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LastRegionPlayed?: TSolarMapRegion;
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FocusXpIncreases?: number[];
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FusionPoints?: number; // Not a part of the request, but we put it in this struct as an intermediate storage.
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}
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