Implements obtaining Focus XP via lens
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@ -721,6 +721,17 @@ const addMissionComplete = (inventory: IInventoryDatabaseDocument, { Tag, Comple
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}
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};
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const addFocusXpIncreases = (inventory: IInventoryDatabaseDocument, focusXpPlus: number[] | undefined) => {
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if (focusXpPlus) {
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inventory.FocusXP ??= { AP_POWER: 0, AP_TACTIC: 0, AP_DEFENSE: 0, AP_ATTACK: 0, AP_WARD: 0 };
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inventory.FocusXP.AP_ATTACK += focusXpPlus[1];
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inventory.FocusXP.AP_DEFENSE += focusXpPlus[2];
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inventory.FocusXP.AP_TACTIC += focusXpPlus[3];
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inventory.FocusXP.AP_POWER += focusXpPlus[4];
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inventory.FocusXP.AP_WARD += focusXpPlus[7];
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}
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};
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export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => {
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const {
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RawUpgrades,
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@ -731,7 +742,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateReques
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Consumables,
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Recipes,
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Missions,
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FusionTreasures
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FusionTreasures,
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FocusXpIncreases
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} = data;
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const inventory = await getInventory(accountId);
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@ -70,6 +70,7 @@ export interface IMissionInventoryUpdateRequest {
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Missions?: IMission;
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EvolutionProgress?: IEvolutionProgress[];
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LastRegionPlayed?: TSolarMapRegion;
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FocusXpIncreases?: number[];
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FusionPoints?: number; // Not a part of the request, but we put it in this struct as an intermediate storage.
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}
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