feat(goals): cetus events #2598
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Includes
Plague Star
andGhoul Purge
.Translation for webUI taken from game files.
Re #1103
@ -1259,6 +1259,8 @@ export const addMissionRewards = async (
}
}
if (!AffiliationMods) AffiliationMods ??= [];
if (!AffiliationMods)
seems redundant when you do??=
anyway@ -95,2 +95,4 @@
varziaOverride?: string;
varziaFullyStocked?: boolean;
plagueStar?: boolean;
ghoulEmergence?: boolean;
The ordering here seems a bit weird compared to how they are ordered in the WebUI.
Also, from what I understand, these are periodic events, so something similar to Star Days would seem more appropriate.
Plague Star is... awkwardly periodic. In that it kinda happens whenever DE remembers they got the code for it. There is... zero consistency for it, in terms of when it happens, how long it lasts, or when it's supposed to come back. Ghoul Purge and Thermia Fractures are also similarly awkwardly periodic, only they are properly recurring, just nobody has any idea when they'll actually drop until they do, save for a vague "every few weeks".
From a quick historical analysis, I can see that ghoul purge is active for 3-4 days and inactive for 15-17 days.
@ -84,1 +84,3 @@
"varziaFullyStocked": false
"varziaFullyStocked": false,
"plagueStar": null,
"ghoulEmergence": null
Still ordered & named awkwardly:
starDaysOverride
in config-vanilla.json + configService.ts to match the webui ordering.plagueStarOverride
andghoulEmergenceOverride
to matchstarDaysOverride
.@ -73,2 +73,4 @@
"tennoLiveRelay": false,
"galleonOfGhouls": 0,
"ghoulEmergence": null,
"plagueStar": null,
These fields obviously mismatch with the typings.