Goals/Events #1103
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worldState.json utilizes Goals for any in-game events, such as Heat Fissures, Star Days, Balor Fomorians and the like. However, unlike Invasions, adding the code to the worldState doesn't seem to be enough to activate these.
Attached is the code for all the Goals I've pulled from worldState.php as I remembered to:
Goals are ignored if you don't also add
"Version": 10
like so:...huh. Wonder why Goals are the only thing that seemingly don't work without that.
While adding Version does, indeed, makes the Events appear, they appear to be... incomplete. Thermia Fractures is missing the personal score counter (which is what allows you to obtain some Amalgam mods and the Opticor Vandal), while Jade Shadows is missing the global counter for unlocking the ephemeras. I presume it has to do with this error:
Okay, nevermind on the Thermia one, I forgot that they had moved it to an on-hover menu. Operation Belly of the Beast is still missing Volatile Mote Collection Progress. Here's what it should look like:
You mean the clan trophy stuff? Yeah, that's... ehh... not insanely important, but the getGuildEventScore response looks like this:
What's interesting is that the
GoalProgress
object here can also be found within theGoalProgress
array in the getGuild response.And then the actual trophies are in
Vault.DecoRecipes
:Yeah, my main concern was just getting the events to appear, cause then we can try to get older events into the Emulator too. Everything else is just for the sake of knowing what's missing.