1 Commits

Author SHA1 Message Date
a64ee889a2 fix: set BountyScore to 1 when earning first stratos emblem
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Build / build (pull_request) Successful in 2m9s
Some reading between the line on the wiki and profile page seems to indicate it's supposed to start 1 instead of 0.
2025-11-21 20:48:23 +01:00

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@@ -1591,14 +1591,13 @@ export const addSkin = (
typeName: string,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
logger.debug(`stratos emblem, increasing bounty score`);
inventory.BountyScore ??= 0;
inventory.BountyScore += 1;
}
if (inventory.WeaponSkins.some(x => x.ItemType == typeName)) {
if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
logger.debug(`account already owns stratos emblem, increasing bounty score instead`);
inventory.BountyScore ??= 0;
inventory.BountyScore += 1;
} else {
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
}
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
} else {
const index =
inventory.WeaponSkins.push({