fix: set BountyScore to 1 when earning first stratos emblem
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Build / build (pull_request) Successful in 2m9s
All checks were successful
Build / build (pull_request) Successful in 2m9s
Some reading between the line on the wiki and profile page seems to indicate it's supposed to start 1 instead of 0.
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@@ -1591,14 +1591,13 @@ export const addSkin = (
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typeName: string,
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inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
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logger.debug(`stratos emblem, increasing bounty score`);
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inventory.BountyScore ??= 0;
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inventory.BountyScore += 1;
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}
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if (inventory.WeaponSkins.some(x => x.ItemType == typeName)) {
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if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
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logger.debug(`account already owns stratos emblem, increasing bounty score instead`);
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inventory.BountyScore ??= 0;
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inventory.BountyScore += 1;
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} else {
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logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
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}
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logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
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} else {
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const index =
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inventory.WeaponSkins.push({
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