1 Commits

Author SHA1 Message Date
b9feec2ee4 fix: handle assassination-only nodes in sortie generation
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Build / build (pull_request) Successful in 2m10s
2025-11-21 19:53:59 +01:00
2 changed files with 14 additions and 8 deletions

View File

@@ -1591,13 +1591,14 @@ export const addSkin = (
typeName: string,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
logger.debug(`stratos emblem, increasing bounty score`);
inventory.BountyScore ??= 0;
inventory.BountyScore += 1;
}
if (inventory.WeaponSkins.some(x => x.ItemType == typeName)) {
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
logger.debug(`account already owns stratos emblem, increasing bounty score instead`);
inventory.BountyScore ??= 0;
inventory.BountyScore += 1;
} else {
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
}
} else {
const index =
inventory.WeaponSkins.push({

View File

@@ -115,6 +115,8 @@ const sortieBossNode: Record<Exclude<TSortieBoss, "SORTIE_BOSS_CORRUPTED_VOR">,
SORTIE_BOSS_VOR: "SolNode108"
};
const sortieAssassinationOnlyNodes: string[] = ["SolNode193", "SolNode105", "SolNode108"];
const configAlerts: Record<string, IAlert> = {
voidCorruption2025Week1: {
_id: { $oid: "677d452e2f324ee7b90f8ccf" },
@@ -381,8 +383,11 @@ export const getSortie = (day: number): ISortie => {
}
for (let i = 0; i < 3; i++) {
const randomIndex = rng.randomInt(0, nodes.length - 1);
const node = nodes[randomIndex];
let randomIndex, node;
do {
randomIndex = rng.randomInt(0, nodes.length - 1);
node = nodes[randomIndex];
} while (sortieAssassinationOnlyNodes.indexOf(node) != -1);
const modifiers = [
"SORTIE_MODIFIER_LOW_ENERGY",