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Author SHA1 Message Date
ea595173fb fix: always multiply acquired gear quantity by purchaseQuantity
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2025-04-29 21:28:48 +02:00
9468768947 fix: weapon seed's low dword being sign extended (#1914)
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JavaScript's semantics here are incredibly stupid, but basically if the initial DWORD's high WORD's MSB is true, the number would become negative after the shift left by 16. Then when ORing it with the highDword, the initial DWORD would be sign-extended to a QWORD, meaning the high DWORD would become all 1s, basically cancelling out the entire OR operation.

Reviewed-on: #1914
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-29 12:28:01 -07:00
0af7f41201 fix: unset LibraryPersonalTarget after completing it (#1913)
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Reviewed-on: #1913
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-29 12:27:47 -07:00
de1e2a25f2 fix(webui): ensure that all requests using authz revalidate it (#1911)
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Closes #1907

Reviewed-on: #1911
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-29 12:27:38 -07:00
1cf7b41d3f chore: note that random element functions could return undefined (#1910)
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We should be explicit about the fact that we expect the arrays to not be empty.

Reviewed-on: #1910
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-29 12:27:25 -07:00
13 changed files with 190 additions and 172 deletions

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@ -17,7 +17,7 @@ export const activateRandomModController: RequestHandler = async (req, res) => {
ItemCount: -1
}
]);
const rivenType = getRandomElement(rivenRawToRealWeighted[request.ItemType]);
const rivenType = getRandomElement(rivenRawToRealWeighted[request.ItemType])!;
const fingerprint = createVeiledRivenFingerprint(ExportUpgrades[rivenType]);
const upgradeIndex =
inventory.Upgrades.push({

View File

@ -28,7 +28,7 @@ export const artifactTransmutationController: RequestHandler = async (req, res)
});
const rawRivenType = getRandomRawRivenType();
const rivenType = getRandomElement(rivenRawToRealWeighted[rawRivenType]);
const rivenType = getRandomElement(rivenRawToRealWeighted[rawRivenType])!;
const fingerprint = createVeiledRivenFingerprint(ExportUpgrades[rivenType]);
const upgradeIndex =

View File

@ -11,7 +11,7 @@ import {
import { getAccountForRequest, getAccountFromSuffixedName, getSuffixedName } from "@/src/services/loginService";
import { addItems, combineInventoryChanges, getInventory } from "@/src/services/inventoryService";
import { logger } from "@/src/utils/logger";
import { ExportFlavour, ExportGear } from "warframe-public-export-plus";
import { ExportFlavour } from "warframe-public-export-plus";
import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
import { fromStoreItem, isStoreItem } from "@/src/services/itemDataService";
@ -50,7 +50,7 @@ export const inboxController: RequestHandler = async (req, res) => {
inventory,
attachmentItems.map(attItem => ({
ItemType: isStoreItem(attItem) ? fromStoreItem(attItem) : attItem,
ItemCount: attItem in ExportGear ? (ExportGear[attItem].purchaseQuantity ?? 1) : 1
ItemCount: 1
})),
inventoryChanges
);

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@ -141,7 +141,7 @@ const getModularWeaponSale = (
getItemType: (parts: string[]) => string
): IModularWeaponSaleInfo => {
const rng = new CRng(day);
const parts = partTypes.map(partType => rng.randomElement(partTypeToParts[partType]));
const parts = partTypes.map(partType => rng.randomElement(partTypeToParts[partType])!);
let partsCost = 0;
for (const part of parts) {
partsCost += ExportWeapons[part].premiumPrice!;

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@ -31,7 +31,7 @@ export interface IFingerprintStat {
}
export const createVeiledRivenFingerprint = (meta: IUpgrade): IVeiledRivenFingerprint => {
const challenge = getRandomElement(meta.availableChallenges!);
const challenge = getRandomElement(meta.availableChallenges!)!;
const fingerprintChallenge: IRivenChallenge = {
Type: challenge.fullName,
Progress: 0,
@ -54,11 +54,11 @@ export const createVeiledRivenFingerprint = (meta: IUpgrade): IVeiledRivenFinger
export const createUnveiledRivenFingerprint = (meta: IUpgrade): IUnveiledRivenFingerprint => {
const fingerprint: IUnveiledRivenFingerprint = {
compat: getRandomElement(meta.compatibleItems!),
compat: getRandomElement(meta.compatibleItems!)!,
lim: 0,
lvl: 0,
lvlReq: getRandomInt(8, 16),
pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"]),
pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"])!,
buffs: [],
curses: []
};
@ -81,7 +81,7 @@ export const randomiseRivenStats = (meta: IUpgrade, fingerprint: IUnveiledRivenF
if (Math.random() < 0.5) {
const entry = getRandomElement(
meta.upgradeEntries!.filter(x => x.canBeCurse && !fingerprint.buffs.find(y => y.Tag == x.tag))
);
)!;
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
};

View File

@ -486,6 +486,10 @@ export const addItem = async (
};
}
if (typeName in ExportGear) {
// Multipling by purchase quantity for gear because:
// - The Saya's Vigil scanner message has it as a non-counted attachment.
// - Blueprints for Ancient Protector Specter, Shield Osprey Specter, etc. have num=1 despite giving their purchaseQuantity.
quantity *= ExportGear[typeName].purchaseQuantity ?? 1;
const consumablesChanges = [
{
ItemType: typeName,
@ -1798,7 +1802,7 @@ export const addKeyChainItems = async (
};
export const createLibraryDailyTask = (): ILibraryDailyTaskInfo => {
const enemyTypes = getRandomElement(libraryDailyTasks);
const enemyTypes = getRandomElement(libraryDailyTasks)!;
const enemyAvatar = ExportEnemies.avatars[enemyTypes[0]];
const scansRequired = getRandomInt(2, 4);
return {
@ -1944,22 +1948,22 @@ export const giveNemesisPetRecipe = (inventory: TInventoryDatabaseDocument, neme
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadC"
]);
])!;
const body = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyC"
]);
])!;
const legs = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsC"
]);
])!;
const tail = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailC"
]);
])!;
const recipeType = Object.entries(ExportRecipes).find(arr => arr[1].resultType == head)![0];
addRecipes(inventory, [
{

View File

@ -102,7 +102,7 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
// This account has all applicable warframes and weapons already mastered (filthy cheater), need a different reward.
return getRandomLoginReward(rng, day, inventory);
}
reward.StoreItemType = toStoreItem(rng.randomElement(eligibleRecipes));
reward.StoreItemType = toStoreItem(rng.randomElement(eligibleRecipes)!);
}
return {
//_id: toOid(new Types.ObjectId()),

View File

@ -380,6 +380,7 @@ export const addMissionInventoryUpdates = async (
: 10)
) {
progress.Completed = true;
inventory.LibraryPersonalTarget = undefined;
}
logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
synthesisIgnored = false;
@ -930,7 +931,7 @@ export const addMissionRewards = async (
if (rewardInfo.useVaultManifest) {
MissionRewards.push({
StoreItem: getRandomElement(corruptedMods),
StoreItem: getRandomElement(corruptedMods)!,
ItemCount: 1
});
}

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@ -47,12 +47,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden0",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}
@ -62,12 +62,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden1",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}
@ -77,12 +77,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden2",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}

View File

@ -6,7 +6,7 @@ export interface IRngResult {
probability: number;
}
export const getRandomElement = <T>(arr: T[]): T => {
export const getRandomElement = <T>(arr: T[]): T | undefined => {
return arr[Math.floor(Math.random() * arr.length)];
};
@ -113,7 +113,7 @@ export class CRng {
return min;
}
randomElement<T>(arr: T[]): T {
randomElement<T>(arr: T[]): T | undefined {
return arr[Math.floor(this.random() * arr.length)];
}
@ -145,7 +145,7 @@ export class SRng {
return min;
}
randomElement<T>(arr: T[]): T {
randomElement<T>(arr: T[]): T | undefined {
return arr[this.randomInt(0, arr.length - 1)];
}

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@ -212,7 +212,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
while (processed.ItemManifest.length + offersToAdd.length < numItemsTarget) {
// TODO: Consider per-bin item limits
// TODO: Consider item probability weightings
offersToAdd.push(rng.randomElement(manifest.items));
offersToAdd.push(rng.randomElement(manifest.items)!);
}
} else {
let binThisCycle;
@ -256,7 +256,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
for (let i = 0; i != rawItem.numRandomItemPrices; ++i) {
let itemPrice: { type: string; count: IRange };
do {
itemPrice = rng.randomElement(manifest.randomItemPricesPerBin![rawItem.bin]);
itemPrice = rng.randomElement(manifest.randomItemPricesPerBin![rawItem.bin])!;
} while (item.ItemPrices.find(x => x.ItemType == itemPrice.type));
item.ItemPrices.push({
ItemType: itemPrice.type,
@ -286,7 +286,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
item.LocTagRandSeed = (rng.randomInt(0, 0xffff) << 16) | rng.randomInt(0, 0xffff);
if (vendorInfo.RandomSeedType == "VRST_WEAPON") {
const highDword = (rng.randomInt(0, 0xffff) << 16) | rng.randomInt(0, 0xffff);
item.LocTagRandSeed = (BigInt(highDword) << 32n) | BigInt(item.LocTagRandSeed);
item.LocTagRandSeed = (BigInt(highDword) << 32n) | (BigInt(item.LocTagRandSeed) & 0xffffffffn);
}
}
processed.ItemManifest.push(item);

View File

@ -225,7 +225,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
const seed = new CRng(day).randomInt(0, 0xffff);
const rng = new CRng(seed);
const boss = rng.randomElement(sortieBosses);
const boss = rng.randomElement(sortieBosses)!;
const modifiers = [
"SORTIE_MODIFIER_LOW_ENERGY",
@ -302,7 +302,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
missionIndex = ExportRegions[node].missionIndex;
if (missionIndex != 28) {
missionIndex = rng.randomElement(availableMissionIndexes);
missionIndex = rng.randomElement(availableMissionIndexes)!;
}
} while (
specialMissionTypes.indexOf(missionIndex) != -1 &&
@ -312,7 +312,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
if (i == 2 && rng.randomInt(0, 2) == 2) {
const filteredModifiers = modifiers.filter(mod => mod !== "SORTIE_MODIFIER_MELEE_ONLY");
const modifierType = rng.randomElement(filteredModifiers);
const modifierType = rng.randomElement(filteredModifiers)!;
if (boss == "SORTIE_BOSS_PHORID") {
selectedNodes.push({
@ -346,7 +346,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
? modifiers.filter(mod => mod != "SORTIE_MODIFIER_HAZARD_RADIATION")
: modifiers;
const modifierType = rng.randomElement(filteredModifiers);
const modifierType = rng.randomElement(filteredModifiers)!;
selectedNodes.push({
missionType,
@ -389,7 +389,7 @@ const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
Daily: true,
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Challenge: rng.randomElement(dailyChallenges)
Challenge: rng.randomElement(dailyChallenges)!
};
};
@ -408,7 +408,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: rng.randomElement(weeklyChallenges)
Challenge: rng.randomElement(weeklyChallenges)!
};
};
@ -425,7 +425,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: rng.randomElement(weeklyHardChallenges)
Challenge: rng.randomElement(weeklyHardChallenges)!
};
};
@ -1196,7 +1196,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
"MT_EXTERMINATION",
"MT_SABOTAGE",
"MT_RESCUE"
]),
])!,
node: firstNode
},
{
@ -1206,8 +1206,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
"MT_ARTIFACT",
"MT_EXCAVATE",
"MT_SURVIVAL"
]),
node: rng.randomElement(nodes)
])!,
node: rng.randomElement(nodes)!
},
{
missionType: "MT_ASSASSINATION",

View File

@ -375,6 +375,7 @@ function fetchItemList() {
}
fetchItemList();
// Assumes that caller revalidates authz
function updateInventory() {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
req.done(data => {
@ -487,6 +488,7 @@ function updateInventory() {
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
revalidateAuthz(() => {
if (item.XP < maxXP) {
addGearExp(category, item.ItemId.$oid, maxXP - item.XP);
}
@ -506,6 +508,7 @@ function updateInventory() {
}
}
}
});
};
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
@ -1229,8 +1232,8 @@ function addMissingEvolutionProgress() {
}
function maxRankAllEvolutions() {
revalidateAuthz(() => {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
req.done(data => {
const requests = [];
@ -1249,11 +1252,12 @@ function maxRankAllEvolutions() {
toast(loc("code_noEquipmentToRankUp"));
});
});
}
function maxRankAllEquipment(categories) {
revalidateAuthz(() => {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
req.done(data => {
window.itemListPromise.then(itemMap => {
const batchData = {};
@ -1282,7 +1286,8 @@ function maxRankAllEquipment(categories) {
for (const exaltedType of itemMap[item.ItemType].exalted) {
const exaltedItem = data["SpecialItems"].find(x => x.ItemType == exaltedType);
if (exaltedItem) {
const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000;
const exaltedCap =
itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000;
if (exaltedItem.XP < exaltedCap) {
batchData["SpecialItems"] ??= [];
batchData["SpecialItems"].push({
@ -1304,8 +1309,10 @@ function maxRankAllEquipment(categories) {
toast(loc("code_noEquipmentToRankUp"));
});
});
});
}
// Assumes that caller revalidates authz
function addGearExp(category, oid, xp) {
const data = {};
data[category] = [
@ -1314,7 +1321,6 @@ function addGearExp(category, oid, xp) {
XP: xp
}
];
revalidateAuthz(() => {
$.post({
url: "/custom/addXp?" + window.authz,
contentType: "application/json",
@ -1324,7 +1330,6 @@ function addGearExp(category, oid, xp) {
updateInventory();
}
});
});
}
function sendBatchGearExp(data) {
@ -1598,6 +1603,7 @@ function doAcquireMod() {
const uiConfigs = [...$("#server-settings input[id]")].map(x => x.id);
function doChangeSettings() {
revalidateAuthz(() => {
fetch("/custom/config?" + window.authz)
.then(response => response.json())
.then(json => {
@ -1624,6 +1630,7 @@ function doChangeSettings() {
updateInventory();
});
});
});
}
// Cheats route
@ -1876,6 +1883,7 @@ function doChangeSupportedSyndicate() {
}
function doAddCurrency(currency) {
revalidateAuthz(() => {
$.post({
url: "/custom/addCurrency?" + window.authz,
contentType: "application/json",
@ -1886,24 +1894,29 @@ function doAddCurrency(currency) {
}).then(function () {
updateInventory();
});
});
}
function doQuestUpdate(operation, itemType) {
revalidateAuthz(() => {
$.post({
url: "/custom/manageQuests?" + window.authz + "&operation=" + operation + "&itemType=" + itemType,
contentType: "application/json"
}).then(function () {
updateInventory();
});
});
}
function doBulkQuestUpdate(operation) {
revalidateAuthz(() => {
$.post({
url: "/custom/manageQuests?" + window.authz + "&operation=" + operation,
contentType: "application/json"
}).then(function () {
updateInventory();
});
});
}
function toast(text) {