13 Commits

Author SHA1 Message Date
0b07efa1b0 feat: rushing decos 2025-03-04 19:34:16 +01:00
ca4fce8a46 feat: place decos & contribute resources for their construction 2025-03-04 19:34:16 +01:00
0869bbfb27 feat: rush dojo component (#1075)
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Closes #1072

This whole system is a bit weird to me. It seems the RushPlatinum is not used by the client at all, so the server just adjusts the CompletionTime. We seem to be about 1% off, but I'm not quite sure why.

Reviewed-on: #1075
2025-03-04 10:33:38 -08:00
36d12e08c7 chore: turn guild DojoComponents into a DocumentArray (#1070)
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and use .id for setDojoComponentMessage

Reviewed-on: #1070
2025-03-03 05:46:16 -08:00
7e7e4e2eea feat: change dojo spawn room (#949)
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Closes #524

Reviewed-on: #949
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
2025-02-12 14:06:48 -08:00
cf50738d34 feat: setDojoComponentMessage (#948)
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Closes #946

Reviewed-on: #948
2025-02-11 20:11:31 -08:00
e0ff240d60
feat: dojo research (#689) 2025-01-03 09:06:50 +01:00
7fdb59f6c9
feat: dojo room energy & capacity costs & gains (#633) 2024-12-23 23:12:21 +01:00
e35a7fd69f
feat: implement startDojoRecipeController to place new rooms in Dojo (#273)
Co-authored-by: Sainan <Sainan@users.noreply.github.com>
2024-06-06 16:55:37 +02:00
63712121af
feat: more work on clans (#214)
Co-authored-by: Sainan <Sainan@users.noreply.github.com>
2024-05-16 01:34:38 +02:00
9f0317fed2
chore: resolve various eslint complaints (#169) 2024-05-06 15:19:42 +02:00
477f678244
cleanup: remove unused guild stuff (#156) 2024-05-04 16:12:00 +02:00
d07e99f0c9
feat: Clan creation & persistence (#146) 2024-05-04 15:42:25 +02:00