feat: dojo research #689
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Closes #526
Walkthrough
The pull request introduces comprehensive changes to guild technology management across multiple files. The modifications primarily focus on enhancing the
guildTechControllerin the API, adding new schemas and types for tech projects, and improving guild-related service functions. Key changes include creating a new tech project schema in the guild model, defining interfaces for tech project data, and implementing a more robust controller that supports synchronizing, starting, and contributing to technology projects. The changes aim to provide a structured approach to managing guild technology research and development, with improved type safety and error handling.Assessment against linked issues
The changes directly address the issue #526 by:
guildTechControllerwith proper async handlingThe modifications provide a structured approach to managing guild technology research, which should resolve the previous 500 error scenarios by implementing proper request handling and error management.
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Walkthrough
The pull request introduces comprehensive changes to the guild technology system across multiple files. The modifications include enhancing the
guildTechControllerto handle asynchronous operations for guild technology requests with support for "Sync", "Start", and "Contribute" actions. A newtechProjectSchemawas added to the guild model to support tracking technology projects. The changes also introduce new interfaces in the guild types to define the structure of tech projects and modify the inventory and guild services to support these new capabilities. The overall goal appears to be implementing a more robust guild technology management system with improved error handling and type safety.Assessment against linked issues
The changes directly address the issue #526 by completely refactoring the guild technology controller. The implementation now supports multiple actions (Sync, Start, Contribute) and includes comprehensive error handling, which should resolve the previous 500 error responses. The new type definitions and schema modifications provide a robust framework for managing guild technology projects.
📜 Recent review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
ff4b1e5c29and 5733ba410fe56dcedfdc861ac139409e9900dd2f.📒 Files selected for processing (6)
src/controllers/api/createGuildController.ts(2 hunks)src/controllers/api/guildTechController.ts(1 hunks)src/models/guildModel.ts(2 hunks)src/models/inventoryModels/inventoryModel.ts(1 hunks)src/services/guildService.ts(1 hunks)src/types/guildTypes.ts(2 hunks)🧰 Additional context used
🪛 eslint
src/controllers/api/guildTechController.ts
[error] 7-7: 'ItemType' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 8-8: 'addItemController' is defined but never used.
(@typescript-eslint/no-unused-vars)
🪛 GitHub Check: build (22)
src/controllers/api/guildTechController.ts
[failure] 7-7:
'ItemType' is defined but never used
[failure] 8-8:
'addItemController' is defined but never used
🪛 GitHub Check: build (20)
src/controllers/api/guildTechController.ts
[failure] 7-7:
'ItemType' is defined but never used
[failure] 8-8:
'addItemController' is defined but never used
🪛 GitHub Check: build (18)
src/controllers/api/guildTechController.ts
[failure] 7-7:
'ItemType' is defined but never used
[failure] 8-8:
'addItemController' is defined but never used
🪛 GitHub Actions: Build
src/controllers/api/guildTechController.ts
[error] 7-7: 'ItemType' is defined but never used (@typescript-eslint/no-unused-vars)
🔇 Additional comments (14)
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Actionable comments posted: 1
🧹 Nitpick comments (6)
🛑 Comments failed to post (1)
Actionable comments posted: 2
🧹 Nitpick comments (7)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
ff4b1e5c29and9042d8b265.📒 Files selected for processing (6)
src/controllers/api/createGuildController.ts(2 hunks)src/controllers/api/guildTechController.ts(1 hunks)src/models/guildModel.ts(2 hunks)src/models/inventoryModels/inventoryModel.ts(1 hunks)src/services/guildService.ts(1 hunks)src/types/guildTypes.ts(2 hunks)🔇 Additional comments (15)
🛠️ Refactor suggestion
⚠️ Potential issue
"Contribute" action needs item and credit boundary checks.
The code deducts the indicated contribution from
techProject.ReqCreditsandreqItem.ItemCountwithout validating whether the user truly has enough resources. Consider adding inventory checks to ensure negative resource values are not introduced. Additionally, watch out for potential overshoot: the code does not clampReqCreditsorItemCountto a minimum of zero.💡 Codebase verification
🛠️ Refactor suggestion
Recipe validation and duplicate project checks are missing
Based on the code analysis, the review comment is correct. The current implementation:
ExportDojoRecipes.research[data.RecipeType!]without validating if the recipe existsRecipeTypeThe suggested fix in the review comment is appropriate as it addresses both issues:
🔗 Analysis chain
Check for duplicate or invalid project requests in "Start" action.
Currently, there is no validation to ensure a project of the same
RecipeTypeisn't already present or that theRecipeTypeactually exists inExportDojoRecipes.research. You might want to:Let me verify the concerns by checking the codebase.
Let me check the ExportDojoRecipes structure and any existing validation.
Let me try a different approach to check the validation and recipe structure.
Let me check one more thing to verify the duplicate project handling.
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