feat: dojo research #689

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Sainan merged 6 commits from guild-tech into main 2025-01-03 00:06:50 -08:00
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Closes #526

Closes #526
coderabbitai[bot] commented 2025-01-02 17:29:01 -08:00 (Migrated from github.com)
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📥 Commits

Reviewing files that changed from the base of the PR and between 9042d8b265 and 3a84781945.

📒 Files selected for processing (3)
  • src/controllers/api/guildTechController.ts (1 hunks)
  • src/services/guildService.ts (1 hunks)
  • src/types/inventoryTypes/inventoryTypes.ts (1 hunks)

Walkthrough

The pull request introduces comprehensive changes to guild technology management across multiple files. The modifications primarily focus on enhancing the guildTechController in the API, adding new schemas and types for tech projects, and improving guild-related service functions. Key changes include creating a new tech project schema in the guild model, defining interfaces for tech project data, and implementing a more robust controller that supports synchronizing, starting, and contributing to technology projects. The changes aim to provide a structured approach to managing guild technology research and development, with improved type safety and error handling.

Assessment against linked issues

Objective Addressed Explanation
Resolve 500 error when accessing Dojo Research
Handle guild technology project interactions
Implement robust error handling for tech project actions

The changes directly address the issue #526 by:

  1. Implementing a comprehensive guildTechController with proper async handling
  2. Adding type definitions for tech project requests
  3. Creating a new schema for tracking tech projects
  4. Introducing error checking mechanisms in the guild service
  5. Supporting different actions like Sync, Start, and Contribute for tech projects

The modifications provide a structured approach to managing guild technology research, which should resolve the previous 500 error scenarios by implementing proper request handling and error management.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @Sainan has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait **15 minutes and 24 seconds** before requesting another review. > > <details> > <summary>⌛ How to resolve this issue?</summary> > > After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. > > We recommend that you space out your commits to avoid hitting the rate limit. > > </details> > > > <details> > <summary>🚦 How do rate limits work?</summary> > > CodeRabbit enforces hourly rate limits for each developer per organization. > > Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. > > Please see our [FAQ](https://docs.coderabbit.ai/faq) for further information. > > </details> > > <details> > <summary>📥 Commits</summary> > > Reviewing files that changed from the base of the PR and between 9042d8b265debe792bdb093167121fcd6c69b25b and 3a84781945a33bb817d700c502bc03893a90091a. > > </details> > > <details> > <summary>📒 Files selected for processing (3)</summary> > > * `src/controllers/api/guildTechController.ts` (1 hunks) > * `src/services/guildService.ts` (1 hunks) > * `src/types/inventoryTypes/inventoryTypes.ts` (1 hunks) > > </details> <!-- end of auto-generated comment: rate limited by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces comprehensive changes to guild technology management across multiple files. The modifications primarily focus on enhancing the `guildTechController` in the API, adding new schemas and types for tech projects, and improving guild-related service functions. Key changes include creating a new tech project schema in the guild model, defining interfaces for tech project data, and implementing a more robust controller that supports synchronizing, starting, and contributing to technology projects. The changes aim to provide a structured approach to managing guild technology research and development, with improved type safety and error handling. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Resolve 500 error when accessing Dojo Research | ✅ | | | Handle guild technology project interactions | ✅ | | | Implement robust error handling for tech project actions | ✅ | | The changes directly address the issue #526 by: 1. Implementing a comprehensive `guildTechController` with proper async handling 2. Adding type definitions for tech project requests 3. Creating a new schema for tracking tech projects 4. Introducing error checking mechanisms in the guild service 5. Supporting different actions like Sync, Start, and Contribute for tech projects The modifications provide a structured approach to managing guild technology research, which should resolve the previous 500 error scenarios by implementing proper request handling and error management. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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coderabbitai[bot] commented 2025-01-02 17:29:02 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces comprehensive changes to the guild technology system across multiple files. The modifications include enhancing the guildTechController to handle asynchronous operations for guild technology requests with support for "Sync", "Start", and "Contribute" actions. A new techProjectSchema was added to the guild model to support tracking technology projects. The changes also introduce new interfaces in the guild types to define the structure of tech projects and modify the inventory and guild services to support these new capabilities. The overall goal appears to be implementing a more robust guild technology management system with improved error handling and type safety.

Assessment against linked issues

Objective Addressed Explanation
Resolve 500 error in Dojo Research endpoint
Handle guild technology requests
Implement tech project management

The changes directly address the issue #526 by completely refactoring the guild technology controller. The implementation now supports multiple actions (Sync, Start, Contribute) and includes comprehensive error handling, which should resolve the previous 500 error responses. The new type definitions and schema modifications provide a robust framework for managing guild technology projects.


📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ff4b1e5c29 and 5733ba410fe56dcedfdc861ac139409e9900dd2f.

📒 Files selected for processing (6)
  • src/controllers/api/createGuildController.ts (2 hunks)
  • src/controllers/api/guildTechController.ts (1 hunks)
  • src/models/guildModel.ts (2 hunks)
  • src/models/inventoryModels/inventoryModel.ts (1 hunks)
  • src/services/guildService.ts (1 hunks)
  • src/types/guildTypes.ts (2 hunks)
🧰 Additional context used
🪛 eslint
src/controllers/api/guildTechController.ts

[error] 7-7: 'ItemType' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 8-8: 'addItemController' is defined but never used.

(@typescript-eslint/no-unused-vars)

🪛 GitHub Check: build (22)
src/controllers/api/guildTechController.ts

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Check: build (20)
src/controllers/api/guildTechController.ts

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Check: build (18)
src/controllers/api/guildTechController.ts

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Actions: Build
src/controllers/api/guildTechController.ts

[error] 7-7: 'ItemType' is defined but never used (@typescript-eslint/no-unused-vars)

🔇 Additional comments (14)
src/models/guildModel.ts (3)

1-5: Imports look consistent and necessary.
All newly imported interfaces (IGuildDatabase, IDojoComponentDatabase, ITechProjectDatabase, ITechProjectClient) are used correctly in this file.


20-29: Schema definition is solid.
The techProjectSchema correctly aligns with ITechProjectDatabase. The _id: false option simplifies sub-document handling and ensures each project doesn’t receive its own Mongo _id.


31-40: Validate date transformation for front-end usage.
The custom toJSON transformation uses toMongoDate() for CompletionDate. Confirm that the front end expects the resulting IMongoDate format to avoid type mismatch issues.

src/controllers/api/guildTechController.ts (6)

11-15: Consider safer JSON parsing or body parsing middleware.
Directly calling JSON.parse(String(req.body)) can cause runtime errors if the request body is invalid JSON. Verify the presence of a JSON parsing middleware or add error handling.


16-20: "Sync" action flow looks straightforward.
Responding with guild.toJSON().TechProjects is a good approach for returning the current state of projects.


21-33: "Start" action logic is clear.
Initializing a new project with scaled requirements is correct, especially given your scaleRequiredCount method.


35-47: "Contribute" action handles item deduction properly.
Decrementing reqItem.ItemCount by the contributed amount is consistent. Good job ensuring negative values are not introduced.


55-60: Project completion logic is concise.
Once ReqCredits and the required items reach zero, State changes to 1 and CompletionDate is set. This is a good, clear approach.


68-69: Explicitly handle unknown actions.
Throwing an error for unknown actions is appropriate. Confirm the calling code properly handles or logs this error.

src/services/guildService.ts (1)

10-11: Delegation is correct.
getGuildForRequest simply delegates to getGuildForRequestEx with the existing inventory. This is clean and maintains backward compatibility.

src/controllers/api/createGuildController.ts (1)

7-7: Exported controller is well-defined.
The createGuildController logic is straightforward. You create the guild and update the inventory in one place.

src/types/guildTypes.ts (3)

14-14: Optional array fosters flexibility in project presence.
TechProjects?: ITechProjectDatabase[]; is consistent with your updated model, allowing for no active projects.


50-56: Structured tech project client interface.
Your definitions for ITechProjectClient and ITechProjectDatabase cleanly separate front-end and back-end date representations.


58-60: Neat usage of Omit.
ITechProjectDatabase extends ITechProjectClient minus CompletionDate ensures you can handle the date as a native Date on the back-end and a simpler structure on the client side. Good approach.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces comprehensive changes to the guild technology system across multiple files. The modifications include enhancing the `guildTechController` to handle asynchronous operations for guild technology requests with support for "Sync", "Start", and "Contribute" actions. A new `techProjectSchema` was added to the guild model to support tracking technology projects. The changes also introduce new interfaces in the guild types to define the structure of tech projects and modify the inventory and guild services to support these new capabilities. The overall goal appears to be implementing a more robust guild technology management system with improved error handling and type safety. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Resolve 500 error in Dojo Research endpoint | ✅ | | | Handle guild technology requests | ✅ | | | Implement tech project management | ✅ | | The changes directly address the issue #526 by completely refactoring the guild technology controller. The implementation now supports multiple actions (Sync, Start, Contribute) and includes comprehensive error handling, which should resolve the previous 500 error responses. The new type definitions and schema modifications provide a robust framework for managing guild technology projects. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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kgIsawOaAU4Z1WbaGuoJtQYxiFAPxXIW5FKVhQVdoWyd9AQJUEELnY1aUTRMUMcuEW6xEBGltY6pEQFVCPKBReGPyFid4+maycIWUeY3mrwCWAUxoKm2oZ9WpREYm+ms9ETY3NmIiam+ZEHYtHPLsu5O6VyBELACAba7EPXQW+cVAWnKDTYwSzW/WKjMixlNeB4IZV4bCeTLxFRCaqQKaua3dcKswlGI1cEb48M/S7nQywEpTeOsy5EwQKyrTI2HyOy/TGAS2PQhkt2GKryg6/acJHquyDkgrLyaMTEFzNqVjJGngNCAGkK+Qfk5PPRac5wTgUU/yxSPKzyWQQq90Qe5HC+KAdHO8evZvckykiTUq4ncMiqrCJEQBfCfYOq8BciZMxq2iRE8PU7REwIN4Rot6c48RK4nosgpABXLxZAeQG21gBYb0KabMoqCIUPeEseeiSNbE+AXEiQbPAYAk3hdPHfa49ut0CdQtLwOdOpIeegRJMB1kmfIB3PL+mbZosQtEF8HebOm/CpINOA1gOer/YId/ZlP/b/X/F/WNSAoAjVXgEW/wDwtgLw8AjIpBv+gB/ASBxoWeMbAef6ese/bh64tBgkk6CofUPc1h0A7w8EXw8Sb5PBnclxXc19ZXJh+DYAthsAnwjI/5JrbiJRhYYwIEZleDChMDZDCeQuKefmgRhErwa9OBnimheTLB0wxh5h7eLaPedU3BdC/op6IY1A0osRmfPhvw/sX5GRVs/gNRMEDhFU/xAiWqd/ACBxwOYpPW0QxdU3Q+Pw1xktTIJiLcsx4AYDNnHwGx3YB3J2gS0GetCQJ2U6EYO+h+mlI8RQUqEgRWIJc+y4vVYTW4/jPXNiB0Qcl4mO6TBWAygsqtIEgylO3WSytSzO3TeywzfOzM8zeoRUxklLCPAeOxrJoSLrPu40MkhzZvRLfc2zE5rwM51uZqfm6AbUwJ5AAAfibsCeie1EjAAG5rSkqbmME7m9sdnjMpQEHC7zK4RD7nnAmJH2ornwWm9PVns86YWC6Hnc4nnZt/mgi/CHTSSZ7bmsXhtidL5rxZxvIGwmwWwycqqlB2BOBtwMBdw16eZFBRxTwNBzxpwrxQBaw2XpGmLkA/Mkm3UGAfMkpc5qxRWoBoByQAB2eg+g3mPI93AABkSHJEmHoHFHoHiGNemEmHd0dHd3oNmDyN1dmDIFmFmF1d1eBEpH2CVfpa7E0EleleFllfoB83rEvAMCAA=== --> <!-- internal state end --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between ff4b1e5c29a4cb23cbd173b4ab99d7d45fdadbb1 and 5733ba410fe56dcedfdc861ac139409e9900dd2f. </details> <details> <summary>📒 Files selected for processing (6)</summary> * `src/controllers/api/createGuildController.ts` (2 hunks) * `src/controllers/api/guildTechController.ts` (1 hunks) * `src/models/guildModel.ts` (2 hunks) * `src/models/inventoryModels/inventoryModel.ts` (1 hunks) * `src/services/guildService.ts` (1 hunks) * `src/types/guildTypes.ts` (2 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 eslint</summary> <details> <summary>src/controllers/api/guildTechController.ts</summary> [error] 7-7: 'ItemType' is defined but never used. (@typescript-eslint/no-unused-vars) --- [error] 8-8: 'addItemController' is defined but never used. (@typescript-eslint/no-unused-vars) </details> </details> <details> <summary>🪛 GitHub Check: build (22)</summary> <details> <summary>src/controllers/api/guildTechController.ts</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> </details> <details> <summary>🪛 GitHub Check: build (20)</summary> <details> <summary>src/controllers/api/guildTechController.ts</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> </details> <details> <summary>🪛 GitHub Check: build (18)</summary> <details> <summary>src/controllers/api/guildTechController.ts</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> </details> <details> <summary>🪛 GitHub Actions: Build</summary> <details> <summary>src/controllers/api/guildTechController.ts</summary> [error] 7-7: 'ItemType' is defined but never used (@typescript-eslint/no-unused-vars) </details> </details> </details> <details> <summary>🔇 Additional comments (14)</summary><blockquote> <details> <summary>src/models/guildModel.ts (3)</summary> `1-5`: **Imports look consistent and necessary.** All newly imported interfaces (`IGuildDatabase`, `IDojoComponentDatabase`, `ITechProjectDatabase`, `ITechProjectClient`) are used correctly in this file. --- `20-29`: **Schema definition is solid.** The `techProjectSchema` correctly aligns with `ITechProjectDatabase`. The `_id: false` option simplifies sub-document handling and ensures each project doesn’t receive its own Mongo `_id`. --- `31-40`: **Validate date transformation for front-end usage.** The custom `toJSON` transformation uses `toMongoDate()` for `CompletionDate`. Confirm that the front end expects the resulting `IMongoDate` format to avoid type mismatch issues. </details> <details> <summary>src/controllers/api/guildTechController.ts (6)</summary> `11-15`: **Consider safer JSON parsing or body parsing middleware.** Directly calling `JSON.parse(String(req.body))` can cause runtime errors if the request body is invalid JSON. Verify the presence of a JSON parsing middleware or add error handling. --- `16-20`: **"Sync" action flow looks straightforward.** Responding with `guild.toJSON().TechProjects` is a good approach for returning the current state of projects. --- `21-33`: **"Start" action logic is clear.** Initializing a new project with scaled requirements is correct, especially given your `scaleRequiredCount` method. --- `35-47`: **"Contribute" action handles item deduction properly.** Decrementing `reqItem.ItemCount` by the contributed amount is consistent. Good job ensuring negative values are not introduced. --- `55-60`: **Project completion logic is concise.** Once `ReqCredits` and the required items reach zero, `State` changes to `1` and `CompletionDate` is set. This is a good, clear approach. --- `68-69`: **Explicitly handle unknown actions.** Throwing an error for unknown actions is appropriate. Confirm the calling code properly handles or logs this error. </details> <details> <summary>src/services/guildService.ts (1)</summary> `10-11`: **Delegation is correct.** `getGuildForRequest` simply delegates to `getGuildForRequestEx` with the existing inventory. This is clean and maintains backward compatibility. </details> <details> <summary>src/controllers/api/createGuildController.ts (1)</summary> `7-7`: **Exported controller is well-defined.** The `createGuildController` logic is straightforward. You create the guild and update the inventory in one place. </details> <details> <summary>src/types/guildTypes.ts (3)</summary> `14-14`: **Optional array fosters flexibility in project presence.** `TechProjects?: ITechProjectDatabase[];` is consistent with your updated model, allowing for no active projects. --- `50-56`: **Structured tech project client interface.** Your definitions for `ITechProjectClient` and `ITechProjectDatabase` cleanly separate front-end and back-end date representations. --- `58-60`: **Neat usage of Omit.** `ITechProjectDatabase` extends `ITechProjectClient` minus `CompletionDate` ensures you can handle the date as a native `Date` on the back-end and a simpler structure on the client side. Good approach. </details> </blockquote></details> </details> <!-- tips_start --> --- Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-02 17:33:06 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Caution

Inline review comments failed to post. This is likely due to GitHub's limits when posting large numbers of comments.

Actionable comments posted: 1

🧹 Nitpick comments (6)
src/models/guildModel.ts (1)

47-48: Default array vs. undefined.
Using default: undefined for TechProjects prevents empty arrays from being stored. If your workflow expects an array type consistently, consider using default: [].

- TechProjects: { type: [techProjectSchema], default: undefined }
+ TechProjects: { type: [techProjectSchema], default: [] }
src/controllers/api/guildTechController.ts (2)

34-34: Use a status code or acknowledgment in response.
res.end() is valid, but you might prefer something like res.status(204).end() or a JSON payload for clarity.


48-53: Consolidate inventory update logic if needed.
You’re calling addMiscItems, updateCurrency, and building inventoryChanges in separate steps. Though it’s correct, a helper function might centralize the “contribution” logic.

src/services/guildService.ts (1)

Line range hint 13-23: Minor grammar fix in error message.
The message says, “Account thinks it is a in guild that doesn't exist.” Change "a in" to "in a" for clarity.

- throw new Error("Account thinks it is a in guild that doesn't exist");
+ throw new Error("Account thinks it is in a guild that doesn't exist");
src/controllers/api/createGuildController.ts (1)

36-38: Potential interface duplication.
ICreateGuildRequest is also referenced in src/types/guildTypes.ts with additional properties. Consider consolidating them to a single file to avoid confusion.

src/models/inventoryModels/inventoryModel.ts (1)

64-64: Exporting typeCountSchema enhances reusability across modules.

Good move on making typeCountSchema exportable for broader usage. You might also consider adding a brief docstring describing its use and purpose, which can aid future maintainers.

🛑 Comments failed to post (1)
src/controllers/api/guildTechController.ts (1)

7-8: ⚠️ Potential issue

Remove or use unused imports to fix pipeline failures.
Both ItemType and addItemController are reported as unused, causing build failures. Remove them if not needed:

-import { ItemType } from "@/src/helpers/customHelpers/addItemHelpers";
-import { addItemController } from "../custom/addItemController";
🧰 Tools
🪛 eslint

[error] 7-7: 'ItemType' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 8-8: 'addItemController' is defined but never used.

(@typescript-eslint/no-unused-vars)

🪛 GitHub Check: build (22)

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Check: build (20)

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Check: build (18)

[failure] 7-7:
'ItemType' is defined but never used


[failure] 8-8:
'addItemController' is defined but never used

🪛 GitHub Actions: Build

[error] 7-7: 'ItemType' is defined but never used (@typescript-eslint/no-unused-vars)

> [!CAUTION] > Inline review comments failed to post. This is likely due to GitHub's limits when posting large numbers of comments. **Actionable comments posted: 1** <details> <summary>🧹 Nitpick comments (6)</summary><blockquote> <details> <summary>src/models/guildModel.ts (1)</summary><blockquote> `47-48`: **Default array vs. undefined.** Using `default: undefined` for `TechProjects` prevents empty arrays from being stored. If your workflow expects an array type consistently, consider using `default: []`. ```diff - TechProjects: { type: [techProjectSchema], default: undefined } + TechProjects: { type: [techProjectSchema], default: [] } ``` </blockquote></details> <details> <summary>src/controllers/api/guildTechController.ts (2)</summary><blockquote> `34-34`: **Use a status code or acknowledgment in response.** `res.end()` is valid, but you might prefer something like `res.status(204).end()` or a JSON payload for clarity. --- `48-53`: **Consolidate inventory update logic if needed.** You’re calling `addMiscItems`, `updateCurrency`, and building `inventoryChanges` in separate steps. Though it’s correct, a helper function might centralize the “contribution” logic. </blockquote></details> <details> <summary>src/services/guildService.ts (1)</summary><blockquote> Line range hint `13-23`: **Minor grammar fix in error message.** The message says, “Account thinks it is a in guild that doesn't exist.” Change "a in" to "in a" for clarity. ```diff - throw new Error("Account thinks it is a in guild that doesn't exist"); + throw new Error("Account thinks it is in a guild that doesn't exist"); ``` </blockquote></details> <details> <summary>src/controllers/api/createGuildController.ts (1)</summary><blockquote> `36-38`: **Potential interface duplication.** `ICreateGuildRequest` is also referenced in `src/types/guildTypes.ts` with additional properties. Consider consolidating them to a single file to avoid confusion. </blockquote></details> <details> <summary>src/models/inventoryModels/inventoryModel.ts (1)</summary><blockquote> `64-64`: **Exporting `typeCountSchema` enhances reusability across modules.** Good move on making `typeCountSchema` exportable for broader usage. You might also consider adding a brief docstring describing its use and purpose, which can aid future maintainers. </blockquote></details> </blockquote></details> <details> <summary>🛑 Comments failed to post (1)</summary><blockquote> <details> <summary>src/controllers/api/guildTechController.ts (1)</summary><blockquote> 7-8: _:warning: Potential issue_ **Remove or use unused imports to fix pipeline failures.** Both `ItemType` and `addItemController` are reported as unused, causing build failures. Remove them if not needed: ```diff -import { ItemType } from "@/src/helpers/customHelpers/addItemHelpers"; -import { addItemController } from "../custom/addItemController"; ``` <details> <summary>🧰 Tools</summary> <details> <summary>🪛 eslint</summary> [error] 7-7: 'ItemType' is defined but never used. (@typescript-eslint/no-unused-vars) --- [error] 8-8: 'addItemController' is defined but never used. (@typescript-eslint/no-unused-vars) </details> <details> <summary>🪛 GitHub Check: build (22)</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> <details> <summary>🪛 GitHub Check: build (20)</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> <details> <summary>🪛 GitHub Check: build (18)</summary> [failure] 7-7: 'ItemType' is defined but never used --- [failure] 8-8: 'addItemController' is defined but never used </details> <details> <summary>🪛 GitHub Actions: Build</summary> [error] 7-7: 'ItemType' is defined but never used (@typescript-eslint/no-unused-vars) </details> </details> </blockquote></details> </blockquote></details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-02 17:37:01 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Owner

Actionable comments posted: 2

🧹 Nitpick comments (7)
src/controllers/api/guildTechController.ts (3)

14-18: "Sync" action is straightforward but watch for potential large data returns.
If a guild accumulates many tech projects, returning them all can become expensive. Consider pagination or a more lightweight sync response if scale becomes a performance concern.


70-74: Type definition for TGuildTechRequest is flexible but watch for potential union constraints.
Merging partial IGuildTechStartFields and IGuildTechContributeFields in one type is convenient. However, ensure your code properly differentiates between "Start" and "Contribute" fields if the user mixes them unintentionally.


89-90: Scaling factor is simplistic but might need configuration.
Currently, the recipe cost is always divided by 100, leading to potential 1-credit cost for low values. If additional clan tiers emerge, consider a dynamic scaling approach based on tier or a configuration-based ratio.

src/services/guildService.ts (1)

Line range hint 13-22: Enhance safety checks in getGuildForRequestEx.
Any missing or invalid guildId in the query could cause unexpected errors. Consider a guard clause for an empty guildId. Also consider custom error classes for consistent error handling across the codebase.

+ if (!guildId) {
+   throw new Error("No guildId specified in the request query");
+ }
src/controllers/api/createGuildController.ts (1)

36-38: Add validation to avoid empty or invalid guildName.
It's advisable to confirm that guildName is non-empty and meets acceptable criteria. Consider returning a 400 error if guildName is invalid.

src/types/guildTypes.ts (1)

50-56: ITechProjectClient covers the essential data for front-end display.
Consider enumerating valid values for State if it is known to be limited (e.g., 0=pending, 1=complete).

src/models/inventoryModels/inventoryModel.ts (1)

64-64: Consider adding validation or constraints to ensure data integrity.

While exporting typeCountSchema is useful for reuse, you may benefit from defining validators (e.g., ensuring ItemCount is non-negative) and specifying required fields to prevent accidental null or undefined values. This can help ensure predictable data behavior in other modules consuming this schema.

You could add a minimum validator on ItemCount like so:

-export const typeCountSchema = new Schema<ITypeCount>({ ItemType: String, ItemCount: Number }, { _id: false });
+export const typeCountSchema = new Schema<ITypeCount>(
+  {
+    ItemType: { type: String, required: true },
+    ItemCount: { type: Number, required: true, min: 0 }
+  },
+  { _id: false }
+);
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ff4b1e5c29 and 9042d8b265.

📒 Files selected for processing (6)
  • src/controllers/api/createGuildController.ts (2 hunks)
  • src/controllers/api/guildTechController.ts (1 hunks)
  • src/models/guildModel.ts (2 hunks)
  • src/models/inventoryModels/inventoryModel.ts (1 hunks)
  • src/services/guildService.ts (1 hunks)
  • src/types/guildTypes.ts (2 hunks)
🔇 Additional comments (15)
src/controllers/api/guildTechController.ts (5)

2-7: Imports look consistent with usage.
The newly introduced imports from guildService, ExportDojoRecipes, loginService, and inventoryService are consistent with the logic below.


9-13: Ensure robust request input validation and concurrency handling.
While the code correctly retrieves the account and related data asynchronously, there's no safeguard against repeated user submissions or concurrency effects. Consider verifying or locking the guild record to prevent race conditions when multiple requests occur simultaneously.


66-67: Good practice: explicit handling of unknown or unsupported actions.
Throwing an error for unknown actions properly alerts the calling service. Consider returning a 400-level response instead if you prefer to catch and handle the error at the controller level.


75-79: IGuildTechStartFields is minimal and direct.
It meets the need for "Start" but watch for future expansions if you require additional metadata like user role or permissions.


80-87: IGuildTechContributeFields lacks validation for user inventory.
We rely on deeper service layers to validate contributed items. If there's no strong validation at the service layer, you may want to implement it here or in the relevant service function.

src/services/guildService.ts (2)

5-5: Correct usage of inventory document type.
Importing IInventoryDatabaseDocument clarifies the method signature and ensures strong typing throughout.


10-11: Delegating logic to getGuildForRequestEx is fine.
This maintains DRY principles while providing a single entry point for retrieving guild data with inventory context.

src/controllers/api/createGuildController.ts (1)

7-7: Exporting createGuildController broadens reusability.
This is helpful for testability and other modules.

src/models/guildModel.ts (5)

1-6: Importing new tech project types is consistent.
The references to ITechProjectDatabase and ITechProjectClient align well with the schema updates further down.


8-9: Utilizing existing typeCountSchema and toMongoDate.
Reusing established helpers ensures consistency in your codebase.


20-29: techProjectSchema adds clarity to stored fields.
This schema effectively represents the state of a tech project. Ensure you handle any newly required fields (like a unique project ID) when managing concurrency or advanced use cases.


31-40: Transform logic in toJSON is helpful but watch out for partial transformations.
You're converting CompletionDate to a Mongo date if present. If you plan to add more fields with special transformations, consider centralizing them (e.g., use a custom .toObject() or .toJSON() at a higher level).


47-48: Introducing TechProjects array expansions.
The default undefined is fine, but ensure you handle the scenario where the array is uninitialized in usage (e.g., guild.TechProjects ??= []).

src/types/guildTypes.ts (2)

14-14: TechProjects?: ITechProjectDatabase[]; expands guild data structure.
Optional arrays are handy, but code referencing TechProjects should handle undefined gracefully.


58-60: ITechProjectDatabase complements the client type with a real date.
This is a good separation of concerns, ensuring front-end types and DB types remain distinct.

**Actionable comments posted: 2** <details> <summary>🧹 Nitpick comments (7)</summary><blockquote> <details> <summary>src/controllers/api/guildTechController.ts (3)</summary><blockquote> `14-18`: **"Sync" action is straightforward but watch for potential large data returns.** If a guild accumulates many tech projects, returning them all can become expensive. Consider pagination or a more lightweight sync response if scale becomes a performance concern. --- `70-74`: **Type definition for TGuildTechRequest is flexible but watch for potential union constraints.** Merging partial `IGuildTechStartFields` and `IGuildTechContributeFields` in one type is convenient. However, ensure your code properly differentiates between "Start" and "Contribute" fields if the user mixes them unintentionally. --- `89-90`: **Scaling factor is simplistic but might need configuration.** Currently, the recipe cost is always divided by 100, leading to potential 1-credit cost for low values. If additional clan tiers emerge, consider a dynamic scaling approach based on tier or a configuration-based ratio. </blockquote></details> <details> <summary>src/services/guildService.ts (1)</summary><blockquote> Line range hint `13-22`: **Enhance safety checks in `getGuildForRequestEx`.** Any missing or invalid `guildId` in the query could cause unexpected errors. Consider a guard clause for an empty `guildId`. Also consider custom error classes for consistent error handling across the codebase. ```diff + if (!guildId) { + throw new Error("No guildId specified in the request query"); + } ``` </blockquote></details> <details> <summary>src/controllers/api/createGuildController.ts (1)</summary><blockquote> `36-38`: **Add validation to avoid empty or invalid `guildName`.** It's advisable to confirm that `guildName` is non-empty and meets acceptable criteria. Consider returning a 400 error if `guildName` is invalid. </blockquote></details> <details> <summary>src/types/guildTypes.ts (1)</summary><blockquote> `50-56`: **`ITechProjectClient` covers the essential data for front-end display.** Consider enumerating valid values for `State` if it is known to be limited (e.g., 0=pending, 1=complete). </blockquote></details> <details> <summary>src/models/inventoryModels/inventoryModel.ts (1)</summary><blockquote> `64-64`: **Consider adding validation or constraints to ensure data integrity.** While exporting `typeCountSchema` is useful for reuse, you may benefit from defining validators (e.g., ensuring `ItemCount` is non-negative) and specifying required fields to prevent accidental null or undefined values. This can help ensure predictable data behavior in other modules consuming this schema. You could add a minimum validator on `ItemCount` like so: ```diff -export const typeCountSchema = new Schema<ITypeCount>({ ItemType: String, ItemCount: Number }, { _id: false }); +export const typeCountSchema = new Schema<ITypeCount>( + { + ItemType: { type: String, required: true }, + ItemCount: { type: Number, required: true, min: 0 } + }, + { _id: false } +); ``` </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between ff4b1e5c29a4cb23cbd173b4ab99d7d45fdadbb1 and 9042d8b265debe792bdb093167121fcd6c69b25b. </details> <details> <summary>📒 Files selected for processing (6)</summary> * `src/controllers/api/createGuildController.ts` (2 hunks) * `src/controllers/api/guildTechController.ts` (1 hunks) * `src/models/guildModel.ts` (2 hunks) * `src/models/inventoryModels/inventoryModel.ts` (1 hunks) * `src/services/guildService.ts` (1 hunks) * `src/types/guildTypes.ts` (2 hunks) </details> <details> <summary>🔇 Additional comments (15)</summary><blockquote> <details> <summary>src/controllers/api/guildTechController.ts (5)</summary> `2-7`: **Imports look consistent with usage.** The newly introduced imports from `guildService`, `ExportDojoRecipes`, `loginService`, and `inventoryService` are consistent with the logic below. --- `9-13`: **Ensure robust request input validation and concurrency handling.** While the code correctly retrieves the account and related data asynchronously, there's no safeguard against repeated user submissions or concurrency effects. Consider verifying or locking the guild record to prevent race conditions when multiple requests occur simultaneously. --- `66-67`: **Good practice: explicit handling of unknown or unsupported actions.** Throwing an error for unknown actions properly alerts the calling service. Consider returning a 400-level response instead if you prefer to catch and handle the error at the controller level. --- `75-79`: **`IGuildTechStartFields` is minimal and direct.** It meets the need for "Start" but watch for future expansions if you require additional metadata like user role or permissions. --- `80-87`: **`IGuildTechContributeFields` lacks validation for user inventory.** We rely on deeper service layers to validate contributed items. If there's no strong validation at the service layer, you may want to implement it here or in the relevant service function. </details> <details> <summary>src/services/guildService.ts (2)</summary> `5-5`: **Correct usage of inventory document type.** Importing `IInventoryDatabaseDocument` clarifies the method signature and ensures strong typing throughout. --- `10-11`: **Delegating logic to `getGuildForRequestEx` is fine.** This maintains DRY principles while providing a single entry point for retrieving guild data with inventory context. </details> <details> <summary>src/controllers/api/createGuildController.ts (1)</summary> `7-7`: **Exporting `createGuildController` broadens reusability.** This is helpful for testability and other modules. </details> <details> <summary>src/models/guildModel.ts (5)</summary> `1-6`: **Importing new tech project types is consistent.** The references to `ITechProjectDatabase` and `ITechProjectClient` align well with the schema updates further down. --- `8-9`: **Utilizing existing `typeCountSchema` and `toMongoDate`.** Reusing established helpers ensures consistency in your codebase. --- `20-29`: **`techProjectSchema` adds clarity to stored fields.** This schema effectively represents the state of a tech project. Ensure you handle any newly required fields (like a unique project ID) when managing concurrency or advanced use cases. --- `31-40`: **Transform logic in `toJSON` is helpful but watch out for partial transformations.** You're converting `CompletionDate` to a Mongo date if present. If you plan to add more fields with special transformations, consider centralizing them (e.g., use a custom `.toObject()` or `.toJSON()` at a higher level). --- `47-48`: **Introducing `TechProjects` array expansions.** The default `undefined` is fine, but ensure you handle the scenario where the array is uninitialized in usage (e.g., `guild.TechProjects ??= []`). </details> <details> <summary>src/types/guildTypes.ts (2)</summary> `14-14`: **`TechProjects?: ITechProjectDatabase[];` expands guild data structure.** Optional arrays are handy, but code referencing `TechProjects` should handle undefined gracefully. --- `58-60`: **`ITechProjectDatabase` complements the client type with a real date.** This is a good separation of concerns, ensuring front-end types and DB types remain distinct. </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2025-01-02 17:37:00 -08:00
Author
Owner

🛠️ Refactor suggestion

⚠️ Potential issue

"Contribute" action needs item and credit boundary checks.
The code deducts the indicated contribution from techProject.ReqCredits and reqItem.ItemCount without validating whether the user truly has enough resources. Consider adding inventory checks to ensure negative resource values are not introduced. Additionally, watch out for potential overshoot: the code does not clamp ReqCredits or ItemCount to a minimum of zero.

- techProject.ReqCredits -= contributions.RegularCredits;
+ techProject.ReqCredits = Math.max(
+   0,
+   techProject.ReqCredits - contributions.RegularCredits
+ );
 
 for (const miscItem of contributions.MiscItems) {
   ...
   reqItem.ItemCount = Math.max(
     0,
     reqItem.ItemCount - miscItem.ItemCount
   );
   ...
 }

Committable suggestion skipped: line range outside the PR's diff.

_:hammer_and_wrench: Refactor suggestion_ _:warning: Potential issue_ **"Contribute" action needs item and credit boundary checks.** The code deducts the indicated contribution from `techProject.ReqCredits` and `reqItem.ItemCount` without validating whether the user truly has enough resources. Consider adding inventory checks to ensure negative resource values are not introduced. Additionally, watch out for potential overshoot: the code does not clamp `ReqCredits` or `ItemCount` to a minimum of zero. ```diff - techProject.ReqCredits -= contributions.RegularCredits; + techProject.ReqCredits = Math.max( + 0, + techProject.ReqCredits - contributions.RegularCredits + ); for (const miscItem of contributions.MiscItems) { ... reqItem.ItemCount = Math.max( 0, reqItem.ItemCount - miscItem.ItemCount ); ... } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) commented 2025-01-02 17:37:00 -08:00
Author
Owner

💡 Codebase verification

🛠️ Refactor suggestion

Recipe validation and duplicate project checks are missing

Based on the code analysis, the review comment is correct. The current implementation:

  1. Directly accesses ExportDojoRecipes.research[data.RecipeType!] without validating if the recipe exists
  2. Has no checks to prevent duplicate projects with the same RecipeType
  3. Uses the recipe object without null checks, which could cause runtime errors

The suggested fix in the review comment is appropriate as it addresses both issues:

  • Validates recipe existence
  • Prevents duplicate projects
🔗 Analysis chain

Check for duplicate or invalid project requests in "Start" action.
Currently, there is no validation to ensure a project of the same RecipeType isn't already present or that the RecipeType actually exists in ExportDojoRecipes.research. You might want to:

  1. Verify the recipe is valid.
  2. Ensure duplicates are either prevented or handled.
 if (!recipe) {
   return res.status(400).json({ error: "Unknown recipe type" });
 }
+if (guild.TechProjects?.some(p => p.ItemType === data.RecipeType)) {
+  return res.status(400).json({ error: "This project already exists" });
+}

Let me verify the concerns by checking the codebase.


Let me check the ExportDojoRecipes structure and any existing validation.


Let me try a different approach to check the validation and recipe structure.


Let me check one more thing to verify the duplicate project handling.

🏁 Scripts executed

The following scripts were executed for the analysis:

Error: No shell scripts found


Script:

#!/bin/bash
# Search for recipe validation and duplicate checks in guildTechController
ast-grep --pattern 'if (data.Action == "Start") {
  $$$
}'

# Also check the ExportDojoRecipes structure
rg -l "ExportDojoRecipes" 

Length of output: 4617


Script:

#!/bin/bash
# Check ExportDojoRecipes structure and validation
ast-grep --pattern 'const ExportDojoRecipes = {
  $$$
}'

# Check if there's any validation for RecipeType
rg "RecipeType.*validation" -A 2

Length of output: 93


Script:

#!/bin/bash
# Look for the ExportDojoRecipes definition with a more flexible pattern
rg "ExportDojoRecipes.*=" -A 5

# Check how RecipeType is used in the controller
ast-grep --pattern 'const recipe = ExportDojoRecipes.research[$_];
  $$$'

Length of output: 1234


Script:

#!/bin/bash
# Check if there's any existing duplicate check for TechProjects
rg "TechProjects.*some" -A 2

# Look for any other validation related to TechProjects
rg "TechProjects.*find" -A 2

Length of output: 390

_:bulb: Codebase verification_ _:hammer_and_wrench: Refactor suggestion_ **Recipe validation and duplicate project checks are missing** Based on the code analysis, the review comment is correct. The current implementation: 1. Directly accesses `ExportDojoRecipes.research[data.RecipeType!]` without validating if the recipe exists 2. Has no checks to prevent duplicate projects with the same `RecipeType` 3. Uses the recipe object without null checks, which could cause runtime errors The suggested fix in the review comment is appropriate as it addresses both issues: - Validates recipe existence - Prevents duplicate projects <details> <summary>🔗 Analysis chain</summary> **Check for duplicate or invalid project requests in "Start" action.** Currently, there is no validation to ensure a project of the same `RecipeType` isn't already present or that the `RecipeType` actually exists in `ExportDojoRecipes.research`. You might want to: 1. Verify the recipe is valid. 2. Ensure duplicates are either prevented or handled. ```diff if (!recipe) { return res.status(400).json({ error: "Unknown recipe type" }); } +if (guild.TechProjects?.some(p => p.ItemType === data.RecipeType)) { + return res.status(400).json({ error: "This project already exists" }); +} ``` --- Let me verify the concerns by checking the codebase. --- Let me check the ExportDojoRecipes structure and any existing validation. --- Let me try a different approach to check the validation and recipe structure. --- Let me check one more thing to verify the duplicate project handling. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Error: No shell scripts found --- Script: ```shell #!/bin/bash # Search for recipe validation and duplicate checks in guildTechController ast-grep --pattern 'if (data.Action == "Start") { $$$ }' # Also check the ExportDojoRecipes structure rg -l "ExportDojoRecipes" ``` Length of output: 4617 --- Script: ```shell #!/bin/bash # Check ExportDojoRecipes structure and validation ast-grep --pattern 'const ExportDojoRecipes = { $$$ }' # Check if there's any validation for RecipeType rg "RecipeType.*validation" -A 2 ``` Length of output: 93 --- Script: ```shell #!/bin/bash # Look for the ExportDojoRecipes definition with a more flexible pattern rg "ExportDojoRecipes.*=" -A 5 # Check how RecipeType is used in the controller ast-grep --pattern 'const recipe = ExportDojoRecipes.research[$_]; $$$' ``` Length of output: 1234 --- Script: ```shell #!/bin/bash # Check if there's any existing duplicate check for TechProjects rg "TechProjects.*some" -A 2 # Look for any other validation related to TechProjects rg "TechProjects.*find" -A 2 ``` Length of output: 390 </details> <!-- This is an auto-generated comment by CodeRabbit -->
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