ac88037e91
fix comment
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2025-03-30 22:17:04 +02:00
9fa712c3c2
fix: add RemovedIdItems to valence fusion response
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2025-03-30 22:06:45 +02:00
57786bfffb
fix: don't touch NemesisAbandonedRewards when spawning a lich ( #1275 )
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Because this can contain both grineer and corpus weapons, I think we should simply defer to the client's missionInventoryUpdate request in this matter.
This still leaves open the possibility of the client crashing between spawning the lich and finishing the mission, but that's rather unlikely, I guess.
Reviewed-on: #1275
2025-03-22 07:30:29 -07:00
a0453ca61d
feat: nemesis mode p ( #1276 )
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Reviewed-on: #1276
2025-03-22 07:30:16 -07:00
c6a2785175
feat: clearing lich infuance ( #1270 )
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Reviewed-on: #1270
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-03-22 06:08:00 -07:00
9b16dc2c6a
feat: valence fusion ( #1251 )
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Reviewed-on: #1251
2025-03-20 15:27:37 -07:00
9d90a3ca26
fix: handle creation of infested lich ( #1252 )
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just setting the höllvania nodes and preventing the generation of a weapon index
Reviewed-on: #1252
2025-03-20 15:27:15 -07:00
0e1973e246
feat: start nemesis ( #1227 )
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Closes #446
As discussed there, some support for 64-bit integers without precision loss had to be hacked in.
Reviewed-on: #1227
2025-03-20 05:36:09 -07:00