|
139e58b89a
|
feat: track RoomChanges in clan log
Build / build (20) (push) Successful in 43s
Build / build (22) (push) Successful in 1m3s
Build / build (18) (push) Successful in 1m6s
Build / build (18) (pull_request) Successful in 44s
Build / build (20) (pull_request) Successful in 1m3s
Build / build (22) (pull_request) Successful in 1m7s
|
2025-03-13 20:37:15 +01:00 |
|
|
f7c2c74437
|
feat: clan xp (#1100)
Build Docker image / docker (push) Waiting to run
Build / build (18) (push) Has been cancelled
Build / build (22) (push) Has been cancelled
Build / build (20) (push) Has been cancelled
Closes #690
Reviewed-on: #1100
|
2025-03-08 01:44:30 -08:00 |
|
|
77aa1caa8f
|
feat: dojo room destruction stage (#1089)
Build / build (20) (push) Successful in 38s
Build / build (18) (push) Successful in 57s
Build / build (22) (push) Successful in 56s
Build Docker image / docker (push) Successful in 39s
Closes #1074
Based on what I could find, apparently only rooms need 2 hours to destroy and decos are removed instantly.
Reviewed-on: #1089
|
2025-03-06 07:19:01 -08:00 |
|
|
c4ab496aa3
|
feat: dojo decorations (#1079)
Build / build (22) (push) Successful in 37s
Build / build (20) (push) Successful in 55s
Build / build (18) (push) Successful in 52s
Build Docker image / docker (push) Successful in 32s
Closes #525
Reviewed-on: #1079
|
2025-03-05 23:54:47 -08:00 |
|
|
67a275a009
|
feat: dojo component "collecting materials" stage (#1071)
Build Docker image / docker (push) Waiting to run
Build / build (18) (push) Has been cancelled
Build / build (20) (push) Has been cancelled
Build / build (22) (push) Has been cancelled
Closes #1051
Reviewed-on: #1071
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
|
2025-03-03 12:48:39 -08:00 |
|
|
36d12e08c7
|
chore: turn guild DojoComponents into a DocumentArray (#1070)
Build / build (22) (push) Successful in 35s
Build / build (18) (push) Successful in 53s
Build / build (20) (push) Successful in 57s
Build Docker image / docker (push) Successful in 32s
and use .id for setDojoComponentMessage
Reviewed-on: #1070
|
2025-03-03 05:46:16 -08:00 |
|
|
cf50738d34
|
feat: setDojoComponentMessage (#948)
Build / build (20) (push) Successful in 56s
Build / build (22) (push) Successful in 1m10s
Build Docker image / docker (push) Successful in 33s
Build / build (18) (push) Successful in 40s
Closes #946
Reviewed-on: #948
|
2025-02-11 20:11:31 -08:00 |
|
|
7fdb59f6c9
|
feat: dojo room energy & capacity costs & gains (#633)
|
2024-12-23 23:12:21 +01:00 |
|
|
987b05a334
|
chore: update express to v5 (#599)
|
2024-12-22 15:42:24 +01:00 |
|
|
ac6eaa2f4e
|
fix: Convert all Body to String Before Use (#382)
|
2024-06-24 12:37:28 +02:00 |
|
|
722a9aba5b
|
improve: suppress no-misued-promises when declaring RequestHandler (#332)
|
2024-06-20 11:47:21 +02:00 |
|
|
e35a7fd69f
|
feat: implement startDojoRecipeController to place new rooms in Dojo (#273)
Co-authored-by: Sainan <Sainan@users.noreply.github.com>
|
2024-06-06 16:55:37 +02:00 |
|