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Sainan 2025-04-15 15:24:57 +02:00
parent 9d5d3f17bf
commit e3d2f38906

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@ -555,7 +555,7 @@ export const addMissionRewards = async (
}
if (rewardInfo.rewardSeed) {
// We're using a reward seed, so give the client a new one in the response.
// We're using a reward seed, so give the client a new one in the response. On live, missionInventoryUpdate seems to always provide a fresh one in the response.
inventory.RewardSeed = generateRewardSeed();
}