diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index f75fa2f4..813e7966 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -555,7 +555,7 @@ export const addMissionRewards = async ( } if (rewardInfo.rewardSeed) { - // We're using a reward seed, so give the client a new one in the response. + // We're using a reward seed, so give the client a new one in the response. On live, missionInventoryUpdate seems to always provide a fresh one in the response. inventory.RewardSeed = generateRewardSeed(); }