From e3d2f3890699be966e04459294b44563988ff6bd Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Tue, 15 Apr 2025 15:24:57 +0200 Subject: [PATCH] note --- src/services/missionInventoryUpdateService.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index f75fa2f4..813e7966 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -555,7 +555,7 @@ export const addMissionRewards = async ( } if (rewardInfo.rewardSeed) { - // We're using a reward seed, so give the client a new one in the response. + // We're using a reward seed, so give the client a new one in the response. On live, missionInventoryUpdate seems to always provide a fresh one in the response. inventory.RewardSeed = generateRewardSeed(); }