Compare commits

...

34 Commits

Author SHA1 Message Date
AlexisinGit
ff3be4ecec setAccountCheatController type check (2) 2025-09-23 04:45:37 +08:00
AlexisinGit
c45a019c64 Merge branch 'main' into 自用 2025-09-23 00:35:11 +08:00
AlexisinGit
a7a7e365d3 Merge branch 'main' into 自用 2025-09-22 00:52:43 +08:00
AlexisinGit
127445902a Merge branch 'main' into 自用 2025-09-18 19:05:22 +08:00
AlexisinGit
f00ca6ac56 alex statement 免费声明 2025-09-13 22:04:13 +08:00
AlexisinGit
9c5b1de8bd Merge branch 'main' into 自用 2025-09-13 21:39:11 +08:00
AlexisinGit
8a8b8e03fc webUI fix 2025-09-11 15:16:34 +08:00
AlexisinGit
b46849206a cheat: gainNoNegativeSyndicateStanding (3) 2025-09-10 17:00:26 +08:00
AlexisinGit
12541dd87f Merge branch 'main' into 自用 2025-09-10 15:21:28 +08:00
AlexisinGit
8b9aed2d67 Merge branch 'main' into 自用 2025-09-09 20:53:01 +08:00
AlexisinGit
e960e7788f cheat: nemesisExtraWeapon (3)
fix error delegating weapon for infestation nemesis
2025-09-05 17:59:43 +08:00
AlexisinGit
e9b985e9be cheat: nemesisAlwaysCorrect
fix default value
2025-09-05 17:59:43 +08:00
AlexisinGit
7e13bcf8a9 cheat: nemesisAlwaysCorrect
fix where previous guess would conflict the cheat
2025-09-04 00:57:18 +08:00
AlexisinGit
16d6af1420 cheat: nemesisExtraWeapon (2)
fix weapon name
2025-09-04 00:18:59 +08:00
AlexisinGit
5dc22e0219 cheat: extraStrippedItemRewards 2025-09-03 21:43:29 +08:00
AlexisinGit
73f856554e 切换到自用分支 2025-09-03 17:38:14 +08:00
AlexisinGit
00731bd700 cheat: extraMissionRewards loc updates 2025-09-03 17:35:30 +08:00
AlexisinGit
dacf082013 cheat: nemesisHenchmenKillsMultiplier (2) 2025-09-03 17:30:50 +08:00
AlexisinGit
38f192ed84 cheat: extraRelicRewards (2) 2025-09-03 16:59:53 +08:00
AlexisinGit
ab802025e4 cheat: crackRelicForPlatinum (2) 2025-09-03 14:42:43 +08:00
AlexisinGit
8233cf91a2 cheat: gainNoNegativeSyndicateStanding (2)
fixed title decrease
2025-09-03 14:05:47 +08:00
AlexisinGit
8aaaecf8ed Merge branch 'main' into 自用-2.0 2025-09-03 13:56:44 +08:00
AlexisinGit
d69fd5d83f cheat: crackRelicForPlatinum 2025-08-31 20:49:34 +08:00
AlexisinGit
48790be49b cheat: extraRelicRewards 2025-08-31 20:49:34 +08:00
AlexisinGit
12db09ade1 cheat: playerSkillGainsMultiplier (Intrinsics) 2025-08-31 20:49:34 +08:00
AlexisinGit
3944e551c8 cheat: extraMissionRewards 2025-08-31 20:49:34 +08:00
AlexisinGit
478b6a22f9 cheat: nemesisExtraWeapon 2025-08-31 20:18:54 +08:00
AlexisinGit
c614e33f39 cheat: nemesisWeaponFusionMultiplier 2025-08-31 20:18:54 +08:00
AlexisinGit
54cb82a17c cheat: nemesisHintProgressMultiplier 2025-08-31 20:18:54 +08:00
AlexisinGit
03ba05313b cheat: antivirusGainMultiplier 2025-08-31 20:18:54 +08:00
AlexisinGit
ff625ab8c0 cheat: nemesisHenchmenKillsMultiplier 2025-08-31 20:18:53 +08:00
AlexisinGit
62c48c4e76 cheat: nemesisAlwaysCorrect
new IAccountCheats type

Update nemesisController.ts

webUI updates
2025-08-31 20:18:53 +08:00
AlexisinGit
091e7c00b9 cheat: gainNoNegativeSyndicateStanding
New IAccountCheats type

Update inventoryService.ts

webUI updates
2025-08-31 20:18:53 +08:00
AlexisinGit
4d03246e16 setAccountCheatController type check 2025-08-31 16:02:04 +08:00
18 changed files with 459 additions and 28 deletions

View File

@ -4,7 +4,7 @@ echo Updating SpaceNinjaServer...
git fetch --prune
if %errorlevel% == 0 (
git stash
git checkout -f origin/main
git checkout -f "origin/自用"
if exist static\data\0\ (
echo Updating stripped assets...

View File

@ -4,7 +4,7 @@ echo "Updating SpaceNinjaServer..."
git fetch --prune
if [ $? -eq 0 ]; then
git stash
git checkout -f origin/main
git checkout -f origin/自用
if [ -d "static/data/0/" ]; then
echo "Updating stripped assets..."

View File

@ -47,6 +47,9 @@ export const nemesisController: RequestHandler = async (req, res) => {
const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
const fusionMultiplier = (await getInventory(account._id.toString(), "nemesisWeaponFusionMultiplier"))
.nemesisWeaponFusionMultiplier;
// Update destination damage type if desired
if (body.UseSourceDmgType) {
destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
@ -55,7 +58,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
// Upgrade destination damage value
const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
let newDamage = Math.max(destDamage, sourceDamage) * 1.1 * (fusionMultiplier ?? 1);
if (newDamage >= 0.5794998) {
newDamage = 0.6;
}
@ -79,6 +82,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
const inventory = await getInventory(account._id.toString(), "Nemesis");
const body = getJSONfromString<INemesisPrespawnCheckRequest>(String(req.body));
const passcode = getNemesisPasscode(inventory.Nemesis!);
const alwaysCorrectCheat =
(await getInventory(account._id.toString(), "nemesisAlwaysCorrect")).nemesisAlwaysCorrect ?? false;
let guessResult = 0;
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
for (let i = 0; i != 3; ++i) {
@ -89,7 +94,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
}
} else {
for (let i = 0; i != 3; ++i) {
if (body.guess[i] == passcode[i] || body.guess[i] == GUESS_WILDCARD) {
if (body.guess[i] == passcode[i] || body.guess[i] == GUESS_WILDCARD || alwaysCorrectCheat) {
++guessResult;
}
}
@ -101,9 +106,16 @@ export const nemesisController: RequestHandler = async (req, res) => {
"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
);
const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
const alwaysCorrectCheat =
(await getInventory(account._id.toString(), "nemesisAlwaysCorrect")).nemesisAlwaysCorrect ?? false;
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
if (alwaysCorrectCheat) {
guess[0] = guess[1] = guess[2] = passcode;
}
const result1 = passcode == guess[0] ? GUESS_CORRECT : GUESS_INCORRECT;
const result2 = passcode == guess[1] ? GUESS_CORRECT : GUESS_INCORRECT;
const result3 = passcode == guess[2] ? GUESS_CORRECT : GUESS_INCORRECT;
@ -149,7 +161,10 @@ export const nemesisController: RequestHandler = async (req, res) => {
break;
}
}
inventory.Nemesis!.HenchmenKilled += antivirusGain;
const antivirusGainMultiplier = (
await getInventory(account._id.toString(), "nemesisAntivirusGainMultiplier")
).nemesisAntivirusGainMultiplier;
inventory.Nemesis!.HenchmenKilled += antivirusGain * (antivirusGainMultiplier ?? 1);
if (inventory.Nemesis!.HenchmenKilled >= 100) {
inventory.Nemesis!.HenchmenKilled = 100;
@ -195,7 +210,9 @@ export const nemesisController: RequestHandler = async (req, res) => {
// Evaluate guess
const correct =
body.guess == GUESS_WILDCARD || getNemesisPasscode(inventory.Nemesis!)[body.position] == body.guess;
body.guess == GUESS_WILDCARD ||
getNemesisPasscode(inventory.Nemesis!)[body.position] == body.guess ||
alwaysCorrectCheat;
// Update entry
const guess = decodeNemesisGuess(

View File

@ -3,12 +3,19 @@ import { getAccountIdForRequest } from "../../services/loginService.ts";
import { sendWsBroadcastTo } from "../../services/wsService.ts";
import type { IAccountCheats } from "../../types/inventoryTypes/inventoryTypes.ts";
import type { RequestHandler } from "express";
import { logger } from "../../utils/logger.ts";
export const setAccountCheatController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const payload = req.body as ISetAccountCheatRequest;
const inventory = await getInventory(accountId, payload.key);
inventory[payload.key] = payload.value;
if (payload.value == undefined) {
logger.warn(`[setAccountCheatController] set ${payload.key} to ${payload.value}`);
return
}
inventory[payload.key] = payload.value as never;
await inventory.save();
res.end();
if (["infiniteCredits", "infinitePlatinum", "infiniteEndo", "infiniteRegalAya"].indexOf(payload.key) != -1) {
@ -18,5 +25,5 @@ export const setAccountCheatController: RequestHandler = async (req, res) => {
interface ISetAccountCheatRequest {
key: keyof IAccountCheats;
value: boolean;
value: IAccountCheats[keyof IAccountCheats];
}

View File

@ -14,7 +14,7 @@ export const crackRelic = async (
inventory: TInventoryDatabaseDocument,
participant: IVoidTearParticipantInfo,
inventoryChanges: IInventoryChanges = {}
): Promise<IRngResult> => {
): Promise<IRngResult[]> => {
const relic = ExportRelics[participant.VoidProjection];
let weights = refinementToWeights[relic.quality];
if (relic.quality == "VPQ_SILVER" && inventory.exceptionalRelicsAlwaysGiveBronzeReward) {
@ -38,6 +38,28 @@ export const crackRelic = async (
logger.debug(`relic rolled`, reward);
participant.Reward = reward.type;
const allRewards: IRngResult[] = [reward];
if (inventory.extraRelicRewards !== undefined && inventory.extraRelicRewards >= 1) {
for (let i = 0; i < inventory.extraRelicRewards; i++) {
logger.debug(`adding ${inventory.extraRelicRewards} extra relic rewards, now is ${i}`);
let extraReward = getRandomWeightedReward(
ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[],
weights
)!;
if (
config.relicRewardItemCountMultiplier !== undefined &&
(config.relicRewardItemCountMultiplier ?? 1) != 1
) {
extraReward = {
...extraReward,
itemCount: extraReward.itemCount * config.relicRewardItemCountMultiplier
};
}
logger.debug(`extra relic rolled`, extraReward);
allRewards.push(extraReward);
}
}
// Remove relic
const miscItemChanges = [
{
@ -49,12 +71,36 @@ export const crackRelic = async (
combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
// Give reward
combineInventoryChanges(
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
for (const reward of allRewards as (IRngResult & { rarity: string })[]) {
combineInventoryChanges(
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
}
return reward;
if (inventory.crackRelicForPlatinum) {
let platinumReward = 0;
for (const reward of allRewards as (IRngResult & { rarity: string })[]) {
switch (reward.rarity) {
case "COMMON":
platinumReward = inventory.relicPlatinumCommon ?? 2;
break;
case "UNCOMMON":
platinumReward = inventory.relicPlatinumUncommon ?? 5;
break;
case "RARE":
platinumReward = inventory.relicPlatinumRare ?? 12;
break;
case "LEGENDARY":
logger.warn(`got a legendary reward for a relic!`);
break;
}
logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
inventory.PremiumCredits += platinumReward;
}
}
return allRewards;
};
const refinementToWeights = {

View File

@ -1462,6 +1462,24 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
flawlessRelicsAlwaysGiveSilverReward: Boolean,
radiantRelicsAlwaysGiveGoldReward: Boolean,
disableDailyTribute: Boolean,
gainNoNegativeSyndicateStanding: Boolean,
nemesisAlwaysCorrect: Boolean,
nemesisHenchmenKillsMultiplierGrineer: Number,
nemesisHenchmenKillsMultiplierCorpus: Number,
nemesisAntivirusGainMultiplier: Number,
nemesisHintProgressMultiplierGrineer: Number,
nemesisHintProgressMultiplierCorpus: Number,
nemesisWeaponFusionMultiplier: Number,
nemesisExtraWeapon: Number,
extraMissionRewards: Number,
playerSkillGainsMultiplierSpace: Number,
playerSkillGainsMultiplierDrifter: Number,
extraRelicRewards: Number,
crackRelicForPlatinum: Boolean,
relicPlatinumCommon: Number,
relicPlatinumUncommon: Number,
relicPlatinumRare: Number,
extraStrippedItemRewards: Number,
SubscribedToEmails: { type: Number, default: 0 },
SubscribedToEmailsPersonalized: { type: Number, default: 0 },

View File

@ -2181,6 +2181,10 @@ export const updateSyndicate = (
): void => {
syndicateUpdate?.forEach(affiliation => {
const syndicate = inventory.Affiliations.find(x => x.Tag == affiliation.Tag);
if (inventory.gainNoNegativeSyndicateStanding) {
affiliation.Standing = Math.max(0, affiliation.Standing);
affiliation.Title = Math.max(0, affiliation.Title);
}
if (syndicate !== undefined) {
syndicate.Standing += affiliation.Standing;
syndicate.Title = syndicate.Title === undefined ? affiliation.Title : syndicate.Title + affiliation.Title;

View File

@ -210,10 +210,29 @@ export const addMissionInventoryUpdates = async (
inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
}
if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
let HenchmenKilledMultiplier = 1;
switch (inventory.Nemesis.Faction) {
case "FC_GRINEER":
HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierGrineer ?? 1;
break;
case "FC_CORPUS":
HenchmenKilledMultiplier = inventory.nemesisHenchmenKillsMultiplierCorpus ?? 1;
break;
}
inventory.Nemesis.HenchmenKilled +=
inventoryUpdates.RewardInfo.NemesisHenchmenKills * HenchmenKilledMultiplier;
}
if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
let HintProgressMultiplier = 1;
switch (inventory.Nemesis.Faction) {
case "FC_GRINEER":
HintProgressMultiplier = inventory.nemesisHintProgressMultiplierGrineer ?? 1;
break;
case "FC_CORPUS":
HintProgressMultiplier = inventory.nemesisHintProgressMultiplierCorpus ?? 1;
break;
}
inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress * HintProgressMultiplier;
if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
if (inventory.Nemesis.HintProgress >= progressNeeded) {
@ -356,8 +375,10 @@ export const addMissionInventoryUpdates = async (
break;
}
case "PlayerSkillGains": {
inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE ?? 0;
inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER ?? 0;
inventory.PlayerSkills.LPP_SPACE +=
(value.LPP_SPACE ?? 0) * (inventory.playerSkillGainsMultiplierSpace ?? 1);
inventory.PlayerSkills.LPP_DRIFTER +=
(value.LPP_DRIFTER ?? 0) * (inventory.playerSkillGainsMultiplierDrifter ?? 1);
break;
}
case "CustomMarkers": {
@ -819,6 +840,8 @@ export const addMissionInventoryUpdates = async (
const att: string[] = [];
let countedAtt: ITypeCount[] | undefined;
const extraWeaponCheat = inventory.nemesisExtraWeapon ?? 0; // 0 means no extra weapon and token
if (value.killed) {
if (
value.weaponLoc &&
@ -827,6 +850,20 @@ export const addMissionInventoryUpdates = async (
const weaponType = manifest.weapons[inventory.Nemesis.WeaponIdx];
giveNemesisWeaponRecipe(inventory, weaponType, value.nemesisName, value.weaponLoc, profile);
att.push(weaponType);
if (extraWeaponCheat >= 1) {
for (let i = 0; i < extraWeaponCheat; i++) {
const randomIndex = Math.floor(Math.random() * manifest.weapons.length);
const randomWeapon = manifest.weapons[randomIndex];
giveNemesisWeaponRecipe(
inventory,
randomWeapon,
value.nemesisName,
undefined,
profile
);
att.push(randomWeapon);
}
}
}
//if (value.petLoc) {
if (profile.petHead) {
@ -870,7 +907,7 @@ export const addMissionInventoryUpdates = async (
countedAtt = [
{
ItemType: "/Lotus/Types/Items/MiscItems/CodaWeaponBucks",
ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp)
ItemCount: getKillTokenRewardCount(inventory.Nemesis.fp) * (extraWeaponCheat + 1)
}
];
addMiscItems(inventory, countedAtt);
@ -1114,6 +1151,22 @@ export const addMissionRewards = async (
firstCompletion
);
logger.debug("random mission drops:", MissionRewards);
const extraMissionRewards = inventory.extraMissionRewards ?? 0;
if (extraMissionRewards >= 1) {
for (let i = 0; i < extraMissionRewards; i++) {
logger.debug("generating extra mission rewards with new seed, this will mismatch the mission report.");
const extraDrops = getRandomMissionDrops(
inventory,
{ ...rewardInfo, rewardSeed: generateRewardSeed() },
missions,
wagerTier,
firstCompletion
);
MissionRewards.push(...extraDrops);
}
}
const inventoryChanges: IInventoryChanges = {};
let SyndicateXPItemReward;
let ConquestCompletedMissionsCount;
@ -1304,8 +1357,10 @@ export const addMissionRewards = async (
voidTearWave.Participants[0].QualifiesForReward &&
!voidTearWave.Participants[0].HaveRewardResponse
) {
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
const rewards = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
rewards.forEach(reward => {
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
});
}
if (strippedItems) {
@ -1315,10 +1370,11 @@ export const addMissionRewards = async (
si.DropTable = droptableAliases[si.DropTable];
}
const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
const extraStrippedItemRewards = (inventory.extraStrippedItemRewards ?? 0) + 1;
if (si.DROP_MOD) {
const modDroptable = droptables.find(x => x.type == "mod");
if (modDroptable) {
for (let i = 0; i != si.DROP_MOD.length; ++i) {
for (let i = 0; i != si.DROP_MOD.length * extraStrippedItemRewards; ++i) {
const reward = getRandomReward(modDroptable.items)!;
logger.debug(`stripped droptable (mods pool) rolled`, reward);
await addItem(inventory, reward.type);
@ -1335,7 +1391,7 @@ export const addMissionRewards = async (
if (si.DROP_BLUEPRINT) {
const blueprintDroptable = droptables.find(x => x.type == "blueprint");
if (blueprintDroptable) {
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
for (let i = 0; i != si.DROP_BLUEPRINT.length * extraStrippedItemRewards; ++i) {
const reward = getRandomReward(blueprintDroptable.items)!;
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
await addItem(inventory, reward.type);
@ -1353,7 +1409,7 @@ export const addMissionRewards = async (
if (si.DROP_MISC_ITEM) {
const resourceDroptable = droptables.find(x => x.type == "resource");
if (resourceDroptable) {
for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
for (let i = 0; i != si.DROP_MISC_ITEM.length * extraStrippedItemRewards; ++i) {
const reward = getRandomReward(resourceDroptable.items)!;
logger.debug(`stripped droptable (resources pool) rolled`, reward);
if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
@ -1400,7 +1456,9 @@ export const addMissionRewards = async (
if (inventory.Nemesis.Faction == "FC_INFESTATION") {
inventory.Nemesis.MissionCount += 1;
inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + 5, 95); // 5 progress per mission until 95
let antivirusGain = 5;
antivirusGain *= inventory.nemesisAntivirusGainMultiplier ?? 1;
inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + antivirusGain, 95); // 5 progress per mission until 95
inventoryChanges.Nemesis.MissionCount ??= 0;
inventoryChanges.Nemesis.MissionCount += 1;

View File

@ -55,6 +55,24 @@ export interface IAccountCheats {
flawlessRelicsAlwaysGiveSilverReward?: boolean;
radiantRelicsAlwaysGiveGoldReward?: boolean;
disableDailyTribute?: boolean;
gainNoNegativeSyndicateStanding?: boolean;
nemesisAlwaysCorrect?: boolean;
nemesisHenchmenKillsMultiplierGrineer?: number;
nemesisHenchmenKillsMultiplierCorpus?: number;
nemesisAntivirusGainMultiplier?: number;
nemesisHintProgressMultiplierGrineer?: number;
nemesisHintProgressMultiplierCorpus?: number;
nemesisWeaponFusionMultiplier?: number;
nemesisExtraWeapon?: number;
extraMissionRewards?: number;
playerSkillGainsMultiplierSpace?: number;
playerSkillGainsMultiplierDrifter?: number;
extraRelicRewards?: number;
crackRelicForPlatinum?: boolean;
relicPlatinumCommon?: number;
relicPlatinumUncommon?: number;
relicPlatinumRare?: number;
extraStrippedItemRewards?: number;
}
export interface IInventoryDatabase

View File

@ -1018,6 +1018,124 @@
<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
</div>
<strong><span data-loc="alex_statement"></span></strong>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="gainNoNegativeSyndicateStanding" />
<label class="form-check-label" for="gainNoNegativeSyndicateStanding" data-loc="cheats_gainNoNegativeSyndicateStanding"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="nemesisAlwaysCorrect" />
<label class="form-check-label" for="nemesisAlwaysCorrect" data-loc="cheats_nemesisAlwaysCorrect"></label>
</div>
<form class="form-group mt-2">
<label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
<div class="input-group">
<input class="form-control" id="nemesisHenchmenKillsMultiplierGrineer" type="number" min="-1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisHenchmenKillsMultiplierCorpus" data-loc="cheats_nemesisHenchmenKillsMultiplierCorpus"></label>
<div class="input-group">
<input class="form-control" id="nemesisHenchmenKillsMultiplierCorpus" type="number" min="-1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisAntivirusGainMultiplier" data-loc="cheats_nemesisAntivirusGainMultiplier"></label>
<div class="input-group">
<input class="form-control" id="nemesisAntivirusGainMultiplier" type="number" min="-1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisHintProgressMultiplierGrineer" data-loc="cheats_nemesisHintProgressMultiplierGrineer"></label>
<div class="input-group">
<input class="form-control" id="nemesisHintProgressMultiplierGrineer" type="number" min="-1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisHintProgressMultiplierCorpus" data-loc="cheats_nemesisHintProgressMultiplierCorpus"></label>
<div class="input-group">
<input class="form-control" id="nemesisHintProgressMultiplierCorpus" type="number" min="-1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisWeaponFusionMultiplier" data-loc="cheats_nemesisWeaponFusionMultiplier"></label>
<div class="input-group">
<input class="form-control" id="nemesisWeaponFusionMultiplier" type="number" min="1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="nemesisExtraWeapon" data-loc="cheats_nemesisExtraWeapon"></label>
<div class="input-group">
<input class="form-control" id="nemesisExtraWeapon" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="extraMissionRewards" data-loc="cheats_extraMissionRewards"></label>
<div class="input-group">
<input class="form-control" id="extraMissionRewards" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="playerSkillGainsMultiplierSpace" data-loc="cheats_playerSkillGainsMultiplierSpace"></label>
<div class="input-group">
<input class="form-control" id="playerSkillGainsMultiplierSpace" type="number" min="1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="playerSkillGainsMultiplierDrifter" data-loc="cheats_playerSkillGainsMultiplierDrifter"></label>
<div class="input-group">
<input class="form-control" id="playerSkillGainsMultiplierDrifter" type="number" min="1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="extraRelicRewards" data-loc="cheats_extraRelicRewards"></label>
<div class="input-group">
<input class="form-control" id="extraRelicRewards" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
<label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
</div>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="extraStrippedItemRewards" data-loc="cheats_extraStrippedItemRewards"></label>
<div class="input-group">
<input class="form-control" id="extraStrippedItemRewards" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>

View File

@ -1986,7 +1986,11 @@ function updateInventory() {
}
for (const elm of accountCheats) {
elm.checked = !!data[elm.id];
if (elm.type === "checkbox") {
elm.checked = !!data[elm.id];
} else if (elm.type === "number") {
elm.value = data[elm.id] !== undefined ? data[elm.id] : elm.getAttribute("data-default") || "";
}
}
});
});
@ -3214,15 +3218,16 @@ function doIntrinsicsUnlockAll() {
});
}
document.querySelectorAll("#account-cheats input[type=checkbox]").forEach(elm => {
document.querySelectorAll("#account-cheats input[type=checkbox], #account-cheats input[type=number]").forEach(elm => {
elm.onchange = function () {
revalidateAuthz().then(() => {
const value = elm.type === "checkbox" ? elm.checked : elm.value;
$.post({
url: "/custom/setAccountCheat?" + window.authz,
contentType: "application/json",
data: JSON.stringify({
key: elm.id,
value: elm.checked
value: value
})
});
});

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `Ändern`,
cheats_markAllAsRead: `Posteingang als gelesen markieren`,
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `[UNTRANSLATED] Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `[UNTRANSLATED] This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `Weltstatus`,
worldState_creditBoost: `Event Booster: Credit`,

View File

@ -256,6 +256,26 @@ dict = {
cheats_changeButton: `Change`,
cheats_markAllAsRead: `Mark Inbox As Read`,
cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
cheats_gainNoNegativeSyndicateStanding: `Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `World State`,
worldState_creditBoost: `Credit Boost`,

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `Cambiar`,
cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `[UNTRANSLATED] Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `[UNTRANSLATED] This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `Estado del mundo`,
worldState_creditBoost: `Potenciador de Créditos`,

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `Changer`,
cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `[UNTRANSLATED] Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `[UNTRANSLATED] This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `Carte Solaire`,
worldState_creditBoost: `Booster de Crédit`,

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `Изменить`,
cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `[UNTRANSLATED] Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `[UNTRANSLATED] This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `Состояние мира`,
worldState_creditBoost: `Глобальный бустер Кредитов`,

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `Змінити`,
cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisAlwaysCorrect: `[UNTRANSLATED] Any Guess is Correct`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to Disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
cheats_extraStrippedItemRewards: `[UNTRANSLATED] Extra Stripped Item Rewards (0 to Disable)`,
alex_statement: `[UNTRANSLATED] This is a modified version of SpaceNinjaServer by Alex. Like the original, it remains open-source and free. Please do not pay for this version.`,
worldState: `Стан світу`,
worldState_creditBoost: `Глобальне посилення Кредитів`,

View File

@ -257,6 +257,26 @@ dict = {
cheats_changeButton: `更改`,
cheats_markAllAsRead: `收件箱全部标记为已读`,
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
cheats_gainNoNegativeSyndicateStanding: `集团声望不倒扣不掉段`,
cheats_nemesisAlwaysCorrect: `玄骸密码总是正确`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
cheats_nemesisWeaponFusionMultiplier: `玄骸武器效价融合倍率`,
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
cheats_extraMissionRewards: `额外任务奖励 (0为禁用)`,
cheats_playerSkillGainsMultiplierSpace: `內源之力获取倍率 (九重天)`,
cheats_playerSkillGainsMultiplierDrifter: `內源之力获取倍率 (漂泊者)`,
cheats_extraRelicRewards: `额外遗物奖励`,
cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
cheats_relicPlatinumCommon: `普通奖励的白金`,
cheats_relicPlatinumUncommon: `罕见奖励的白金`,
cheats_relicPlatinumRare: `稀有奖励的白金`,
cheats_extraStrippedItemRewards: `额外隐藏奖励 (0为禁用)`,
alex_statement: `这是SpaceNinjaServer的水泥魔改版。与原端一样保持开源和免费。请不要为此版本付费。`,
worldState: `世界状态配置`,
worldState_creditBoost: `现金加成`,