9 lines
		
	
	
		
			428 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			428 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
-- Modifications to sample scripts will be lost the next time you start the game.
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if weapon := gRegion:GetLocalPlayerAvatar():InventoryControl():GetWeaponInHand(0) then
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	local impactBehavior = weapon:GetActiveImpactBehavior()
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	impactBehavior.criticalHitChance = 10000
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	impactBehavior.criticalHitDamageMultiplier = 10000
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	print("Your weapon damage has been increased!")
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else
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	print("You don't seem to have a weapon in hand.")
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end |