9 lines
		
	
	
		
			428 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			9 lines
		
	
	
		
			428 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								-- Modifications to sample scripts will be lost the next time you start the game.
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								if weapon := gRegion:GetLocalPlayerAvatar():InventoryControl():GetWeaponInHand(0) then
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									local impactBehavior = weapon:GetActiveImpactBehavior()
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									impactBehavior.criticalHitChance = 10000
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									impactBehavior.criticalHitDamageMultiplier = 10000
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									print("Your weapon damage has been increased!")
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								else
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									print("You don't seem to have a weapon in hand.")
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								end
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