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c3aa619652
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c3aa619652 | ||
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f8ecd49fd6 |
@ -17,81 +17,99 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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if (!syndicate) {
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syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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}
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const level = data.SacrificeLevel - (syndicate.Title ?? 0);
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const res: ISyndicateSacrificeResponse = {
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AffiliationTag: data.AffiliationTag,
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InventoryChanges: {},
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Level: data.SacrificeLevel,
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LevelIncrease: level <= 0 ? 1 : level,
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Level: 0, // the new level after the sacrifice
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LevelIncrease: 0, // the amount of levels gained from the sacrifice
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NewEpisodeReward: false
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};
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const manifest = ExportSyndicates[data.AffiliationTag];
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let sacrifice: ISyndicateSacrifice | undefined;
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let reward: string | undefined;
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if (data.SacrificeLevel == 0) {
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sacrifice = manifest.initiationSacrifice;
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reward = manifest.initiationReward;
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const isNightwave = manifest.dailyChallenges !== undefined;
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const titles = manifest.titles;
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const oldLevel = syndicate.Title ?? 0;
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const currentStanding = syndicate.Standing ?? 0;
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let newLevel = oldLevel;
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interface _HandleItem {
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sacrifice?: ISyndicateSacrifice;
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reward?: {
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type: string;
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count?: number; // default 1
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}
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}
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const needProcess: _HandleItem[] = [];
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if (!syndicate.Initiated) {
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needProcess.push({
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sacrifice: manifest.initiationSacrifice,
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reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined,
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});
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syndicate.Initiated = true;
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}
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if (titles == undefined) {
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// ummm then just trust what the client says?
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newLevel = res.Level = data.SacrificeLevel;
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res.LevelIncrease = data.SacrificeLevel - oldLevel;
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} else {
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sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
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}
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if (sacrifice) {
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res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
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const miscItemChanges = sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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res.InventoryChanges.MiscItems = miscItemChanges;
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}
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syndicate.Title ??= 0;
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syndicate.Title += 1;
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if (reward) {
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combineInventoryChanges(
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res.InventoryChanges,
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(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
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);
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}
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// Quacks like a nightwave syndicate?
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if (manifest.dailyChallenges) {
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const title = manifest.titles!.find(x => x.level == syndicate.Title);
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if (title) {
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res.NewEpisodeReward = true;
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let rewardType: string;
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let rewardCount: number;
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if (title.storeItemReward) {
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rewardType = title.storeItemReward;
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rewardCount = 1;
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} else {
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rewardType = toStoreItem(title.reward!.ItemType);
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rewardCount = title.reward!.ItemCount;
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titles.filter(x => x.level > oldLevel && x.minStanding <= currentStanding).forEach(x => {
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if (x.level > newLevel) newLevel = x.level;
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const item: _HandleItem = {};
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if (x.sacrifice) {
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item.sacrifice = x.sacrifice;
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}
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const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
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.InventoryChanges;
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if (Object.keys(rewardInventoryChanges).length == 0) {
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logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardInventoryChanges.MiscItems);
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if (x.storeItemReward) {
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item.reward = { type: x.storeItemReward, count: 1 };
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} else if (x.reward) {
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item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
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}
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combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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if (item.sacrifice || item.reward) {
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needProcess.push(item);
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}
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})
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res.Level = newLevel;
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res.LevelIncrease = newLevel - oldLevel;
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}
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for (const item of needProcess) {
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if (item.sacrifice) {
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const changes = updateCurrency(inventory, item.sacrifice.credits, false);
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const miscItemChanges = item.sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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if (res.InventoryChanges.MiscItems === undefined) {
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res.InventoryChanges.MiscItems = [];
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}
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res.InventoryChanges.MiscItems.push(...miscItemChanges);
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combineInventoryChanges(res.InventoryChanges, changes);
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}
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if (item.reward) {
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const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
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if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
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logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
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const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
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}
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combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
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}
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}
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if (isNightwave) {
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res.NewEpisodeReward = needProcess.length > 0;
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} else {
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if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
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manifest.favours.filter(x => x.rankUpReward && x.requiredLevel <= newLevel).forEach(x => {
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syndicate.FreeFavorsEarned ??= [];
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if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
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syndicate.FreeFavorsEarned.push(syndicate.Title);
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if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
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syndicate.FreeFavorsEarned.push(x.requiredLevel);
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}
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}
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})
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}
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syndicate.Title = newLevel;
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await inventory.save();
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response.json(res);
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@ -64,6 +64,7 @@ interface IConfig {
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lockTime?: number;
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nightwaveOverride?: string;
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};
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nightwaveStandingMultliplier?: number;
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}
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export const configPath = path.join(repoDir, "config.json");
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@ -1772,13 +1772,18 @@ export const addChallenges = (
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}) - 1
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];
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}
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affiliation.Standing += meta.standing!;
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if (affiliationMods.length == 0) {
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affiliationMods.push({ Tag: nightwaveSyndicateTag });
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let standingToAdd = meta.standing ?? 0;
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if (standingToAdd >= 0) {
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standingToAdd *= config.nightwaveStandingMultliplier ?? 1;
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affiliation.Standing += standingToAdd;
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if (affiliationMods.length == 0) {
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affiliationMods.push({ Tag: nightwaveSyndicateTag });
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}
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affiliationMods[0].Standing ??= 0;
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affiliationMods[0].Standing += standingToAdd;
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}
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affiliationMods[0].Standing ??= 0;
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affiliationMods[0].Standing += meta.standing!;
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}
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}
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}
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@ -722,6 +722,10 @@
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<label class="form-label" for="spoofMasteryRank" data-loc="cheats_spoofMasteryRank"></label>
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<input class="form-control" id="spoofMasteryRank" type="number" min="-1" max="65535" />
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</div>
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<div class="form-group mt-2">
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<label class="form-label" for="nightwaveStandingMultliplier" data-loc="cheats_nightwaveStandingMultliplier"></label>
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<input class="form-control" id="nightwaveStandingMultliplier" type="number" min="1" max="1000000" value="1" />
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</div>
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<button class="btn btn-primary mt-3" type="submit" data-loc="cheats_saveSettings"></button>
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</form>
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</div>
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@ -163,6 +163,7 @@ dict = {
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cheats_noDojoResearchTime: `Keine Dojo-Forschungszeit`,
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cheats_fastClanAscension: `Schneller Clan-Aufstieg`,
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cheats_spoofMasteryRank: `Gefälschter Meisterschaftsrang (-1 zum deaktivieren)`,
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cheats_nightwaveStandingMultliplier: `Nightwave-Ansehen-Multiplikator`,
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cheats_saveSettings: `Einstellungen speichern`,
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cheats_account: `Account`,
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cheats_unlockAllFocusSchools: `Alle Fokus-Schulen freischalten`,
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@ -162,6 +162,7 @@ dict = {
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cheats_noDojoResearchTime: `No Dojo Research Time`,
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cheats_fastClanAscension: `Fast Clan Ascension`,
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cheats_spoofMasteryRank: `Spoofed Mastery Rank (-1 to disable)`,
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cheats_nightwaveStandingMultliplier: `Nightwave Standing Multiplier`,
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cheats_saveSettings: `Save Settings`,
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cheats_account: `Account`,
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cheats_unlockAllFocusSchools: `Unlock All Focus Schools`,
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@ -163,6 +163,7 @@ dict = {
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cheats_noDojoResearchTime: `Sin tiempo de investigación del dojo`,
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cheats_fastClanAscension: `Ascenso rápido del clan`,
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cheats_spoofMasteryRank: `Rango de maestría simulado (-1 para desactivar)`,
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cheats_nightwaveStandingMultliplier: `Multiplicador de reputación de Onda Nocturna`,
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cheats_saveSettings: `Guardar configuración`,
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cheats_account: `Cuenta`,
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cheats_unlockAllFocusSchools: `Desbloquear todas las escuelas de enfoque`,
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@ -163,6 +163,7 @@ dict = {
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cheats_noDojoResearchTime: `Aucun temps de recherche (Dojo)`,
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cheats_fastClanAscension: `Ascension de clan rapide`,
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cheats_spoofMasteryRank: `Rang de maîtrise personnalisé (-1 pour désactiver)`,
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cheats_nightwaveStandingMultliplier: `Multiplicateur de standing Ondes Nocturnes`,
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cheats_saveSettings: `Sauvegarder les paramètres`,
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cheats_account: `Compte`,
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cheats_unlockAllFocusSchools: `Débloquer toutes les écoles de focus`,
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@ -163,6 +163,7 @@ dict = {
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cheats_noDojoResearchTime: `Мгновенные Исследование Додзё`,
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cheats_fastClanAscension: `Мгновенное Вознесение Клана`,
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cheats_spoofMasteryRank: `Подделанный ранг мастерства (-1 для отключения)`,
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cheats_nightwaveStandingMultliplier: `Множитель репутации Ночной Волны`,
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cheats_saveSettings: `Сохранить настройки`,
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cheats_account: `Аккаунт`,
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cheats_unlockAllFocusSchools: `Разблокировать все школы фокуса`,
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@ -163,6 +163,7 @@ dict = {
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cheats_noDojoResearchTime: `无视道场研究时间`,
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cheats_fastClanAscension: `快速升级氏族`,
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cheats_spoofMasteryRank: `伪造精通段位(-1为禁用)`,
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cheats_nightwaveStandingMultliplier: `午夜电波声望倍率`,
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cheats_saveSettings: `保存设置`,
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cheats_account: `账户`,
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cheats_unlockAllFocusSchools: `解锁所有专精学派`,
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