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10 changed files with 99 additions and 65 deletions

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@ -17,81 +17,99 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
if (!syndicate) {
syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
}
const level = data.SacrificeLevel - (syndicate.Title ?? 0);
const res: ISyndicateSacrificeResponse = {
AffiliationTag: data.AffiliationTag,
InventoryChanges: {},
Level: data.SacrificeLevel,
LevelIncrease: level <= 0 ? 1 : level,
Level: 0, // the new level after the sacrifice
LevelIncrease: 0, // the amount of levels gained from the sacrifice
NewEpisodeReward: false
};
const manifest = ExportSyndicates[data.AffiliationTag];
let sacrifice: ISyndicateSacrifice | undefined;
let reward: string | undefined;
if (data.SacrificeLevel == 0) {
sacrifice = manifest.initiationSacrifice;
reward = manifest.initiationReward;
const isNightwave = manifest.dailyChallenges !== undefined;
const titles = manifest.titles;
const oldLevel = syndicate.Title ?? 0;
const currentStanding = syndicate.Standing ?? 0;
let newLevel = oldLevel;
interface _HandleItem {
sacrifice?: ISyndicateSacrifice;
reward?: {
type: string;
count?: number; // default 1
}
}
const needProcess: _HandleItem[] = [];
if (!syndicate.Initiated) {
needProcess.push({
sacrifice: manifest.initiationSacrifice,
reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined,
});
syndicate.Initiated = true;
}
if (titles == undefined) {
// ummm then just trust what the client says?
newLevel = res.Level = data.SacrificeLevel;
res.LevelIncrease = data.SacrificeLevel - oldLevel;
} else {
sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
}
if (sacrifice) {
res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
const miscItemChanges = sacrifice.items.map(x => ({
ItemType: x.ItemType,
ItemCount: x.ItemCount * -1
}));
addMiscItems(inventory, miscItemChanges);
res.InventoryChanges.MiscItems = miscItemChanges;
}
syndicate.Title ??= 0;
syndicate.Title += 1;
if (reward) {
combineInventoryChanges(
res.InventoryChanges,
(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
);
}
// Quacks like a nightwave syndicate?
if (manifest.dailyChallenges) {
const title = manifest.titles!.find(x => x.level == syndicate.Title);
if (title) {
res.NewEpisodeReward = true;
let rewardType: string;
let rewardCount: number;
if (title.storeItemReward) {
rewardType = title.storeItemReward;
rewardCount = 1;
} else {
rewardType = toStoreItem(title.reward!.ItemType);
rewardCount = title.reward!.ItemCount;
titles.filter(x => x.level > oldLevel && x.minStanding <= currentStanding).forEach(x => {
if (x.level > newLevel) newLevel = x.level;
const item: _HandleItem = {};
if (x.sacrifice) {
item.sacrifice = x.sacrifice;
}
const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
.InventoryChanges;
if (Object.keys(rewardInventoryChanges).length == 0) {
logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardInventoryChanges.MiscItems);
if (x.storeItemReward) {
item.reward = { type: x.storeItemReward, count: 1 };
} else if (x.reward) {
item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
}
combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
if (item.sacrifice || item.reward) {
needProcess.push(item);
}
})
res.Level = newLevel;
res.LevelIncrease = newLevel - oldLevel;
}
for (const item of needProcess) {
if (item.sacrifice) {
const changes = updateCurrency(inventory, item.sacrifice.credits, false);
const miscItemChanges = item.sacrifice.items.map(x => ({
ItemType: x.ItemType,
ItemCount: x.ItemCount * -1
}));
addMiscItems(inventory, miscItemChanges);
if (res.InventoryChanges.MiscItems === undefined) {
res.InventoryChanges.MiscItems = [];
}
res.InventoryChanges.MiscItems.push(...miscItemChanges);
combineInventoryChanges(res.InventoryChanges, changes);
}
if (item.reward) {
const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
}
combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
}
}
if (isNightwave) {
res.NewEpisodeReward = needProcess.length > 0;
} else {
if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
manifest.favours.filter(x => x.rankUpReward && x.requiredLevel <= newLevel).forEach(x => {
syndicate.FreeFavorsEarned ??= [];
if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
syndicate.FreeFavorsEarned.push(syndicate.Title);
if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
syndicate.FreeFavorsEarned.push(x.requiredLevel);
}
}
})
}
syndicate.Title = newLevel;
await inventory.save();
response.json(res);

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@ -64,6 +64,7 @@ interface IConfig {
lockTime?: number;
nightwaveOverride?: string;
};
nightwaveStandingMultliplier?: number;
}
export const configPath = path.join(repoDir, "config.json");

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@ -1772,13 +1772,18 @@ export const addChallenges = (
}) - 1
];
}
affiliation.Standing += meta.standing!;
if (affiliationMods.length == 0) {
affiliationMods.push({ Tag: nightwaveSyndicateTag });
let standingToAdd = meta.standing ?? 0;
if (standingToAdd >= 0) {
standingToAdd *= config.nightwaveStandingMultliplier ?? 1;
affiliation.Standing += standingToAdd;
if (affiliationMods.length == 0) {
affiliationMods.push({ Tag: nightwaveSyndicateTag });
}
affiliationMods[0].Standing ??= 0;
affiliationMods[0].Standing += standingToAdd;
}
affiliationMods[0].Standing ??= 0;
affiliationMods[0].Standing += meta.standing!;
}
}
}

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@ -722,6 +722,10 @@
<label class="form-label" for="spoofMasteryRank" data-loc="cheats_spoofMasteryRank"></label>
<input class="form-control" id="spoofMasteryRank" type="number" min="-1" max="65535" />
</div>
<div class="form-group mt-2">
<label class="form-label" for="nightwaveStandingMultliplier" data-loc="cheats_nightwaveStandingMultliplier"></label>
<input class="form-control" id="nightwaveStandingMultliplier" type="number" min="1" max="1000000" value="1" />
</div>
<button class="btn btn-primary mt-3" type="submit" data-loc="cheats_saveSettings"></button>
</form>
</div>

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@ -163,6 +163,7 @@ dict = {
cheats_noDojoResearchTime: `Keine Dojo-Forschungszeit`,
cheats_fastClanAscension: `Schneller Clan-Aufstieg`,
cheats_spoofMasteryRank: `Gefälschter Meisterschaftsrang (-1 zum deaktivieren)`,
cheats_nightwaveStandingMultliplier: `Nightwave-Ansehen-Multiplikator`,
cheats_saveSettings: `Einstellungen speichern`,
cheats_account: `Account`,
cheats_unlockAllFocusSchools: `Alle Fokus-Schulen freischalten`,

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@ -162,6 +162,7 @@ dict = {
cheats_noDojoResearchTime: `No Dojo Research Time`,
cheats_fastClanAscension: `Fast Clan Ascension`,
cheats_spoofMasteryRank: `Spoofed Mastery Rank (-1 to disable)`,
cheats_nightwaveStandingMultliplier: `Nightwave Standing Multiplier`,
cheats_saveSettings: `Save Settings`,
cheats_account: `Account`,
cheats_unlockAllFocusSchools: `Unlock All Focus Schools`,

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@ -163,6 +163,7 @@ dict = {
cheats_noDojoResearchTime: `Sin tiempo de investigación del dojo`,
cheats_fastClanAscension: `Ascenso rápido del clan`,
cheats_spoofMasteryRank: `Rango de maestría simulado (-1 para desactivar)`,
cheats_nightwaveStandingMultliplier: `Multiplicador de reputación de Onda Nocturna`,
cheats_saveSettings: `Guardar configuración`,
cheats_account: `Cuenta`,
cheats_unlockAllFocusSchools: `Desbloquear todas las escuelas de enfoque`,

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@ -163,6 +163,7 @@ dict = {
cheats_noDojoResearchTime: `Aucun temps de recherche (Dojo)`,
cheats_fastClanAscension: `Ascension de clan rapide`,
cheats_spoofMasteryRank: `Rang de maîtrise personnalisé (-1 pour désactiver)`,
cheats_nightwaveStandingMultliplier: `Multiplicateur de standing Ondes Nocturnes`,
cheats_saveSettings: `Sauvegarder les paramètres`,
cheats_account: `Compte`,
cheats_unlockAllFocusSchools: `Débloquer toutes les écoles de focus`,

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@ -163,6 +163,7 @@ dict = {
cheats_noDojoResearchTime: `Мгновенные Исследование Додзё`,
cheats_fastClanAscension: `Мгновенное Вознесение Клана`,
cheats_spoofMasteryRank: `Подделанный ранг мастерства (-1 для отключения)`,
cheats_nightwaveStandingMultliplier: `Множитель репутации Ночной Волны`,
cheats_saveSettings: `Сохранить настройки`,
cheats_account: `Аккаунт`,
cheats_unlockAllFocusSchools: `Разблокировать все школы фокуса`,

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@ -163,6 +163,7 @@ dict = {
cheats_noDojoResearchTime: `无视道场研究时间`,
cheats_fastClanAscension: `快速升级氏族`,
cheats_spoofMasteryRank: `伪造精通段位(-1为禁用`,
cheats_nightwaveStandingMultliplier: `午夜电波声望倍率`,
cheats_saveSettings: `保存设置`,
cheats_account: `账户`,
cheats_unlockAllFocusSchools: `解锁所有专精学派`,