fix syndicate level up reward issue when more then one level in one request

This commit is contained in:
nyaoouo 2025-06-10 01:09:44 +08:00
parent 943574bf3a
commit f8ecd49fd6

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@ -17,81 +17,99 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
if (!syndicate) {
syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
}
const level = data.SacrificeLevel - (syndicate.Title ?? 0);
const res: ISyndicateSacrificeResponse = {
AffiliationTag: data.AffiliationTag,
InventoryChanges: {},
Level: data.SacrificeLevel,
LevelIncrease: level <= 0 ? 1 : level,
Level: 0, // the new level after the sacrifice
LevelIncrease: 0, // the amount of levels gained from the sacrifice
NewEpisodeReward: false
};
const manifest = ExportSyndicates[data.AffiliationTag];
let sacrifice: ISyndicateSacrifice | undefined;
let reward: string | undefined;
if (data.SacrificeLevel == 0) {
sacrifice = manifest.initiationSacrifice;
reward = manifest.initiationReward;
const isNightwave = manifest.dailyChallenges !== undefined;
const titles = manifest.titles;
const oldLevel = syndicate.Title ?? 0;
const currentStanding = syndicate.Standing ?? 0;
let newLevel = oldLevel;
interface _HandleItem {
sacrifice?: ISyndicateSacrifice;
reward?: {
type: string;
count?: number; // default 1
}
}
const needProcess: _HandleItem[] = [];
if (!syndicate.Initiated) {
needProcess.push({
sacrifice: manifest.initiationSacrifice,
reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined,
});
syndicate.Initiated = true;
}
if (titles == undefined) {
// ummm then just trust what the client says?
newLevel = res.Level = data.SacrificeLevel;
res.LevelIncrease = data.SacrificeLevel - oldLevel;
} else {
sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
}
if (sacrifice) {
res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
const miscItemChanges = sacrifice.items.map(x => ({
ItemType: x.ItemType,
ItemCount: x.ItemCount * -1
}));
addMiscItems(inventory, miscItemChanges);
res.InventoryChanges.MiscItems = miscItemChanges;
}
syndicate.Title ??= 0;
syndicate.Title += 1;
if (reward) {
combineInventoryChanges(
res.InventoryChanges,
(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
);
}
// Quacks like a nightwave syndicate?
if (manifest.dailyChallenges) {
const title = manifest.titles!.find(x => x.level == syndicate.Title);
if (title) {
res.NewEpisodeReward = true;
let rewardType: string;
let rewardCount: number;
if (title.storeItemReward) {
rewardType = title.storeItemReward;
rewardCount = 1;
} else {
rewardType = toStoreItem(title.reward!.ItemType);
rewardCount = title.reward!.ItemCount;
titles.filter(x => x.level > oldLevel && x.minStanding <= currentStanding).forEach(x => {
if (x.level > newLevel) newLevel = x.level;
const item: _HandleItem = {};
if (x.sacrifice) {
item.sacrifice = x.sacrifice;
}
const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
.InventoryChanges;
if (Object.keys(rewardInventoryChanges).length == 0) {
logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardInventoryChanges.MiscItems);
if (x.storeItemReward) {
item.reward = { type: x.storeItemReward, count: 1 };
} else if (x.reward) {
item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
}
combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
if (item.sacrifice || item.reward) {
needProcess.push(item);
}
})
res.Level = newLevel;
res.LevelIncrease = newLevel - oldLevel;
}
for (const item of needProcess) {
if (item.sacrifice) {
const changes = updateCurrency(inventory, item.sacrifice.credits, false);
const miscItemChanges = item.sacrifice.items.map(x => ({
ItemType: x.ItemType,
ItemCount: x.ItemCount * -1
}));
addMiscItems(inventory, miscItemChanges);
if (res.InventoryChanges.MiscItems === undefined) {
res.InventoryChanges.MiscItems = [];
}
res.InventoryChanges.MiscItems.push(...miscItemChanges);
combineInventoryChanges(res.InventoryChanges, changes);
}
if (item.reward) {
const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
}
combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
}
}
if (isNightwave) {
res.NewEpisodeReward = needProcess.length > 0;
} else {
if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
manifest.favours.filter(x => x.rankUpReward && x.requiredLevel <= newLevel).forEach(x => {
syndicate.FreeFavorsEarned ??= [];
if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
syndicate.FreeFavorsEarned.push(syndicate.Title);
if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
syndicate.FreeFavorsEarned.push(x.requiredLevel);
}
}
})
}
syndicate.Title = newLevel;
await inventory.save();
response.json(res);