forked from OpenWF/SpaceNinjaServer
fix syndicate level up reward issue when more then one level in one request
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943574bf3a
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@ -17,81 +17,99 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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if (!syndicate) {
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syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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}
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const level = data.SacrificeLevel - (syndicate.Title ?? 0);
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const res: ISyndicateSacrificeResponse = {
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AffiliationTag: data.AffiliationTag,
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InventoryChanges: {},
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Level: data.SacrificeLevel,
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LevelIncrease: level <= 0 ? 1 : level,
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Level: 0, // the new level after the sacrifice
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LevelIncrease: 0, // the amount of levels gained from the sacrifice
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NewEpisodeReward: false
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};
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const manifest = ExportSyndicates[data.AffiliationTag];
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let sacrifice: ISyndicateSacrifice | undefined;
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let reward: string | undefined;
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if (data.SacrificeLevel == 0) {
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sacrifice = manifest.initiationSacrifice;
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reward = manifest.initiationReward;
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const isNightwave = manifest.dailyChallenges !== undefined;
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const titles = manifest.titles;
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const oldLevel = syndicate.Title ?? 0;
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const currentStanding = syndicate.Standing ?? 0;
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let newLevel = oldLevel;
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interface _HandleItem {
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sacrifice?: ISyndicateSacrifice;
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reward?: {
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type: string;
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count?: number; // default 1
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}
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}
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const needProcess: _HandleItem[] = [];
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if (!syndicate.Initiated) {
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needProcess.push({
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sacrifice: manifest.initiationSacrifice,
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reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined,
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});
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syndicate.Initiated = true;
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}
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if (titles == undefined) {
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// ummm then just trust what the client says?
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newLevel = res.Level = data.SacrificeLevel;
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res.LevelIncrease = data.SacrificeLevel - oldLevel;
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} else {
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sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
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}
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if (sacrifice) {
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res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
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const miscItemChanges = sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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res.InventoryChanges.MiscItems = miscItemChanges;
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}
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syndicate.Title ??= 0;
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syndicate.Title += 1;
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if (reward) {
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combineInventoryChanges(
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res.InventoryChanges,
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(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
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);
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}
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// Quacks like a nightwave syndicate?
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if (manifest.dailyChallenges) {
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const title = manifest.titles!.find(x => x.level == syndicate.Title);
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if (title) {
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res.NewEpisodeReward = true;
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let rewardType: string;
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let rewardCount: number;
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if (title.storeItemReward) {
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rewardType = title.storeItemReward;
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rewardCount = 1;
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} else {
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rewardType = toStoreItem(title.reward!.ItemType);
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rewardCount = title.reward!.ItemCount;
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titles.filter(x => x.level > oldLevel && x.minStanding <= currentStanding).forEach(x => {
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if (x.level > newLevel) newLevel = x.level;
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const item: _HandleItem = {};
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if (x.sacrifice) {
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item.sacrifice = x.sacrifice;
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}
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const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
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.InventoryChanges;
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if (Object.keys(rewardInventoryChanges).length == 0) {
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logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardInventoryChanges.MiscItems);
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if (x.storeItemReward) {
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item.reward = { type: x.storeItemReward, count: 1 };
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} else if (x.reward) {
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item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
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}
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combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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if (item.sacrifice || item.reward) {
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needProcess.push(item);
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}
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})
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res.Level = newLevel;
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res.LevelIncrease = newLevel - oldLevel;
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}
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for (const item of needProcess) {
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if (item.sacrifice) {
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const changes = updateCurrency(inventory, item.sacrifice.credits, false);
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const miscItemChanges = item.sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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if (res.InventoryChanges.MiscItems === undefined) {
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res.InventoryChanges.MiscItems = [];
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}
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res.InventoryChanges.MiscItems.push(...miscItemChanges);
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combineInventoryChanges(res.InventoryChanges, changes);
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}
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if (item.reward) {
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const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
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if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
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logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
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const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
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}
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combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
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}
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}
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if (isNightwave) {
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res.NewEpisodeReward = needProcess.length > 0;
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} else {
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if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
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manifest.favours.filter(x => x.rankUpReward && x.requiredLevel <= newLevel).forEach(x => {
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syndicate.FreeFavorsEarned ??= [];
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if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
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syndicate.FreeFavorsEarned.push(syndicate.Title);
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if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
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syndicate.FreeFavorsEarned.push(x.requiredLevel);
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}
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}
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})
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}
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syndicate.Title = newLevel;
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await inventory.save();
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response.json(res);
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