forked from OpenWF/SpaceNinjaServer
fix: don't give assassination blueprint reward for archon hunt (#2031)
Closes #2025 Reviewed-on: OpenWF/SpaceNinjaServer#2031 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -1372,20 +1372,16 @@ function getRandomMissionDrops(
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// TODO: Check that the invasion faction is indeed FC_INFESTATION once the Invasions in worldState are more dynamic
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// TODO: Check that the invasion faction is indeed FC_INFESTATION once the Invasions in worldState are more dynamic
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rewardManifests = ["/Lotus/Types/Game/MissionDecks/BossMissionRewards/NyxRewards"];
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rewardManifests = ["/Lotus/Types/Game/MissionDecks/BossMissionRewards/NyxRewards"];
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} else if (RewardInfo.sortieId) {
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} else if (RewardInfo.sortieId) {
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// Sortie mission types differ from the underlying node and hence also don't give rewards from the underlying nodes. Assassinations are an exception to this.
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// Sortie mission types differ from the underlying node and hence also don't give rewards from the underlying nodes.
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// Assassinations in non-lite sorties are an exception to this.
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if (region.missionIndex == 0) {
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if (region.missionIndex == 0) {
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const arr = RewardInfo.sortieId.split("_");
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const arr = RewardInfo.sortieId.split("_");
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let sortieId = arr[1];
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let giveNodeReward = false;
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if (sortieId == "Lite") {
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if (arr[1] != "Lite") {
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sortieId = arr[2];
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const sortie = getSortie(idToDay(arr[1]));
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}
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giveNodeReward = sortie.Variants.find(x => x.node == arr[0])!.missionType == "MT_ASSASSINATION";
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const sortie = getSortie(idToDay(sortieId));
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const mission = sortie.Variants.find(x => x.node == arr[0])!;
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if (mission.missionType == "MT_ASSASSINATION") {
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rewardManifests = region.rewardManifests;
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} else {
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rewardManifests = [];
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}
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}
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rewardManifests = giveNodeReward ? region.rewardManifests : [];
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} else {
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} else {
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rewardManifests = [];
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rewardManifests = [];
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}
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}
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