feat: conquest progression & rewards (#1791)

Closes #1570

Co-authored-by: Jānis <janisslsm@noreply.localhost>
Reviewed-on: OpenWF/SpaceNinjaServer#1791
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-23 11:35:57 -07:00 committed by Sainan
parent ce5b0fc9e2
commit 15aaa28a4f
7 changed files with 243 additions and 19 deletions

8
package-lock.json generated
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@ -18,7 +18,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.56",
"warframe-public-export-plus": "^0.5.57",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"
@ -3789,9 +3789,9 @@
}
},
"node_modules/warframe-public-export-plus": {
"version": "0.5.56",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.56.tgz",
"integrity": "sha512-px+J7tUm6fkSzwKkvL73ySQReDq9oM1UrHSLM3vbYGBvELM892iBgPYG45okIhScCSdwmmXTiWZTf4x/I4qiNQ=="
"version": "0.5.57",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.57.tgz",
"integrity": "sha512-CKbg7/2hSDH7I7yYSWwkrP4N2rEAEK1vNEuehj+RD9vMvl1c4u6klHLMwdh+ULxXiW4djWIlNIhs5bi/fm58Mg=="
},
"node_modules/warframe-riven-info": {
"version": "0.1.2",

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@ -25,7 +25,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.56",
"warframe-public-export-plus": "^0.5.57",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"

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@ -21,10 +21,12 @@ export const entratiLabConquestModeController: RequestHandler = async (req, res)
inventory.EntratiVaultCountResetDate = new Date(weekEnd);
if (inventory.EntratiLabConquestUnlocked) {
inventory.EntratiLabConquestUnlocked = 0;
inventory.EntratiLabConquestCacheScoreMission = 0;
inventory.EntratiLabConquestActiveFrameVariants = [];
}
if (inventory.EchoesHexConquestUnlocked) {
inventory.EchoesHexConquestUnlocked = 0;
inventory.EchoesHexConquestCacheScoreMission = 0;
inventory.EchoesHexConquestActiveFrameVariants = [];
inventory.EchoesHexConquestActiveStickers = [];
}

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@ -6,6 +6,7 @@ import { addMissionInventoryUpdates, addMissionRewards } from "@/src/services/mi
import { getInventory } from "@/src/services/inventoryService";
import { getInventoryResponse } from "./inventoryController";
import { logger } from "@/src/utils/logger";
import { IMissionInventoryUpdateResponse } from "@/src/types/missionTypes";
/*
**** INPUT ****
@ -71,8 +72,14 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
return;
}
const { MissionRewards, inventoryChanges, credits, AffiliationMods, SyndicateXPItemReward } =
await addMissionRewards(inventory, missionReport, firstCompletion);
const {
MissionRewards,
inventoryChanges,
credits,
AffiliationMods,
SyndicateXPItemReward,
ConquestCompletedMissionsCount
} = await addMissionRewards(inventory, missionReport, firstCompletion);
await inventory.save();
const inventoryResponse = await getInventoryResponse(inventory, true);
@ -86,8 +93,9 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
...inventoryUpdates,
//FusionPoints: inventoryChanges?.FusionPoints, // This in combination with InventoryJson or InventoryChanges seems to just double the number of endo shown, so unsure when this is needed.
SyndicateXPItemReward,
AffiliationMods
});
AffiliationMods,
ConquestCompletedMissionsCount
} satisfies IMissionInventoryUpdateResponse);
};
/*

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@ -43,7 +43,7 @@ import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/invento
import { getEntriesUnsafe } from "@/src/utils/ts-utils";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { handleStoreItemAcquisition } from "./purchaseService";
import { IMissionReward } from "../types/missionTypes";
import { IMissionCredits, IMissionReward } from "../types/missionTypes";
import { crackRelic } from "@/src/helpers/relicHelper";
import { createMessage } from "./inboxService";
import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
@ -586,8 +586,140 @@ interface AddMissionRewardsReturnType {
credits?: IMissionCredits;
AffiliationMods?: IAffiliationMods[];
SyndicateXPItemReward?: number;
ConquestCompletedMissionsCount?: number;
}
interface IConquestReward {
at: number;
pool: IRngResult[];
}
const labConquestRewards: IConquestReward[] = [
{
at: 5,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 10,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 15,
pool: [
{
type: "/Lotus/StoreItems/Types/Gameplay/EntratiLab/Resources/EntratiLanthornBundle",
itemCount: 3,
probability: 1
}
]
},
{
at: 20,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 28,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 20,
probability: 1
}
]
},
{
at: 31,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 34,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestArcaneRewards"
][0] as IRngResult[]
},
{
at: 37,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 50,
probability: 1
}
]
}
];
const hexConquestRewards: IConquestReward[] = [
{
at: 5,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 10,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 15,
pool: [
{
type: "/Lotus/StoreItems/Types/BoosterPacks/1999StickersPackEchoesArchimedea",
itemCount: 1,
probability: 1
}
]
},
{
at: 20,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 28,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/1999ConquestBucks",
itemCount: 6,
probability: 1
}
]
},
{
at: 31,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 34,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestArcaneRewards"
][0] as IRngResult[]
},
{
at: 37,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/1999ConquestBucks",
itemCount: 9,
probability: 1
}
]
}
];
//TODO: return type of partial missioninventoryupdate response
export const addMissionRewards = async (
inventory: TInventoryDatabaseDocument,
@ -620,6 +752,7 @@ export const addMissionRewards = async (
const inventoryChanges: IInventoryChanges = {};
const AffiliationMods: IAffiliationMods[] = [];
let SyndicateXPItemReward;
let ConquestCompletedMissionsCount;
let missionCompletionCredits = 0;
//inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display
@ -691,6 +824,62 @@ export const addMissionRewards = async (
});
}
if (rewardInfo.ConquestCompleted !== undefined) {
let score = 1;
if (rewardInfo.ConquestHardModeActive === 1) score += 3;
if (rewardInfo.ConquestPersonalModifiersActive !== undefined)
score += rewardInfo.ConquestPersonalModifiersActive;
if (rewardInfo.ConquestEquipmentSuggestionsFulfilled !== undefined)
score += rewardInfo.ConquestEquipmentSuggestionsFulfilled;
score *= rewardInfo.ConquestCompleted + 1;
if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1;
logger.debug(`completed conquest mission ${rewardInfo.ConquestCompleted + 1} for a score of ${score}`);
const conquestType = rewardInfo.ConquestType;
const conquestNode =
conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked";
if (score >= 25 && inventory.NodeIntrosCompleted.indexOf(conquestNode) == -1)
inventory.NodeIntrosCompleted.push(conquestNode);
if (conquestType == "HexConquest") {
inventory.EchoesHexConquestCacheScoreMission ??= 0;
if (score > inventory.EchoesHexConquestCacheScoreMission) {
for (const reward of hexConquestRewards) {
if (score >= reward.at && inventory.EchoesHexConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled hex conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
inventory.EchoesHexConquestCacheScoreMission = score;
}
} else {
inventory.EntratiLabConquestCacheScoreMission ??= 0;
if (score > inventory.EntratiLabConquestCacheScoreMission) {
for (const reward of labConquestRewards) {
if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
inventory.EntratiLabConquestCacheScoreMission = score;
}
}
ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
}
for (const reward of MissionRewards) {
const inventoryChange = await handleStoreItemAcquisition(
reward.StoreItem,
@ -882,15 +1071,15 @@ export const addMissionRewards = async (
}
}
return { inventoryChanges, MissionRewards, credits, AffiliationMods, SyndicateXPItemReward };
return {
inventoryChanges,
MissionRewards,
credits,
AffiliationMods,
SyndicateXPItemReward,
ConquestCompletedMissionsCount
};
};
interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
//creditBonus is not entirely accurate.
//TODO: consider ActiveBoosters

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@ -1,3 +1,5 @@
import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
@ -11,3 +13,20 @@ export interface IMissionReward {
FromEnemyCache?: boolean;
IsStrippedItem?: boolean;
}
export interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
ConquestCompletedMissionsCount?: number;
InventoryJson?: string;
MissionRewards?: IMissionReward[];
InventoryChanges?: IInventoryChanges;
FusionPoints?: number;
SyndicateXPItemReward?: number;
AffiliationMods?: IAffiliationMods[];
}

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@ -125,6 +125,7 @@ export type IMissionInventoryUpdateRequest = {
wagerTier?: number; // the index
creditsFee?: number; // the index
InvasionProgress?: IInvasionProgressClient[];
ConquestMissionsCompleted?: number;
} & {
[K in TEquipmentKey]?: IEquipmentClient[];
};
@ -150,7 +151,12 @@ export interface IRewardInfo {
PurgatoryRewardQualifications?: string;
rewardSeed?: number | bigint;
periodicMissionTag?: string;
ConquestType?: string;
ConquestCompleted?: number;
ConquestEquipmentSuggestionsFulfilled?: number;
ConquestPersonalModifiersActive?: number;
ConquestStickersActive?: number;
ConquestHardModeActive?: number;
// for bounties, only EOM_AFK and node are given from above, plus:
JobTier?: number;
jobId?: string;